]> git.lizzy.rs Git - irrlicht.git/blobdiff - source/Irrlicht/OpenGL/FixedPipelineRenderer.h
Fix line endings in the new driver
[irrlicht.git] / source / Irrlicht / OpenGL / FixedPipelineRenderer.h
index 4a9bb95be1073da108f8fe80129a8eae4463f09d..aea935fa3358327990b9dd2e0c090f988638924a 100644 (file)
-// Copyright (C) 2014 Patryk Nadrowski\r
-// This file is part of the "Irrlicht Engine".\r
-// For conditions of distribution and use, see copyright notice in Irrlicht.h\r
-\r
-#pragma once\r
-\r
-#include "IShaderConstantSetCallBack.h"\r
-#include "IMaterialRendererServices.h"\r
-\r
-namespace irr\r
-{\r
-namespace video\r
-{\r
-\r
-class COpenGL3MaterialBaseCB : public IShaderConstantSetCallBack\r
-{\r
-public:\r
-       COpenGL3MaterialBaseCB();\r
-\r
-       virtual void OnSetMaterial(const SMaterial& material);\r
-       virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);\r
-\r
-protected:\r
-       bool FirstUpdateBase;\r
-\r
-       s32 WVPMatrixID;\r
-       s32 WVMatrixID;\r
-       s32 NMatrixID;\r
-\r
-       s32 GlobalAmbientID;\r
-       s32 MaterialAmbientID;\r
-       s32 MaterialDiffuseID;\r
-       s32 MaterialEmissiveID;\r
-       s32 MaterialSpecularID;\r
-       s32 MaterialShininessID;\r
-\r
-       s32 FogEnableID;\r
-       s32 FogTypeID;\r
-       s32 FogColorID;\r
-       s32 FogStartID;\r
-       s32 FogEndID;\r
-       s32 FogDensityID;\r
-\r
-       s32 ThicknessID;\r
-\r
-       bool LightEnable;\r
-       SColorf GlobalAmbient;\r
-       SColorf MaterialAmbient;\r
-       SColorf MaterialDiffuse;\r
-       SColorf MaterialEmissive;\r
-       SColorf MaterialSpecular;\r
-       f32 MaterialShininess;\r
-\r
-       s32 FogEnable;\r
-       s32 FogType;\r
-       SColorf FogColor;\r
-       f32 FogStart;\r
-       f32 FogEnd;\r
-       f32 FogDensity;\r
-\r
-       f32 Thickness;\r
-};\r
-\r
-class COpenGL3MaterialSolidCB : public COpenGL3MaterialBaseCB\r
-{\r
-public:\r
-       COpenGL3MaterialSolidCB();\r
-\r
-       virtual void OnSetMaterial(const SMaterial& material);\r
-       virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);\r
-\r
-protected:\r
-       bool FirstUpdate;\r
-\r
-       s32 TMatrix0ID;\r
-       s32 AlphaRefID;\r
-       s32 TextureUsage0ID;\r
-       s32 TextureUnit0ID;\r
-\r
-       f32 AlphaRef;\r
-       s32 TextureUsage0;\r
-       s32 TextureUnit0;\r
-};\r
-\r
-class COpenGL3MaterialSolid2CB : public COpenGL3MaterialBaseCB\r
-{\r
-public:\r
-       COpenGL3MaterialSolid2CB();\r
-\r
-       virtual void OnSetMaterial(const SMaterial& material);\r
-       virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);\r
-\r
-protected:\r
-       bool FirstUpdate;\r
-\r
-       s32 TMatrix0ID;\r
-       s32 TMatrix1ID;\r
-       s32 TextureUsage0ID;\r
-       s32 TextureUsage1ID;\r
-       s32 TextureUnit0ID;\r
-       s32 TextureUnit1ID;\r
-\r
-       s32 TextureUsage0;\r
-       s32 TextureUsage1;\r
-       s32 TextureUnit0;\r
-       s32 TextureUnit1;\r
-};\r
-\r
-class COpenGL3MaterialLightmapCB : public COpenGL3MaterialBaseCB\r
-{\r
-public:\r
-       COpenGL3MaterialLightmapCB(float modulate);\r
-\r
-       virtual void OnSetMaterial(const SMaterial& material);\r
-       virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);\r
-\r
-protected:\r
-       bool FirstUpdate;\r
-\r
-       s32 TMatrix0ID;\r
-       s32 TMatrix1ID;\r
-       s32 ModulateID;\r
-       s32 TextureUsage0ID;\r
-       s32 TextureUsage1ID;\r
-       s32 TextureUnit0ID;\r
-       s32 TextureUnit1ID;\r
-\r
-       f32 Modulate;\r
-       s32 TextureUsage0;\r
-       s32 TextureUsage1;\r
-       s32 TextureUnit0;\r
-       s32 TextureUnit1;\r
-};\r
-\r
-class COpenGL3MaterialReflectionCB : public COpenGL3MaterialBaseCB\r
-{\r
-public:\r
-       COpenGL3MaterialReflectionCB();\r
-\r
-       virtual void OnSetMaterial(const SMaterial& material);\r
-       virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);\r
-\r
-protected:\r
-       bool FirstUpdate;\r
-\r
-       s32 TMatrix0ID;\r
-       s32 TextureUsage0ID;\r
-       s32 TextureUsage1ID;\r
-       s32 TextureUnit0ID;\r
-       s32 TextureUnit1ID;\r
-\r
-       s32 TextureUsage0;\r
-       s32 TextureUsage1;\r
-       s32 TextureUnit0;\r
-       s32 TextureUnit1;\r
-};\r
-\r
-class COpenGL3MaterialOneTextureBlendCB : public COpenGL3MaterialBaseCB\r
-{\r
-public:\r
-       COpenGL3MaterialOneTextureBlendCB();\r
-\r
-       virtual void OnSetMaterial(const SMaterial& material);\r
-       virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);\r
-\r
-protected:\r
-       bool FirstUpdate;\r
-\r
-       s32 TMatrix0ID;\r
-       s32 BlendTypeID;\r
-       s32 TextureUsage0ID;\r
-       s32 TextureUnit0ID;\r
-\r
-       s32 BlendType;\r
-       s32 TextureUsage0;\r
-       s32 TextureUnit0;\r
-};\r
-\r
-}\r
-}\r
+// Copyright (C) 2014 Patryk Nadrowski
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in Irrlicht.h
+
+#pragma once
+
+#include "IShaderConstantSetCallBack.h"
+#include "IMaterialRendererServices.h"
+
+namespace irr
+{
+namespace video
+{
+
+class COpenGL3MaterialBaseCB : public IShaderConstantSetCallBack
+{
+public:
+       COpenGL3MaterialBaseCB();
+
+       virtual void OnSetMaterial(const SMaterial& material);
+       virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
+
+protected:
+       bool FirstUpdateBase;
+
+       s32 WVPMatrixID;
+       s32 WVMatrixID;
+       s32 NMatrixID;
+
+       s32 GlobalAmbientID;
+       s32 MaterialAmbientID;
+       s32 MaterialDiffuseID;
+       s32 MaterialEmissiveID;
+       s32 MaterialSpecularID;
+       s32 MaterialShininessID;
+
+       s32 FogEnableID;
+       s32 FogTypeID;
+       s32 FogColorID;
+       s32 FogStartID;
+       s32 FogEndID;
+       s32 FogDensityID;
+
+       s32 ThicknessID;
+
+       bool LightEnable;
+       SColorf GlobalAmbient;
+       SColorf MaterialAmbient;
+       SColorf MaterialDiffuse;
+       SColorf MaterialEmissive;
+       SColorf MaterialSpecular;
+       f32 MaterialShininess;
+
+       s32 FogEnable;
+       s32 FogType;
+       SColorf FogColor;
+       f32 FogStart;
+       f32 FogEnd;
+       f32 FogDensity;
+
+       f32 Thickness;
+};
+
+class COpenGL3MaterialSolidCB : public COpenGL3MaterialBaseCB
+{
+public:
+       COpenGL3MaterialSolidCB();
+
+       virtual void OnSetMaterial(const SMaterial& material);
+       virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
+
+protected:
+       bool FirstUpdate;
+
+       s32 TMatrix0ID;
+       s32 AlphaRefID;
+       s32 TextureUsage0ID;
+       s32 TextureUnit0ID;
+
+       f32 AlphaRef;
+       s32 TextureUsage0;
+       s32 TextureUnit0;
+};
+
+class COpenGL3MaterialSolid2CB : public COpenGL3MaterialBaseCB
+{
+public:
+       COpenGL3MaterialSolid2CB();
+
+       virtual void OnSetMaterial(const SMaterial& material);
+       virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
+
+protected:
+       bool FirstUpdate;
+
+       s32 TMatrix0ID;
+       s32 TMatrix1ID;
+       s32 TextureUsage0ID;
+       s32 TextureUsage1ID;
+       s32 TextureUnit0ID;
+       s32 TextureUnit1ID;
+
+       s32 TextureUsage0;
+       s32 TextureUsage1;
+       s32 TextureUnit0;
+       s32 TextureUnit1;
+};
+
+class COpenGL3MaterialLightmapCB : public COpenGL3MaterialBaseCB
+{
+public:
+       COpenGL3MaterialLightmapCB(float modulate);
+
+       virtual void OnSetMaterial(const SMaterial& material);
+       virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
+
+protected:
+       bool FirstUpdate;
+
+       s32 TMatrix0ID;
+       s32 TMatrix1ID;
+       s32 ModulateID;
+       s32 TextureUsage0ID;
+       s32 TextureUsage1ID;
+       s32 TextureUnit0ID;
+       s32 TextureUnit1ID;
+
+       f32 Modulate;
+       s32 TextureUsage0;
+       s32 TextureUsage1;
+       s32 TextureUnit0;
+       s32 TextureUnit1;
+};
+
+class COpenGL3MaterialReflectionCB : public COpenGL3MaterialBaseCB
+{
+public:
+       COpenGL3MaterialReflectionCB();
+
+       virtual void OnSetMaterial(const SMaterial& material);
+       virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
+
+protected:
+       bool FirstUpdate;
+
+       s32 TMatrix0ID;
+       s32 TextureUsage0ID;
+       s32 TextureUsage1ID;
+       s32 TextureUnit0ID;
+       s32 TextureUnit1ID;
+
+       s32 TextureUsage0;
+       s32 TextureUsage1;
+       s32 TextureUnit0;
+       s32 TextureUnit1;
+};
+
+class COpenGL3MaterialOneTextureBlendCB : public COpenGL3MaterialBaseCB
+{
+public:
+       COpenGL3MaterialOneTextureBlendCB();
+
+       virtual void OnSetMaterial(const SMaterial& material);
+       virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
+
+protected:
+       bool FirstUpdate;
+
+       s32 TMatrix0ID;
+       s32 BlendTypeID;
+       s32 TextureUsage0ID;
+       s32 TextureUnit0ID;
+
+       s32 BlendType;
+       s32 TextureUsage0;
+       s32 TextureUnit0;
+};
+
+}
+}