class COpenGL3Renderer2D : public COpenGL3MaterialRenderer\r
{\r
public:\r
- COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3Driver* driver, bool withTexture);\r
+ COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture);\r
~COpenGL3Renderer2D();\r
\r
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,\r