-// Copyright (C) 2014 Patryk Nadrowski\r
-// This file is part of the "Irrlicht Engine".\r
-// For conditions of distribution and use, see copyright notice in Irrlicht.h\r
-\r
-#pragma once\r
-\r
-#include "MaterialRenderer.h"\r
-\r
-namespace irr\r
-{\r
-namespace video\r
-{\r
-\r
-class COpenGL3Renderer2D : public COpenGL3MaterialRenderer\r
-{\r
-public:\r
- COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture);\r
- ~COpenGL3Renderer2D();\r
-\r
- virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,\r
- bool resetAllRenderstates, IMaterialRendererServices* services);\r
-\r
- virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);\r
-\r
-protected:\r
- bool WithTexture;\r
- s32 ThicknessID;\r
- s32 TextureUsageID;\r
-};\r
-\r
-\r
-}\r
-}\r
+// Copyright (C) 2014 Patryk Nadrowski
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in Irrlicht.h
+
+#pragma once
+
+#include "MaterialRenderer.h"
+
+namespace irr
+{
+namespace video
+{
+
+class COpenGL3Renderer2D : public COpenGL3MaterialRenderer
+{
+public:
+ COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture);
+ ~COpenGL3Renderer2D();
+
+ virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
+ bool resetAllRenderstates, IMaterialRendererServices* services);
+
+ virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
+
+protected:
+ bool WithTexture;
+ s32 ThicknessID;
+ s32 TextureUsageID;
+};
+
+
+}
+}