]> git.lizzy.rs Git - irrlicht.git/blobdiff - source/Irrlicht/OpenGL/Driver.h
Fix line endings in the new driver
[irrlicht.git] / source / Irrlicht / OpenGL / Driver.h
index e95a633c546f408402a0d87f17be370e57adc157..06907b7ae37b9855347067bb2951559fcafa7939 100644 (file)
-// Copyright (C) 2023 Vitaliy Lobachevskiy\r
-// Copyright (C) 2014 Patryk Nadrowski\r
-// Copyright (C) 2009-2010 Amundis\r
-// This file is part of the "Irrlicht Engine".\r
-// For conditions of distribution and use, see copyright notice in Irrlicht.h\r
-\r
-#pragma once\r
-\r
-#include "SIrrCreationParameters.h"\r
-\r
-#include "Common.h"\r
-#include "CNullDriver.h"\r
-#include "IMaterialRendererServices.h"\r
-#include "EDriverFeatures.h"\r
-#include "fast_atof.h"\r
-#include "ExtensionHandler.h"\r
-#include "IContextManager.h"\r
-\r
-namespace irr\r
-{\r
-namespace video\r
-{\r
-       struct VertexType;\r
-\r
-       class COpenGL3FixedPipelineRenderer;\r
-       class COpenGL3Renderer2D;\r
-\r
-       class COpenGL3DriverBase : public CNullDriver, public IMaterialRendererServices, public COpenGL3ExtensionHandler\r
-       {\r
-               friend class COpenGLCoreTexture<COpenGL3DriverBase>;\r
-\r
-       protected:\r
-               //! constructor (use createOpenGL3Driver instead)\r
-               COpenGL3DriverBase(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);\r
-\r
-       public:\r
-\r
-               //! destructor\r
-               virtual ~COpenGL3DriverBase();\r
-\r
-               virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,\r
-                       const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) override;\r
-\r
-               bool endScene() override;\r
-\r
-               //! sets transformation\r
-               void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) override;\r
-\r
-               struct SHWBufferLink_opengl : public SHWBufferLink\r
-               {\r
-                       SHWBufferLink_opengl(const scene::IMeshBuffer *meshBuffer)\r
-                       : SHWBufferLink(meshBuffer), vbo_verticesID(0), vbo_indicesID(0)\r
-                       , vbo_verticesSize(0), vbo_indicesSize(0)\r
-                       {}\r
-\r
-                       u32 vbo_verticesID; //tmp\r
-                       u32 vbo_indicesID; //tmp\r
-\r
-                       u32 vbo_verticesSize; //tmp\r
-                       u32 vbo_indicesSize; //tmp\r
-               };\r
-\r
-               bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);\r
-               bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);\r
-\r
-               //! updates hardware buffer if needed\r
-               bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;\r
-\r
-               //! Create hardware buffer from mesh\r
-               SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) override;\r
-\r
-               //! Delete hardware buffer (only some drivers can)\r
-               void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;\r
-\r
-               //! Draw hardware buffer\r
-               void drawHardwareBuffer(SHWBufferLink *HWBuffer) override;\r
-\r
-               IRenderTarget* addRenderTarget() override;\r
-\r
-               //! draws a vertex primitive list\r
-               virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,\r
-                               const void* indexList, u32 primitiveCount,\r
-                               E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;\r
-\r
-               //! queries the features of the driver, returns true if feature is available\r
-               bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override\r
-               {\r
-                       return FeatureEnabled[feature] && COpenGL3ExtensionHandler::queryFeature(feature);\r
-               }\r
-\r
-               //! Sets a material.\r
-               void setMaterial(const SMaterial& material) override;\r
-\r
-               virtual void draw2DImage(const video::ITexture* texture,\r
-                               const core::position2d<s32>& destPos,\r
-                               const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,\r
-                               SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override;\r
-\r
-               virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,\r
-                       const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,\r
-                       const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) override;\r
-\r
-               // internally used\r
-               virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip);\r
-\r
-               void draw2DImageBatch(const video::ITexture* texture,\r
-                               const core::array<core::position2d<s32> >& positions,\r
-                               const core::array<core::rect<s32> >& sourceRects,\r
-                               const core::rect<s32>* clipRect,\r
-                               SColor color,\r
-                               bool useAlphaChannelOfTexture) override;\r
-\r
-               //! draw an 2d rectangle\r
-               virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,\r
-                               const core::rect<s32>* clip = 0) override;\r
-\r
-               //!Draws an 2d rectangle with a gradient.\r
-               virtual void draw2DRectangle(const core::rect<s32>& pos,\r
-                               SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,\r
-                               const core::rect<s32>* clip = 0) override;\r
-\r
-               //! Draws a 2d line.\r
-               virtual void draw2DLine(const core::position2d<s32>& start,\r
-                               const core::position2d<s32>& end,\r
-                               SColor color = SColor(255, 255, 255, 255)) override;\r
-\r
-               //! Draws a single pixel\r
-               void drawPixel(u32 x, u32 y, const SColor & color) override;\r
-\r
-               //! Draws a 3d line.\r
-               virtual void draw3DLine(const core::vector3df& start,\r
-                               const core::vector3df& end,\r
-                               SColor color = SColor(255, 255, 255, 255)) override;\r
-\r
-               //! Draws a pixel\r
-//                     virtual void drawPixel(u32 x, u32 y, const SColor & color);\r
-\r
-               //! Returns the name of the video driver.\r
-               const wchar_t* getName() const override;\r
-\r
-               //! Returns the maximum texture size supported.\r
-               core::dimension2du getMaxTextureSize() const override;\r
-\r
-               //! sets a viewport\r
-               void setViewPort(const core::rect<s32>& area) override;\r
-\r
-               //! Only used internally by the engine\r
-               void OnResize(const core::dimension2d<u32>& size) override;\r
-\r
-               //! Returns type of video driver\r
-               E_DRIVER_TYPE getDriverType() const override;\r
-\r
-               //! get color format of the current color buffer\r
-               ECOLOR_FORMAT getColorFormat() const override;\r
-\r
-               //! Returns the transformation set by setTransform\r
-               const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const override;\r
-\r
-               //! Can be called by an IMaterialRenderer to make its work easier.\r
-               void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderstates) override;\r
-\r
-               //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.\r
-               void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates);\r
-\r
-               //! Get a vertex shader constant index.\r
-               s32 getVertexShaderConstantID(const c8* name) override;\r
-\r
-               //! Get a pixel shader constant index.\r
-               s32 getPixelShaderConstantID(const c8* name) override;\r
-\r
-               //! Sets a vertex shader constant.\r
-               void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;\r
-\r
-               //! Sets a pixel shader constant.\r
-               void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;\r
-\r
-               //! Sets a constant for the vertex shader based on an index.\r
-               bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;\r
-\r
-               //! Int interface for the above.\r
-               bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;\r
-\r
-               //! Uint interface for the above.\r
-               bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;\r
-\r
-               //! Sets a constant for the pixel shader based on an index.\r
-               bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;\r
-\r
-               //! Int interface for the above.\r
-               bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;\r
-\r
-               //! Uint interface for the above.\r
-               bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;\r
-\r
-               //! Adds a new material renderer to the VideoDriver\r
-               virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,\r
-                               IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override;\r
-\r
-               //! Adds a new material renderer to the VideoDriver\r
-               virtual s32 addHighLevelShaderMaterial(\r
-                               const c8* vertexShaderProgram,\r
-                               const c8* vertexShaderEntryPointName = 0,\r
-                               E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,\r
-                               const c8* pixelShaderProgram = 0,\r
-                               const c8* pixelShaderEntryPointName = 0,\r
-                               E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,\r
-                               const c8* geometryShaderProgram = 0,\r
-                               const c8* geometryShaderEntryPointName = "main",\r
-                               E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,\r
-                               scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,\r
-                               scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,\r
-                               u32 verticesOut = 0,\r
-                               IShaderConstantSetCallBack* callback = 0,\r
-                               E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,\r
-                               s32 userData=0) override;\r
-\r
-               //! Returns pointer to the IGPUProgrammingServices interface.\r
-               IGPUProgrammingServices* getGPUProgrammingServices() override;\r
-\r
-               //! Returns a pointer to the IVideoDriver interface.\r
-               IVideoDriver* getVideoDriver() override;\r
-\r
-               //! Returns the maximum amount of primitives\r
-               u32 getMaximalPrimitiveCount() const override;\r
-\r
-               virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,\r
-                               const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;\r
-\r
-               //! Creates a render target texture for a cubemap\r
-               ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,\r
-                               const io::path& name, const ECOLOR_FORMAT format) override;\r
-\r
-               virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),\r
-                       f32 clearDepth = 1.f, u8 clearStencil = 0) override;\r
-\r
-               void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override;\r
-\r
-               //! Returns an image created from the last rendered frame.\r
-               IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) override;\r
-\r
-               //! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)\r
-               bool testGLError(int code=0);\r
-\r
-               //! checks if an OGLES1 error has happened and prints it\r
-               bool testEGLError();\r
-\r
-               //! Set/unset a clipping plane.\r
-               bool setClipPlane(u32 index, const core::plane3df& plane, bool enable = false) override;\r
-\r
-               //! returns the current amount of user clip planes set.\r
-               u32 getClipPlaneCount() const;\r
-\r
-               //! returns the 0 indexed Plane\r
-               const core::plane3df& getClipPlane(u32 index) const;\r
-\r
-               //! Enable/disable a clipping plane.\r
-               void enableClipPlane(u32 index, bool enable) override;\r
-\r
-               //! Returns the graphics card vendor name.\r
-               core::stringc getVendorInfo() override\r
-               {\r
-                       return VendorName;\r
-               };\r
-\r
-               void removeTexture(ITexture* texture) override;\r
-\r
-               //! Check if the driver supports creating textures with the given color format\r
-               bool queryTextureFormat(ECOLOR_FORMAT format) const override;\r
-\r
-               //! Used by some SceneNodes to check if a material should be rendered in the transparent render pass\r
-               bool needsTransparentRenderPass(const irr::video::SMaterial& material) const override;\r
-\r
-               //! Convert E_BLEND_FACTOR to OpenGL equivalent\r
-               GLenum getGLBlend(E_BLEND_FACTOR factor) const;\r
-\r
-               virtual bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,\r
-                       GLenum& pixelType, void(**converter)(const void*, s32, void*)) const;\r
-\r
-               //! Get current material.\r
-               const SMaterial& getCurrentMaterial() const;\r
-\r
-               COpenGL3CacheHandler* getCacheHandler() const;\r
-\r
-       protected:\r
-               //! inits the opengl-es driver\r
-               virtual bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer);\r
-\r
-               void chooseMaterial2D();\r
-\r
-               ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) override;\r
-\r
-               ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) override;\r
-\r
-               //! Map Irrlicht wrap mode to OpenGL enum\r
-               GLint getTextureWrapMode(u8 clamp) const;\r
-\r
-               //! sets the needed renderstates\r
-               void setRenderStates3DMode();\r
-\r
-               //! sets the needed renderstates\r
-               void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);\r
-\r
-               //! Prevent setRenderStateMode calls to do anything.\r
-               // hack to allow drawing meshbuffers in 2D mode.\r
-               // Better solution would be passing this flag through meshbuffers,\r
-               // but the way this is currently implemented in Irrlicht makes this tricky to implement\r
-               void lockRenderStateMode()\r
-               {\r
-                       LockRenderStateMode = true;\r
-               }\r
-\r
-               //! Allow setRenderStateMode calls to work again\r
-               void unlockRenderStateMode()\r
-               {\r
-                       LockRenderStateMode = false;\r
-               }\r
-\r
-               void draw2D3DVertexPrimitiveList(const void* vertices,\r
-                               u32 vertexCount, const void* indexList, u32 primitiveCount,\r
-                               E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,\r
-                               E_INDEX_TYPE iType, bool is3D);\r
-\r
-               void createMaterialRenderers();\r
-\r
-               void loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData);\r
-\r
-               bool setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture);\r
-\r
-               //! Same as `CacheHandler->setViewport`, but also sets `ViewPort`\r
-               virtual void setViewPortRaw(u32 width, u32 height);\r
-\r
-               void drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4]);\r
-               void drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount);\r
-               void drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, const u16 *indices, int indexCount);\r
-               void drawElements(GLenum primitiveType, const VertexType &vertexType, uintptr_t vertices, uintptr_t indices, int indexCount);\r
-\r
-               void beginDraw(const VertexType &vertexType, uintptr_t verticesBase);\r
-               void endDraw(const VertexType &vertexType);\r
-\r
-               COpenGL3CacheHandler* CacheHandler;\r
-               core::stringw Name;\r
-               core::stringc VendorName;\r
-               SIrrlichtCreationParameters Params;\r
-\r
-               //! bool to make all renderstates reset if set to true.\r
-               bool ResetRenderStates;\r
-               bool LockRenderStateMode;\r
-               u8 AntiAlias;\r
-\r
-               struct SUserClipPlane\r
-               {\r
-                       core::plane3df Plane;\r
-                       bool Enabled;\r
-               };\r
-\r
-               core::array<SUserClipPlane> UserClipPlane;\r
-\r
-               core::matrix4 TextureFlipMatrix;\r
-\r
-private:\r
-\r
-               COpenGL3Renderer2D* MaterialRenderer2DActive;\r
-               COpenGL3Renderer2D* MaterialRenderer2DTexture;\r
-               COpenGL3Renderer2D* MaterialRenderer2DNoTexture;\r
-\r
-               core::matrix4 Matrices[ETS_COUNT];\r
-\r
-               //! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.\r
-               enum E_RENDER_MODE\r
-               {\r
-                       ERM_NONE = 0, // no render state has been set yet.\r
-                       ERM_2D, // 2d drawing rendermode\r
-                       ERM_3D // 3d rendering mode\r
-               };\r
-\r
-               E_RENDER_MODE CurrentRenderMode;\r
-               bool Transformation3DChanged;\r
-               irr::io::path OGLES2ShaderPath;\r
-\r
-               SMaterial Material, LastMaterial;\r
-\r
-               //! Color buffer format\r
-               ECOLOR_FORMAT ColorFormat;\r
-\r
-               IContextManager* ContextManager;\r
-\r
-               std::vector<u16> QuadsIndices;\r
-               void initQuadsIndices(int max_vertex_count = 65536);\r
-\r
-               void debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message);\r
-               static void APIENTRY debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);\r
-       };\r
-\r
-} // end namespace video\r
-} // end namespace irr\r
+// Copyright (C) 2023 Vitaliy Lobachevskiy
+// Copyright (C) 2014 Patryk Nadrowski
+// Copyright (C) 2009-2010 Amundis
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in Irrlicht.h
+
+#pragma once
+
+#include "SIrrCreationParameters.h"
+
+#include "Common.h"
+#include "CNullDriver.h"
+#include "IMaterialRendererServices.h"
+#include "EDriverFeatures.h"
+#include "fast_atof.h"
+#include "ExtensionHandler.h"
+#include "IContextManager.h"
+
+namespace irr
+{
+namespace video
+{
+       struct VertexType;
+
+       class COpenGL3FixedPipelineRenderer;
+       class COpenGL3Renderer2D;
+
+       class COpenGL3DriverBase : public CNullDriver, public IMaterialRendererServices, public COpenGL3ExtensionHandler
+       {
+               friend class COpenGLCoreTexture<COpenGL3DriverBase>;
+
+       protected:
+               //! constructor (use createOpenGL3Driver instead)
+               COpenGL3DriverBase(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
+
+       public:
+
+               //! destructor
+               virtual ~COpenGL3DriverBase();
+
+               virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,
+                       const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) override;
+
+               bool endScene() override;
+
+               //! sets transformation
+               void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) override;
+
+               struct SHWBufferLink_opengl : public SHWBufferLink
+               {
+                       SHWBufferLink_opengl(const scene::IMeshBuffer *meshBuffer)
+                       : SHWBufferLink(meshBuffer), vbo_verticesID(0), vbo_indicesID(0)
+                       , vbo_verticesSize(0), vbo_indicesSize(0)
+                       {}
+
+                       u32 vbo_verticesID; //tmp
+                       u32 vbo_indicesID; //tmp
+
+                       u32 vbo_verticesSize; //tmp
+                       u32 vbo_indicesSize; //tmp
+               };
+
+               bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
+               bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
+
+               //! updates hardware buffer if needed
+               bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;
+
+               //! Create hardware buffer from mesh
+               SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) override;
+
+               //! Delete hardware buffer (only some drivers can)
+               void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;
+
+               //! Draw hardware buffer
+               void drawHardwareBuffer(SHWBufferLink *HWBuffer) override;
+
+               IRenderTarget* addRenderTarget() override;
+
+               //! draws a vertex primitive list
+               virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
+                               const void* indexList, u32 primitiveCount,
+                               E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;
+
+               //! queries the features of the driver, returns true if feature is available
+               bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override
+               {
+                       return FeatureEnabled[feature] && COpenGL3ExtensionHandler::queryFeature(feature);
+               }
+
+               //! Sets a material.
+               void setMaterial(const SMaterial& material) override;
+
+               virtual void draw2DImage(const video::ITexture* texture,
+                               const core::position2d<s32>& destPos,
+                               const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
+                               SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override;
+
+               virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
+                       const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
+                       const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) override;
+
+               // internally used
+               virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip);
+
+               void draw2DImageBatch(const video::ITexture* texture,
+                               const core::array<core::position2d<s32> >& positions,
+                               const core::array<core::rect<s32> >& sourceRects,
+                               const core::rect<s32>* clipRect,
+                               SColor color,
+                               bool useAlphaChannelOfTexture) override;
+
+               //! draw an 2d rectangle
+               virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
+                               const core::rect<s32>* clip = 0) override;
+
+               //!Draws an 2d rectangle with a gradient.
+               virtual void draw2DRectangle(const core::rect<s32>& pos,
+                               SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
+                               const core::rect<s32>* clip = 0) override;
+
+               //! Draws a 2d line.
+               virtual void draw2DLine(const core::position2d<s32>& start,
+                               const core::position2d<s32>& end,
+                               SColor color = SColor(255, 255, 255, 255)) override;
+
+               //! Draws a single pixel
+               void drawPixel(u32 x, u32 y, const SColor & color) override;
+
+               //! Draws a 3d line.
+               virtual void draw3DLine(const core::vector3df& start,
+                               const core::vector3df& end,
+                               SColor color = SColor(255, 255, 255, 255)) override;
+
+               //! Draws a pixel
+//                     virtual void drawPixel(u32 x, u32 y, const SColor & color);
+
+               //! Returns the name of the video driver.
+               const wchar_t* getName() const override;
+
+               //! Returns the maximum texture size supported.
+               core::dimension2du getMaxTextureSize() const override;
+
+               //! sets a viewport
+               void setViewPort(const core::rect<s32>& area) override;
+
+               //! Only used internally by the engine
+               void OnResize(const core::dimension2d<u32>& size) override;
+
+               //! Returns type of video driver
+               E_DRIVER_TYPE getDriverType() const override;
+
+               //! get color format of the current color buffer
+               ECOLOR_FORMAT getColorFormat() const override;
+
+               //! Returns the transformation set by setTransform
+               const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const override;
+
+               //! Can be called by an IMaterialRenderer to make its work easier.
+               void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderstates) override;
+
+               //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
+               void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates);
+
+               //! Get a vertex shader constant index.
+               s32 getVertexShaderConstantID(const c8* name) override;
+
+               //! Get a pixel shader constant index.
+               s32 getPixelShaderConstantID(const c8* name) override;
+
+               //! Sets a vertex shader constant.
+               void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
+
+               //! Sets a pixel shader constant.
+               void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
+
+               //! Sets a constant for the vertex shader based on an index.
+               bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
+
+               //! Int interface for the above.
+               bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
+
+               //! Uint interface for the above.
+               bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
+
+               //! Sets a constant for the pixel shader based on an index.
+               bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
+
+               //! Int interface for the above.
+               bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
+
+               //! Uint interface for the above.
+               bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
+
+               //! Adds a new material renderer to the VideoDriver
+               virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
+                               IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override;
+
+               //! Adds a new material renderer to the VideoDriver
+               virtual s32 addHighLevelShaderMaterial(
+                               const c8* vertexShaderProgram,
+                               const c8* vertexShaderEntryPointName = 0,
+                               E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
+                               const c8* pixelShaderProgram = 0,
+                               const c8* pixelShaderEntryPointName = 0,
+                               E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
+                               const c8* geometryShaderProgram = 0,
+                               const c8* geometryShaderEntryPointName = "main",
+                               E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
+                               scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
+                               scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
+                               u32 verticesOut = 0,
+                               IShaderConstantSetCallBack* callback = 0,
+                               E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
+                               s32 userData=0) override;
+
+               //! Returns pointer to the IGPUProgrammingServices interface.
+               IGPUProgrammingServices* getGPUProgrammingServices() override;
+
+               //! Returns a pointer to the IVideoDriver interface.
+               IVideoDriver* getVideoDriver() override;
+
+               //! Returns the maximum amount of primitives
+               u32 getMaximalPrimitiveCount() const override;
+
+               virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
+                               const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
+
+               //! Creates a render target texture for a cubemap
+               ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,
+                               const io::path& name, const ECOLOR_FORMAT format) override;
+
+               virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),
+                       f32 clearDepth = 1.f, u8 clearStencil = 0) override;
+
+               void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override;
+
+               //! Returns an image created from the last rendered frame.
+               IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) override;
+
+               //! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)
+               bool testGLError(int code=0);
+
+               //! checks if an OGLES1 error has happened and prints it
+               bool testEGLError();
+
+               //! Set/unset a clipping plane.
+               bool setClipPlane(u32 index, const core::plane3df& plane, bool enable = false) override;
+
+               //! returns the current amount of user clip planes set.
+               u32 getClipPlaneCount() const;
+
+               //! returns the 0 indexed Plane
+               const core::plane3df& getClipPlane(u32 index) const;
+
+               //! Enable/disable a clipping plane.
+               void enableClipPlane(u32 index, bool enable) override;
+
+               //! Returns the graphics card vendor name.
+               core::stringc getVendorInfo() override
+               {
+                       return VendorName;
+               };
+
+               void removeTexture(ITexture* texture) override;
+
+               //! Check if the driver supports creating textures with the given color format
+               bool queryTextureFormat(ECOLOR_FORMAT format) const override;
+
+               //! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
+               bool needsTransparentRenderPass(const irr::video::SMaterial& material) const override;
+
+               //! Convert E_BLEND_FACTOR to OpenGL equivalent
+               GLenum getGLBlend(E_BLEND_FACTOR factor) const;
+
+               virtual bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
+                       GLenum& pixelType, void(**converter)(const void*, s32, void*)) const;
+
+               //! Get current material.
+               const SMaterial& getCurrentMaterial() const;
+
+               COpenGL3CacheHandler* getCacheHandler() const;
+
+       protected:
+               //! inits the opengl-es driver
+               virtual bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer);
+
+               void chooseMaterial2D();
+
+               ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) override;
+
+               ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) override;
+
+               //! Map Irrlicht wrap mode to OpenGL enum
+               GLint getTextureWrapMode(u8 clamp) const;
+
+               //! sets the needed renderstates
+               void setRenderStates3DMode();
+
+               //! sets the needed renderstates
+               void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
+
+               //! Prevent setRenderStateMode calls to do anything.
+               // hack to allow drawing meshbuffers in 2D mode.
+               // Better solution would be passing this flag through meshbuffers,
+               // but the way this is currently implemented in Irrlicht makes this tricky to implement
+               void lockRenderStateMode()
+               {
+                       LockRenderStateMode = true;
+               }
+
+               //! Allow setRenderStateMode calls to work again
+               void unlockRenderStateMode()
+               {
+                       LockRenderStateMode = false;
+               }
+
+               void draw2D3DVertexPrimitiveList(const void* vertices,
+                               u32 vertexCount, const void* indexList, u32 primitiveCount,
+                               E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
+                               E_INDEX_TYPE iType, bool is3D);
+
+               void createMaterialRenderers();
+
+               void loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData);
+
+               bool setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture);
+
+               //! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
+               virtual void setViewPortRaw(u32 width, u32 height);
+
+               void drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4]);
+               void drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount);
+               void drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, const u16 *indices, int indexCount);
+               void drawElements(GLenum primitiveType, const VertexType &vertexType, uintptr_t vertices, uintptr_t indices, int indexCount);
+
+               void beginDraw(const VertexType &vertexType, uintptr_t verticesBase);
+               void endDraw(const VertexType &vertexType);
+
+               COpenGL3CacheHandler* CacheHandler;
+               core::stringw Name;
+               core::stringc VendorName;
+               SIrrlichtCreationParameters Params;
+
+               //! bool to make all renderstates reset if set to true.
+               bool ResetRenderStates;
+               bool LockRenderStateMode;
+               u8 AntiAlias;
+
+               struct SUserClipPlane
+               {
+                       core::plane3df Plane;
+                       bool Enabled;
+               };
+
+               core::array<SUserClipPlane> UserClipPlane;
+
+               core::matrix4 TextureFlipMatrix;
+
+private:
+
+               COpenGL3Renderer2D* MaterialRenderer2DActive;
+               COpenGL3Renderer2D* MaterialRenderer2DTexture;
+               COpenGL3Renderer2D* MaterialRenderer2DNoTexture;
+
+               core::matrix4 Matrices[ETS_COUNT];
+
+               //! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.
+               enum E_RENDER_MODE
+               {
+                       ERM_NONE = 0, // no render state has been set yet.
+                       ERM_2D, // 2d drawing rendermode
+                       ERM_3D // 3d rendering mode
+               };
+
+               E_RENDER_MODE CurrentRenderMode;
+               bool Transformation3DChanged;
+               irr::io::path OGLES2ShaderPath;
+
+               SMaterial Material, LastMaterial;
+
+               //! Color buffer format
+               ECOLOR_FORMAT ColorFormat;
+
+               IContextManager* ContextManager;
+
+               std::vector<u16> QuadsIndices;
+               void initQuadsIndices(int max_vertex_count = 65536);
+
+               void debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message);
+               static void APIENTRY debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
+       };
+
+} // end namespace video
+} // end namespace irr