-// Copyright (C) 2023 Vitaliy Lobachevskiy\r
-// Copyright (C) 2015 Patryk Nadrowski\r
-// Copyright (C) 2009-2010 Amundis\r
-// This file is part of the "Irrlicht Engine".\r
-// For conditions of distribution and use, see copyright notice in Irrlicht.h\r
-\r
-#pragma once\r
-\r
-#include "EDriverFeatures.h"\r
-#include "irrTypes.h"\r
-#include "os.h"\r
-\r
-#include "Common.h"\r
-\r
-#include "COGLESCoreExtensionHandler.h"\r
-\r
-namespace irr\r
-{\r
-namespace video\r
-{\r
-\r
- class COpenGL3ExtensionHandler : public COGLESCoreExtensionHandler\r
- {\r
- public:\r
- COpenGL3ExtensionHandler() : COGLESCoreExtensionHandler() {}\r
-\r
- void initExtensions();\r
-\r
- bool queryFeature(video::E_VIDEO_DRIVER_FEATURE feature) const\r
- {\r
- switch (feature)\r
- {\r
- case EVDF_RENDER_TO_TARGET:\r
- case EVDF_HARDWARE_TL:\r
- case EVDF_MULTITEXTURE:\r
- case EVDF_BILINEAR_FILTER:\r
- case EVDF_MIP_MAP:\r
- case EVDF_MIP_MAP_AUTO_UPDATE:\r
- case EVDF_VERTEX_SHADER_1_1:\r
- case EVDF_PIXEL_SHADER_1_1:\r
- case EVDF_PIXEL_SHADER_1_2:\r
- case EVDF_PIXEL_SHADER_2_0:\r
- case EVDF_VERTEX_SHADER_2_0:\r
- case EVDF_ARB_GLSL:\r
- case EVDF_TEXTURE_NSQUARE:\r
- case EVDF_TEXTURE_NPOT:\r
- case EVDF_FRAMEBUFFER_OBJECT:\r
- case EVDF_VERTEX_BUFFER_OBJECT:\r
- case EVDF_COLOR_MASK:\r
- case EVDF_ALPHA_TO_COVERAGE:\r
- case EVDF_POLYGON_OFFSET:\r
- case EVDF_BLEND_OPERATIONS:\r
- case EVDF_BLEND_SEPARATE:\r
- case EVDF_TEXTURE_MATRIX:\r
- case EVDF_TEXTURE_CUBEMAP:\r
- return true;\r
- case EVDF_ARB_VERTEX_PROGRAM_1:\r
- case EVDF_ARB_FRAGMENT_PROGRAM_1:\r
- case EVDF_GEOMETRY_SHADER:\r
- case EVDF_MULTIPLE_RENDER_TARGETS:\r
- case EVDF_MRT_BLEND:\r
- case EVDF_MRT_COLOR_MASK:\r
- case EVDF_MRT_BLEND_FUNC:\r
- case EVDF_OCCLUSION_QUERY:\r
- return false;\r
- case EVDF_TEXTURE_COMPRESSED_DXT:\r
- return false; // NV Tegra need improvements here\r
- case EVDF_TEXTURE_COMPRESSED_PVRTC:\r
- return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc];\r
- case EVDF_TEXTURE_COMPRESSED_PVRTC2:\r
- return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc2];\r
- case EVDF_TEXTURE_COMPRESSED_ETC1:\r
- return FeatureAvailable[IRR_GL_OES_compressed_ETC1_RGB8_texture];\r
- case EVDF_TEXTURE_COMPRESSED_ETC2:\r
- return false;\r
- case EVDF_STENCIL_BUFFER:\r
- return StencilBuffer;\r
- default:\r
- return false;\r
- };\r
- }\r
-\r
- inline void irrGlActiveTexture(GLenum texture)\r
- {\r
- glActiveTexture(texture);\r
- }\r
-\r
- inline void irrGlCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,\r
- GLsizei imageSize, const void* data)\r
- {\r
- glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);\r
- }\r
-\r
- inline void irrGlCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,\r
- GLenum format, GLsizei imageSize, const void* data)\r
- {\r
- glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);\r
- }\r
-\r
- inline void irrGlUseProgram(GLuint prog)\r
- {\r
- glUseProgram(prog);\r
- }\r
-\r
- inline void irrGlBindFramebuffer(GLenum target, GLuint framebuffer)\r
- {\r
- glBindFramebuffer(target, framebuffer);\r
- }\r
-\r
- inline void irrGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)\r
- {\r
- glDeleteFramebuffers(n, framebuffers);\r
- }\r
-\r
- inline void irrGlGenFramebuffers(GLsizei n, GLuint *framebuffers)\r
- {\r
- glGenFramebuffers(n, framebuffers);\r
- }\r
-\r
- inline GLenum irrGlCheckFramebufferStatus(GLenum target)\r
- {\r
- return glCheckFramebufferStatus(target);\r
- }\r
-\r
- inline void irrGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)\r
- {\r
- glFramebufferTexture2D(target, attachment, textarget, texture, level);\r
- }\r
-\r
- inline void irrGlGenerateMipmap(GLenum target)\r
- {\r
- glGenerateMipmap(target);\r
- }\r
-\r
- inline void irrGlActiveStencilFace(GLenum face)\r
- {\r
- }\r
-\r
- inline void irrGlDrawBuffer(GLenum mode)\r
- {\r
- }\r
-\r
- inline void irrGlDrawBuffers(GLsizei n, const GLenum *bufs)\r
- {\r
- }\r
-\r
- inline void irrGlBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)\r
- {\r
- glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);\r
- }\r
-\r
- inline void irrGlBlendEquation(GLenum mode)\r
- {\r
- glBlendEquation(mode);\r
- }\r
-\r
- inline void irrGlEnableIndexed(GLenum target, GLuint index)\r
- {\r
- }\r
-\r
- inline void irrGlDisableIndexed(GLenum target, GLuint index)\r
- {\r
- }\r
-\r
- inline void irrGlColorMaskIndexed(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)\r
- {\r
- }\r
-\r
- inline void irrGlBlendFuncIndexed(GLuint buf, GLenum src, GLenum dst)\r
- {\r
- }\r
-\r
- inline void irrGlBlendFuncSeparateIndexed(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)\r
- {\r
- }\r
-\r
- inline void irrGlBlendEquationIndexed(GLuint buf, GLenum mode)\r
- {\r
- }\r
-\r
- inline void irrGlBlendEquationSeparateIndexed(GLuint buf, GLenum modeRGB, GLenum modeAlpha)\r
- {\r
- }\r
- };\r
-\r
-}\r
-}\r
+// Copyright (C) 2023 Vitaliy Lobachevskiy
+// Copyright (C) 2015 Patryk Nadrowski
+// Copyright (C) 2009-2010 Amundis
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in Irrlicht.h
+
+#pragma once
+
+#include "EDriverFeatures.h"
+#include "irrTypes.h"
+#include "os.h"
+
+#include "Common.h"
+
+#include "COGLESCoreExtensionHandler.h"
+
+namespace irr
+{
+namespace video
+{
+
+ class COpenGL3ExtensionHandler : public COGLESCoreExtensionHandler
+ {
+ public:
+ COpenGL3ExtensionHandler() : COGLESCoreExtensionHandler() {}
+
+ void initExtensions();
+
+ bool queryFeature(video::E_VIDEO_DRIVER_FEATURE feature) const
+ {
+ switch (feature)
+ {
+ case EVDF_RENDER_TO_TARGET:
+ case EVDF_HARDWARE_TL:
+ case EVDF_MULTITEXTURE:
+ case EVDF_BILINEAR_FILTER:
+ case EVDF_MIP_MAP:
+ case EVDF_MIP_MAP_AUTO_UPDATE:
+ case EVDF_VERTEX_SHADER_1_1:
+ case EVDF_PIXEL_SHADER_1_1:
+ case EVDF_PIXEL_SHADER_1_2:
+ case EVDF_PIXEL_SHADER_2_0:
+ case EVDF_VERTEX_SHADER_2_0:
+ case EVDF_ARB_GLSL:
+ case EVDF_TEXTURE_NSQUARE:
+ case EVDF_TEXTURE_NPOT:
+ case EVDF_FRAMEBUFFER_OBJECT:
+ case EVDF_VERTEX_BUFFER_OBJECT:
+ case EVDF_COLOR_MASK:
+ case EVDF_ALPHA_TO_COVERAGE:
+ case EVDF_POLYGON_OFFSET:
+ case EVDF_BLEND_OPERATIONS:
+ case EVDF_BLEND_SEPARATE:
+ case EVDF_TEXTURE_MATRIX:
+ case EVDF_TEXTURE_CUBEMAP:
+ return true;
+ case EVDF_ARB_VERTEX_PROGRAM_1:
+ case EVDF_ARB_FRAGMENT_PROGRAM_1:
+ case EVDF_GEOMETRY_SHADER:
+ case EVDF_MULTIPLE_RENDER_TARGETS:
+ case EVDF_MRT_BLEND:
+ case EVDF_MRT_COLOR_MASK:
+ case EVDF_MRT_BLEND_FUNC:
+ case EVDF_OCCLUSION_QUERY:
+ return false;
+ case EVDF_TEXTURE_COMPRESSED_DXT:
+ return false; // NV Tegra need improvements here
+ case EVDF_TEXTURE_COMPRESSED_PVRTC:
+ return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc];
+ case EVDF_TEXTURE_COMPRESSED_PVRTC2:
+ return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc2];
+ case EVDF_TEXTURE_COMPRESSED_ETC1:
+ return FeatureAvailable[IRR_GL_OES_compressed_ETC1_RGB8_texture];
+ case EVDF_TEXTURE_COMPRESSED_ETC2:
+ return false;
+ case EVDF_STENCIL_BUFFER:
+ return StencilBuffer;
+ default:
+ return false;
+ };
+ }
+
+ inline void irrGlActiveTexture(GLenum texture)
+ {
+ glActiveTexture(texture);
+ }
+
+ inline void irrGlCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,
+ GLsizei imageSize, const void* data)
+ {
+ glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ }
+
+ inline void irrGlCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize, const void* data)
+ {
+ glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ }
+
+ inline void irrGlUseProgram(GLuint prog)
+ {
+ glUseProgram(prog);
+ }
+
+ inline void irrGlBindFramebuffer(GLenum target, GLuint framebuffer)
+ {
+ glBindFramebuffer(target, framebuffer);
+ }
+
+ inline void irrGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+ {
+ glDeleteFramebuffers(n, framebuffers);
+ }
+
+ inline void irrGlGenFramebuffers(GLsizei n, GLuint *framebuffers)
+ {
+ glGenFramebuffers(n, framebuffers);
+ }
+
+ inline GLenum irrGlCheckFramebufferStatus(GLenum target)
+ {
+ return glCheckFramebufferStatus(target);
+ }
+
+ inline void irrGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+ {
+ glFramebufferTexture2D(target, attachment, textarget, texture, level);
+ }
+
+ inline void irrGlGenerateMipmap(GLenum target)
+ {
+ glGenerateMipmap(target);
+ }
+
+ inline void irrGlActiveStencilFace(GLenum face)
+ {
+ }
+
+ inline void irrGlDrawBuffer(GLenum mode)
+ {
+ }
+
+ inline void irrGlDrawBuffers(GLsizei n, const GLenum *bufs)
+ {
+ }
+
+ inline void irrGlBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+ {
+ glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ }
+
+ inline void irrGlBlendEquation(GLenum mode)
+ {
+ glBlendEquation(mode);
+ }
+
+ inline void irrGlEnableIndexed(GLenum target, GLuint index)
+ {
+ }
+
+ inline void irrGlDisableIndexed(GLenum target, GLuint index)
+ {
+ }
+
+ inline void irrGlColorMaskIndexed(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+ {
+ }
+
+ inline void irrGlBlendFuncIndexed(GLuint buf, GLenum src, GLenum dst)
+ {
+ }
+
+ inline void irrGlBlendFuncSeparateIndexed(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+ {
+ }
+
+ inline void irrGlBlendEquationIndexed(GLuint buf, GLenum mode)
+ {
+ }
+
+ inline void irrGlBlendEquationSeparateIndexed(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+ {
+ }
+ };
+
+}
+}