]> git.lizzy.rs Git - irrlicht.git/blobdiff - source/Irrlicht/OpenGL/Driver.h
Drop obsolete IVideoDriver features
[irrlicht.git] / source / Irrlicht / OpenGL / Driver.h
index 4920fdea6d973693052a24c97c3d0abd27d2bdab..42c2debc21779964c79e41815b92c78c2aca95d3 100644 (file)
@@ -103,15 +103,6 @@ namespace video
                // internally used\r
                virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip);\r
 \r
-               //! draws a set of 2d images\r
-               virtual void draw2DImageBatch(const video::ITexture* texture,\r
-                               const core::position2d<s32>& pos,\r
-                               const core::array<core::rect<s32> >& sourceRects,\r
-                               const core::array<s32>& indices, s32 kerningWidth = 0,\r
-                               const core::rect<s32>* clipRect = 0,\r
-                               SColor color = SColor(255, 255, 255, 255),\r
-                               bool useAlphaChannelOfTexture = false) override;\r
-\r
                void draw2DImageBatch(const video::ITexture* texture,\r
                                const core::array<core::position2d<s32> >& positions,\r
                                const core::array<core::rect<s32> >& sourceRects,\r
@@ -150,16 +141,6 @@ namespace video
                //! Returns the maximum texture size supported.\r
                core::dimension2du getMaxTextureSize() const override;\r
 \r
-               //! Draws a shadow volume into the stencil buffer.\r
-               void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible=0) override;\r
-\r
-               //! Fills the stencil shadow with color.\r
-               virtual void drawStencilShadow(bool clearStencilBuffer=false,\r
-                       video::SColor leftUpEdge = video::SColor(0,0,0,0),\r
-                       video::SColor rightUpEdge = video::SColor(0,0,0,0),\r
-                       video::SColor leftDownEdge = video::SColor(0,0,0,0),\r
-                       video::SColor rightDownEdge = video::SColor(0,0,0,0)) override;\r
-\r
                //! sets a viewport\r
                void setViewPort(const core::rect<s32>& area) override;\r
 \r