-// Copyright (C) 2014 Patryk Nadrowski\r
-// This file is part of the "Irrlicht Engine".\r
-// For conditions of distribution and use, see copyright notice in Irrlicht.h\r
-\r
-#include "FixedPipelineRenderer.h"\r
-\r
-#include "IVideoDriver.h"\r
-\r
-namespace irr\r
-{\r
-namespace video\r
-{\r
-\r
-// Base callback\r
-\r
-COpenGL3MaterialBaseCB::COpenGL3MaterialBaseCB() :\r
- FirstUpdateBase(true), WVPMatrixID(-1), WVMatrixID(-1), NMatrixID(-1), GlobalAmbientID(-1), MaterialAmbientID(-1), MaterialDiffuseID(-1), MaterialEmissiveID(-1), MaterialSpecularID(-1), MaterialShininessID(-1),\r
- FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1),\r
- FogEndID(-1), FogDensityID(-1), ThicknessID(-1), LightEnable(false), MaterialAmbient(SColorf(0.f, 0.f, 0.f)), MaterialDiffuse(SColorf(0.f, 0.f, 0.f)), MaterialEmissive(SColorf(0.f, 0.f, 0.f)), MaterialSpecular(SColorf(0.f, 0.f, 0.f)),\r
- MaterialShininess(0.f), FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f), Thickness(1.f)\r
-{\r
-}\r
-\r
-void COpenGL3MaterialBaseCB::OnSetMaterial(const SMaterial& material)\r
-{\r
- LightEnable = material.Lighting;\r
- MaterialAmbient = SColorf(material.AmbientColor);\r
- MaterialDiffuse = SColorf(material.DiffuseColor);\r
- MaterialEmissive = SColorf(material.EmissiveColor);\r
- MaterialSpecular = SColorf(material.SpecularColor);\r
- MaterialShininess = material.Shininess;\r
-\r
- FogEnable = material.FogEnable ? 1 : 0;\r
-\r
- Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;\r
-}\r
-\r
-void COpenGL3MaterialBaseCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)\r
-{\r
- IVideoDriver* driver = services->getVideoDriver();\r
-\r
- if (FirstUpdateBase)\r
- {\r
- WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix");\r
- WVMatrixID = services->getVertexShaderConstantID("uWVMatrix");\r
- NMatrixID = services->getVertexShaderConstantID("uNMatrix");\r
- GlobalAmbientID = services->getVertexShaderConstantID("uGlobalAmbient");\r
- MaterialAmbientID = services->getVertexShaderConstantID("uMaterialAmbient");\r
- MaterialDiffuseID = services->getVertexShaderConstantID("uMaterialDiffuse");\r
- MaterialEmissiveID = services->getVertexShaderConstantID("uMaterialEmissive");\r
- MaterialSpecularID = services->getVertexShaderConstantID("uMaterialSpecular");\r
- MaterialShininessID = services->getVertexShaderConstantID("uMaterialShininess");\r
- FogEnableID = services->getVertexShaderConstantID("uFogEnable");\r
- FogTypeID = services->getVertexShaderConstantID("uFogType");\r
- FogColorID = services->getVertexShaderConstantID("uFogColor");\r
- FogStartID = services->getVertexShaderConstantID("uFogStart");\r
- FogEndID = services->getVertexShaderConstantID("uFogEnd");\r
- FogDensityID = services->getVertexShaderConstantID("uFogDensity");\r
- ThicknessID = services->getVertexShaderConstantID("uThickness");\r
-\r
- FirstUpdateBase = false;\r
- }\r
-\r
- const core::matrix4 W = driver->getTransform(ETS_WORLD);\r
- const core::matrix4 V = driver->getTransform(ETS_VIEW);\r
- const core::matrix4 P = driver->getTransform(ETS_PROJECTION);\r
-\r
- core::matrix4 Matrix = P * V * W;\r
- services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16);\r
-\r
- Matrix = V * W;\r
- services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16);\r
-\r
- Matrix.makeInverse();\r
- services->setPixelShaderConstant(NMatrixID, Matrix.getTransposed().pointer(), 16);\r
-\r
- services->setPixelShaderConstant(FogEnableID, &FogEnable, 1);\r
-\r
- if (FogEnable)\r
- {\r
- SColor TempColor(0);\r
- E_FOG_TYPE TempType = EFT_FOG_LINEAR;\r
- bool TempPerFragment = false;\r
- bool TempRange = false;\r
-\r
- driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange);\r
-\r
- FogType = (s32)TempType;\r
- FogColor = SColorf(TempColor);\r
-\r
- services->setPixelShaderConstant(FogTypeID, &FogType, 1);\r
- services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32*>(&FogColor), 4);\r
- services->setPixelShaderConstant(FogStartID, &FogStart, 1);\r
- services->setPixelShaderConstant(FogEndID, &FogEnd, 1);\r
- services->setPixelShaderConstant(FogDensityID, &FogDensity, 1);\r
- }\r
-\r
- services->setPixelShaderConstant(ThicknessID, &Thickness, 1);\r
-}\r
-\r
-// EMT_SOLID + EMT_TRANSPARENT_ADD_COLOR + EMT_TRANSPARENT_ALPHA_CHANNEL + EMT_TRANSPARENT_VERTEX_ALPHA\r
-\r
-COpenGL3MaterialSolidCB::COpenGL3MaterialSolidCB() :\r
- FirstUpdate(true), TMatrix0ID(-1), AlphaRefID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), AlphaRef(0.5f), TextureUsage0(0), TextureUnit0(0)\r
-{\r
-}\r
-\r
-void COpenGL3MaterialSolidCB::OnSetMaterial(const SMaterial& material)\r
-{\r
- COpenGL3MaterialBaseCB::OnSetMaterial(material);\r
-\r
- AlphaRef = material.MaterialTypeParam;\r
- TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;\r
-}\r
-\r
-void COpenGL3MaterialSolidCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)\r
-{\r
- COpenGL3MaterialBaseCB::OnSetConstants(services, userData);\r
-\r
- IVideoDriver* driver = services->getVideoDriver();\r
-\r
- if (FirstUpdate)\r
- {\r
- TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");\r
- AlphaRefID = services->getVertexShaderConstantID("uAlphaRef");\r
- TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");\r
- TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");\r
-\r
- FirstUpdate = false;\r
- }\r
-\r
- core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);\r
- services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);\r
-\r
- services->setPixelShaderConstant(AlphaRefID, &AlphaRef, 1);\r
- services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);\r
- services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);\r
-}\r
-\r
-// EMT_SOLID_2_LAYER + EMT_DETAIL_MAP\r
-\r
-COpenGL3MaterialSolid2CB::COpenGL3MaterialSolid2CB() :\r
- FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),\r
- TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)\r
-{\r
-}\r
-\r
-void COpenGL3MaterialSolid2CB::OnSetMaterial(const SMaterial& material)\r
-{\r
- COpenGL3MaterialBaseCB::OnSetMaterial(material);\r
-\r
- TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;\r
- TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;\r
-}\r
-\r
-void COpenGL3MaterialSolid2CB::OnSetConstants(IMaterialRendererServices* services, s32 userData)\r
-{\r
- COpenGL3MaterialBaseCB::OnSetConstants(services, userData);\r
-\r
- IVideoDriver* driver = services->getVideoDriver();\r
-\r
- if (FirstUpdate)\r
- {\r
- TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");\r
- TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");\r
- TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");\r
- TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");\r
- TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");\r
- TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");\r
-\r
- FirstUpdate = false;\r
- }\r
-\r
- core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);\r
- services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);\r
-\r
- Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1));\r
- services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);\r
-\r
- services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);\r
- services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);\r
- services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);\r
- services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);\r
-}\r
-\r
-// EMT_LIGHTMAP + EMT_LIGHTMAP_ADD + EMT_LIGHTMAP_M2 + EMT_LIGHTMAP_M4\r
-\r
-COpenGL3MaterialLightmapCB::COpenGL3MaterialLightmapCB(float modulate) :\r
- FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), ModulateID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),\r
- Modulate(modulate), TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)\r
-{\r
-}\r
-\r
-void COpenGL3MaterialLightmapCB::OnSetMaterial(const SMaterial& material)\r
-{\r
- COpenGL3MaterialBaseCB::OnSetMaterial(material);\r
-\r
- TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;\r
- TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;\r
-}\r
-\r
-void COpenGL3MaterialLightmapCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)\r
-{\r
- COpenGL3MaterialBaseCB::OnSetConstants(services, userData);\r
-\r
- IVideoDriver* driver = services->getVideoDriver();\r
-\r
- if (FirstUpdate)\r
- {\r
- TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");\r
- TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");\r
- ModulateID = services->getVertexShaderConstantID("uModulate");\r
- TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");\r
- TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");\r
- TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");\r
- TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");\r
-\r
- FirstUpdate = false;\r
- }\r
-\r
- core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);\r
- services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);\r
-\r
- Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1));\r
- services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);\r
-\r
- services->setPixelShaderConstant(ModulateID, &Modulate, 1);\r
- services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);\r
- services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);\r
- services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);\r
- services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);\r
-}\r
-\r
-// EMT_SPHERE_MAP + EMT_REFLECTION_2_LAYER + EMT_TRANSPARENT_REFLECTION_2_LAYER\r
-\r
-COpenGL3MaterialReflectionCB::COpenGL3MaterialReflectionCB() :\r
- FirstUpdate(true), TMatrix0ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),\r
- TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)\r
-{\r
-}\r
-\r
-void COpenGL3MaterialReflectionCB::OnSetMaterial(const SMaterial& material)\r
-{\r
- COpenGL3MaterialBaseCB::OnSetMaterial(material);\r
-\r
- TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;\r
- TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;\r
-}\r
-\r
-void COpenGL3MaterialReflectionCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)\r
-{\r
- COpenGL3MaterialBaseCB::OnSetConstants(services, userData);\r
-\r
- IVideoDriver* driver = services->getVideoDriver();\r
-\r
- if (FirstUpdate)\r
- {\r
- TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");\r
- TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");\r
- TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");\r
- TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");\r
- TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");\r
-\r
- FirstUpdate = false;\r
- }\r
-\r
- core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);\r
- services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);\r
-\r
- services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);\r
- services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);\r
- services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);\r
- services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);\r
-}\r
-\r
-// EMT_ONETEXTURE_BLEND\r
-\r
-COpenGL3MaterialOneTextureBlendCB::COpenGL3MaterialOneTextureBlendCB() :\r
- FirstUpdate(true), TMatrix0ID(-1), BlendTypeID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), BlendType(0), TextureUsage0(0), TextureUnit0(0)\r
-{\r
-}\r
-\r
-void COpenGL3MaterialOneTextureBlendCB::OnSetMaterial(const SMaterial& material)\r
-{\r
- COpenGL3MaterialBaseCB::OnSetMaterial(material);\r
-\r
- BlendType = 0;\r
-\r
- E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;\r
- E_MODULATE_FUNC modulate;\r
- u32 alphaSource;\r
- unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);\r
-\r
- if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) || textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact))\r
- {\r
- if (alphaSource == EAS_VERTEX_COLOR)\r
- {\r
- BlendType = 1;\r
- }\r
- else if (alphaSource == EAS_TEXTURE)\r
- {\r
- BlendType = 2;\r
- }\r
- }\r
-\r
- TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;\r
-}\r
-\r
-void COpenGL3MaterialOneTextureBlendCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)\r
-{\r
- COpenGL3MaterialBaseCB::OnSetConstants(services, userData);\r
-\r
- IVideoDriver* driver = services->getVideoDriver();\r
-\r
- if (FirstUpdate)\r
- {\r
- TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");\r
- BlendTypeID = services->getVertexShaderConstantID("uBlendType");\r
- TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");\r
- TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");\r
-\r
- FirstUpdate = false;\r
- }\r
-\r
- core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);\r
- services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);\r
-\r
- services->setPixelShaderConstant(BlendTypeID, &BlendType, 1);\r
- services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);\r
- services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);\r
-}\r
-\r
-}\r
-}\r
+// Copyright (C) 2014 Patryk Nadrowski
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in Irrlicht.h
+
+#include "FixedPipelineRenderer.h"
+
+#include "IVideoDriver.h"
+
+namespace irr
+{
+namespace video
+{
+
+// Base callback
+
+COpenGL3MaterialBaseCB::COpenGL3MaterialBaseCB() :
+ FirstUpdateBase(true), WVPMatrixID(-1), WVMatrixID(-1), NMatrixID(-1), GlobalAmbientID(-1), MaterialAmbientID(-1), MaterialDiffuseID(-1), MaterialEmissiveID(-1), MaterialSpecularID(-1), MaterialShininessID(-1),
+ FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1),
+ FogEndID(-1), FogDensityID(-1), ThicknessID(-1), LightEnable(false), MaterialAmbient(SColorf(0.f, 0.f, 0.f)), MaterialDiffuse(SColorf(0.f, 0.f, 0.f)), MaterialEmissive(SColorf(0.f, 0.f, 0.f)), MaterialSpecular(SColorf(0.f, 0.f, 0.f)),
+ MaterialShininess(0.f), FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f), Thickness(1.f)
+{
+}
+
+void COpenGL3MaterialBaseCB::OnSetMaterial(const SMaterial& material)
+{
+ LightEnable = material.Lighting;
+ MaterialAmbient = SColorf(material.AmbientColor);
+ MaterialDiffuse = SColorf(material.DiffuseColor);
+ MaterialEmissive = SColorf(material.EmissiveColor);
+ MaterialSpecular = SColorf(material.SpecularColor);
+ MaterialShininess = material.Shininess;
+
+ FogEnable = material.FogEnable ? 1 : 0;
+
+ Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
+}
+
+void COpenGL3MaterialBaseCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
+{
+ IVideoDriver* driver = services->getVideoDriver();
+
+ if (FirstUpdateBase)
+ {
+ WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix");
+ WVMatrixID = services->getVertexShaderConstantID("uWVMatrix");
+ NMatrixID = services->getVertexShaderConstantID("uNMatrix");
+ GlobalAmbientID = services->getVertexShaderConstantID("uGlobalAmbient");
+ MaterialAmbientID = services->getVertexShaderConstantID("uMaterialAmbient");
+ MaterialDiffuseID = services->getVertexShaderConstantID("uMaterialDiffuse");
+ MaterialEmissiveID = services->getVertexShaderConstantID("uMaterialEmissive");
+ MaterialSpecularID = services->getVertexShaderConstantID("uMaterialSpecular");
+ MaterialShininessID = services->getVertexShaderConstantID("uMaterialShininess");
+ FogEnableID = services->getVertexShaderConstantID("uFogEnable");
+ FogTypeID = services->getVertexShaderConstantID("uFogType");
+ FogColorID = services->getVertexShaderConstantID("uFogColor");
+ FogStartID = services->getVertexShaderConstantID("uFogStart");
+ FogEndID = services->getVertexShaderConstantID("uFogEnd");
+ FogDensityID = services->getVertexShaderConstantID("uFogDensity");
+ ThicknessID = services->getVertexShaderConstantID("uThickness");
+
+ FirstUpdateBase = false;
+ }
+
+ const core::matrix4 W = driver->getTransform(ETS_WORLD);
+ const core::matrix4 V = driver->getTransform(ETS_VIEW);
+ const core::matrix4 P = driver->getTransform(ETS_PROJECTION);
+
+ core::matrix4 Matrix = P * V * W;
+ services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16);
+
+ Matrix = V * W;
+ services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16);
+
+ Matrix.makeInverse();
+ services->setPixelShaderConstant(NMatrixID, Matrix.getTransposed().pointer(), 16);
+
+ services->setPixelShaderConstant(FogEnableID, &FogEnable, 1);
+
+ if (FogEnable)
+ {
+ SColor TempColor(0);
+ E_FOG_TYPE TempType = EFT_FOG_LINEAR;
+ bool TempPerFragment = false;
+ bool TempRange = false;
+
+ driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange);
+
+ FogType = (s32)TempType;
+ FogColor = SColorf(TempColor);
+
+ services->setPixelShaderConstant(FogTypeID, &FogType, 1);
+ services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32*>(&FogColor), 4);
+ services->setPixelShaderConstant(FogStartID, &FogStart, 1);
+ services->setPixelShaderConstant(FogEndID, &FogEnd, 1);
+ services->setPixelShaderConstant(FogDensityID, &FogDensity, 1);
+ }
+
+ services->setPixelShaderConstant(ThicknessID, &Thickness, 1);
+}
+
+// EMT_SOLID + EMT_TRANSPARENT_ADD_COLOR + EMT_TRANSPARENT_ALPHA_CHANNEL + EMT_TRANSPARENT_VERTEX_ALPHA
+
+COpenGL3MaterialSolidCB::COpenGL3MaterialSolidCB() :
+ FirstUpdate(true), TMatrix0ID(-1), AlphaRefID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), AlphaRef(0.5f), TextureUsage0(0), TextureUnit0(0)
+{
+}
+
+void COpenGL3MaterialSolidCB::OnSetMaterial(const SMaterial& material)
+{
+ COpenGL3MaterialBaseCB::OnSetMaterial(material);
+
+ AlphaRef = material.MaterialTypeParam;
+ TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
+}
+
+void COpenGL3MaterialSolidCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
+{
+ COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
+
+ IVideoDriver* driver = services->getVideoDriver();
+
+ if (FirstUpdate)
+ {
+ TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
+ AlphaRefID = services->getVertexShaderConstantID("uAlphaRef");
+ TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
+ TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
+
+ FirstUpdate = false;
+ }
+
+ core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
+ services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
+
+ services->setPixelShaderConstant(AlphaRefID, &AlphaRef, 1);
+ services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
+ services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
+}
+
+// EMT_SOLID_2_LAYER + EMT_DETAIL_MAP
+
+COpenGL3MaterialSolid2CB::COpenGL3MaterialSolid2CB() :
+ FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
+ TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
+{
+}
+
+void COpenGL3MaterialSolid2CB::OnSetMaterial(const SMaterial& material)
+{
+ COpenGL3MaterialBaseCB::OnSetMaterial(material);
+
+ TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
+ TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
+}
+
+void COpenGL3MaterialSolid2CB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
+{
+ COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
+
+ IVideoDriver* driver = services->getVideoDriver();
+
+ if (FirstUpdate)
+ {
+ TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
+ TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");
+ TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
+ TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
+ TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
+ TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
+
+ FirstUpdate = false;
+ }
+
+ core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
+ services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
+
+ Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1));
+ services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);
+
+ services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
+ services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
+ services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
+ services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
+}
+
+// EMT_LIGHTMAP + EMT_LIGHTMAP_ADD + EMT_LIGHTMAP_M2 + EMT_LIGHTMAP_M4
+
+COpenGL3MaterialLightmapCB::COpenGL3MaterialLightmapCB(float modulate) :
+ FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), ModulateID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
+ Modulate(modulate), TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
+{
+}
+
+void COpenGL3MaterialLightmapCB::OnSetMaterial(const SMaterial& material)
+{
+ COpenGL3MaterialBaseCB::OnSetMaterial(material);
+
+ TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
+ TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
+}
+
+void COpenGL3MaterialLightmapCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
+{
+ COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
+
+ IVideoDriver* driver = services->getVideoDriver();
+
+ if (FirstUpdate)
+ {
+ TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
+ TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");
+ ModulateID = services->getVertexShaderConstantID("uModulate");
+ TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
+ TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
+ TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
+ TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
+
+ FirstUpdate = false;
+ }
+
+ core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
+ services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
+
+ Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1));
+ services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);
+
+ services->setPixelShaderConstant(ModulateID, &Modulate, 1);
+ services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
+ services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
+ services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
+ services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
+}
+
+// EMT_SPHERE_MAP + EMT_REFLECTION_2_LAYER + EMT_TRANSPARENT_REFLECTION_2_LAYER
+
+COpenGL3MaterialReflectionCB::COpenGL3MaterialReflectionCB() :
+ FirstUpdate(true), TMatrix0ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
+ TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
+{
+}
+
+void COpenGL3MaterialReflectionCB::OnSetMaterial(const SMaterial& material)
+{
+ COpenGL3MaterialBaseCB::OnSetMaterial(material);
+
+ TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
+ TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
+}
+
+void COpenGL3MaterialReflectionCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
+{
+ COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
+
+ IVideoDriver* driver = services->getVideoDriver();
+
+ if (FirstUpdate)
+ {
+ TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
+ TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
+ TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
+ TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
+ TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
+
+ FirstUpdate = false;
+ }
+
+ core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
+ services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
+
+ services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
+ services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
+ services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
+ services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
+}
+
+// EMT_ONETEXTURE_BLEND
+
+COpenGL3MaterialOneTextureBlendCB::COpenGL3MaterialOneTextureBlendCB() :
+ FirstUpdate(true), TMatrix0ID(-1), BlendTypeID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), BlendType(0), TextureUsage0(0), TextureUnit0(0)
+{
+}
+
+void COpenGL3MaterialOneTextureBlendCB::OnSetMaterial(const SMaterial& material)
+{
+ COpenGL3MaterialBaseCB::OnSetMaterial(material);
+
+ BlendType = 0;
+
+ E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
+ E_MODULATE_FUNC modulate;
+ u32 alphaSource;
+ unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
+
+ if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) || textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact))
+ {
+ if (alphaSource == EAS_VERTEX_COLOR)
+ {
+ BlendType = 1;
+ }
+ else if (alphaSource == EAS_TEXTURE)
+ {
+ BlendType = 2;
+ }
+ }
+
+ TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
+}
+
+void COpenGL3MaterialOneTextureBlendCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
+{
+ COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
+
+ IVideoDriver* driver = services->getVideoDriver();
+
+ if (FirstUpdate)
+ {
+ TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
+ BlendTypeID = services->getVertexShaderConstantID("uBlendType");
+ TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
+ TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
+
+ FirstUpdate = false;
+ }
+
+ core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
+ services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
+
+ services->setPixelShaderConstant(BlendTypeID, &BlendType, 1);
+ services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
+ services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
+}
+
+}
+}