-// Copyright (C) 2023 Vitaliy Lobachevskiy\r
-// Copyright (C) 2014 Patryk Nadrowski\r
-// Copyright (C) 2009-2010 Amundis\r
-// This file is part of the "Irrlicht Engine".\r
-// For conditions of distribution and use, see copyright notice in Irrlicht.h\r
-\r
-#pragma once\r
-\r
-#include "SIrrCreationParameters.h"\r
-\r
-#include "Common.h"\r
-#include "CNullDriver.h"\r
-#include "IMaterialRendererServices.h"\r
-#include "EDriverFeatures.h"\r
-#include "fast_atof.h"\r
-#include "ExtensionHandler.h"\r
-#include "IContextManager.h"\r
-\r
-namespace irr\r
-{\r
-namespace video\r
-{\r
- struct VertexType;\r
-\r
- class COpenGL3FixedPipelineRenderer;\r
- class COpenGL3Renderer2D;\r
-\r
- class COpenGL3DriverBase : public CNullDriver, public IMaterialRendererServices, public COpenGL3ExtensionHandler\r
- {\r
- friend class COpenGLCoreTexture<COpenGL3DriverBase>;\r
-\r
- protected:\r
- //! constructor (use createOpenGL3Driver instead)\r
- COpenGL3DriverBase(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);\r
-\r
- public:\r
-\r
- //! destructor\r
- virtual ~COpenGL3DriverBase();\r
-\r
- virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,\r
- const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) override;\r
-\r
- bool endScene() override;\r
-\r
- //! sets transformation\r
- void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) override;\r
-\r
- struct SHWBufferLink_opengl : public SHWBufferLink\r
- {\r
- SHWBufferLink_opengl(const scene::IMeshBuffer *meshBuffer)\r
- : SHWBufferLink(meshBuffer), vbo_verticesID(0), vbo_indicesID(0)\r
- , vbo_verticesSize(0), vbo_indicesSize(0)\r
- {}\r
-\r
- u32 vbo_verticesID; //tmp\r
- u32 vbo_indicesID; //tmp\r
-\r
- u32 vbo_verticesSize; //tmp\r
- u32 vbo_indicesSize; //tmp\r
- };\r
-\r
- bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);\r
- bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);\r
-\r
- //! updates hardware buffer if needed\r
- bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;\r
-\r
- //! Create hardware buffer from mesh\r
- SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) override;\r
-\r
- //! Delete hardware buffer (only some drivers can)\r
- void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;\r
-\r
- //! Draw hardware buffer\r
- void drawHardwareBuffer(SHWBufferLink *HWBuffer) override;\r
-\r
- IRenderTarget* addRenderTarget() override;\r
-\r
- //! draws a vertex primitive list\r
- virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,\r
- const void* indexList, u32 primitiveCount,\r
- E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;\r
-\r
- //! queries the features of the driver, returns true if feature is available\r
- bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override\r
- {\r
- return FeatureEnabled[feature] && COpenGL3ExtensionHandler::queryFeature(feature);\r
- }\r
-\r
- //! Sets a material.\r
- void setMaterial(const SMaterial& material) override;\r
-\r
- virtual void draw2DImage(const video::ITexture* texture,\r
- const core::position2d<s32>& destPos,\r
- const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,\r
- SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override;\r
-\r
- virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,\r
- const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,\r
- const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) override;\r
-\r
- // internally used\r
- virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip);\r
-\r
- void draw2DImageBatch(const video::ITexture* texture,\r
- const core::array<core::position2d<s32> >& positions,\r
- const core::array<core::rect<s32> >& sourceRects,\r
- const core::rect<s32>* clipRect,\r
- SColor color,\r
- bool useAlphaChannelOfTexture) override;\r
-\r
- //! draw an 2d rectangle\r
- virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,\r
- const core::rect<s32>* clip = 0) override;\r
-\r
- //!Draws an 2d rectangle with a gradient.\r
- virtual void draw2DRectangle(const core::rect<s32>& pos,\r
- SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,\r
- const core::rect<s32>* clip = 0) override;\r
-\r
- //! Draws a 2d line.\r
- virtual void draw2DLine(const core::position2d<s32>& start,\r
- const core::position2d<s32>& end,\r
- SColor color = SColor(255, 255, 255, 255)) override;\r
-\r
- //! Draws a single pixel\r
- void drawPixel(u32 x, u32 y, const SColor & color) override;\r
-\r
- //! Draws a 3d line.\r
- virtual void draw3DLine(const core::vector3df& start,\r
- const core::vector3df& end,\r
- SColor color = SColor(255, 255, 255, 255)) override;\r
-\r
- //! Draws a pixel\r
-// virtual void drawPixel(u32 x, u32 y, const SColor & color);\r
-\r
- //! Returns the name of the video driver.\r
- const wchar_t* getName() const override;\r
-\r
- //! Returns the maximum texture size supported.\r
- core::dimension2du getMaxTextureSize() const override;\r
-\r
- //! sets a viewport\r
- void setViewPort(const core::rect<s32>& area) override;\r
-\r
- //! Only used internally by the engine\r
- void OnResize(const core::dimension2d<u32>& size) override;\r
-\r
- //! Returns type of video driver\r
- E_DRIVER_TYPE getDriverType() const override;\r
-\r
- //! get color format of the current color buffer\r
- ECOLOR_FORMAT getColorFormat() const override;\r
-\r
- //! Returns the transformation set by setTransform\r
- const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const override;\r
-\r
- //! Can be called by an IMaterialRenderer to make its work easier.\r
- void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderstates) override;\r
-\r
- //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.\r
- void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates);\r
-\r
- //! Get a vertex shader constant index.\r
- s32 getVertexShaderConstantID(const c8* name) override;\r
-\r
- //! Get a pixel shader constant index.\r
- s32 getPixelShaderConstantID(const c8* name) override;\r
-\r
- //! Sets a vertex shader constant.\r
- void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;\r
-\r
- //! Sets a pixel shader constant.\r
- void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;\r
-\r
- //! Sets a constant for the vertex shader based on an index.\r
- bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;\r
-\r
- //! Int interface for the above.\r
- bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;\r
-\r
- //! Uint interface for the above.\r
- bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;\r
-\r
- //! Sets a constant for the pixel shader based on an index.\r
- bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;\r
-\r
- //! Int interface for the above.\r
- bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;\r
-\r
- //! Uint interface for the above.\r
- bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;\r
-\r
- //! Adds a new material renderer to the VideoDriver\r
- virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,\r
- IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override;\r
-\r
- //! Adds a new material renderer to the VideoDriver\r
- virtual s32 addHighLevelShaderMaterial(\r
- const c8* vertexShaderProgram,\r
- const c8* vertexShaderEntryPointName = 0,\r
- E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,\r
- const c8* pixelShaderProgram = 0,\r
- const c8* pixelShaderEntryPointName = 0,\r
- E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,\r
- const c8* geometryShaderProgram = 0,\r
- const c8* geometryShaderEntryPointName = "main",\r
- E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,\r
- scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,\r
- scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,\r
- u32 verticesOut = 0,\r
- IShaderConstantSetCallBack* callback = 0,\r
- E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,\r
- s32 userData=0) override;\r
-\r
- //! Returns pointer to the IGPUProgrammingServices interface.\r
- IGPUProgrammingServices* getGPUProgrammingServices() override;\r
-\r
- //! Returns a pointer to the IVideoDriver interface.\r
- IVideoDriver* getVideoDriver() override;\r
-\r
- //! Returns the maximum amount of primitives\r
- u32 getMaximalPrimitiveCount() const override;\r
-\r
- virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,\r
- const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;\r
-\r
- //! Creates a render target texture for a cubemap\r
- ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,\r
- const io::path& name, const ECOLOR_FORMAT format) override;\r
-\r
- virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),\r
- f32 clearDepth = 1.f, u8 clearStencil = 0) override;\r
-\r
- void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override;\r
-\r
- //! Returns an image created from the last rendered frame.\r
- IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) override;\r
-\r
- //! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)\r
- bool testGLError(int code=0);\r
-\r
- //! checks if an OGLES1 error has happened and prints it\r
- bool testEGLError();\r
-\r
- //! Set/unset a clipping plane.\r
- bool setClipPlane(u32 index, const core::plane3df& plane, bool enable = false) override;\r
-\r
- //! returns the current amount of user clip planes set.\r
- u32 getClipPlaneCount() const;\r
-\r
- //! returns the 0 indexed Plane\r
- const core::plane3df& getClipPlane(u32 index) const;\r
-\r
- //! Enable/disable a clipping plane.\r
- void enableClipPlane(u32 index, bool enable) override;\r
-\r
- //! Returns the graphics card vendor name.\r
- core::stringc getVendorInfo() override\r
- {\r
- return VendorName;\r
- };\r
-\r
- void removeTexture(ITexture* texture) override;\r
-\r
- //! Check if the driver supports creating textures with the given color format\r
- bool queryTextureFormat(ECOLOR_FORMAT format) const override;\r
-\r
- //! Used by some SceneNodes to check if a material should be rendered in the transparent render pass\r
- bool needsTransparentRenderPass(const irr::video::SMaterial& material) const override;\r
-\r
- //! Convert E_BLEND_FACTOR to OpenGL equivalent\r
- GLenum getGLBlend(E_BLEND_FACTOR factor) const;\r
-\r
- virtual bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,\r
- GLenum& pixelType, void(**converter)(const void*, s32, void*)) const;\r
-\r
- //! Get current material.\r
- const SMaterial& getCurrentMaterial() const;\r
-\r
- COpenGL3CacheHandler* getCacheHandler() const;\r
-\r
- protected:\r
- //! inits the opengl-es driver\r
- virtual bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer);\r
-\r
- void chooseMaterial2D();\r
-\r
- ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) override;\r
-\r
- ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) override;\r
-\r
- //! Map Irrlicht wrap mode to OpenGL enum\r
- GLint getTextureWrapMode(u8 clamp) const;\r
-\r
- //! sets the needed renderstates\r
- void setRenderStates3DMode();\r
-\r
- //! sets the needed renderstates\r
- void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);\r
-\r
- //! Prevent setRenderStateMode calls to do anything.\r
- // hack to allow drawing meshbuffers in 2D mode.\r
- // Better solution would be passing this flag through meshbuffers,\r
- // but the way this is currently implemented in Irrlicht makes this tricky to implement\r
- void lockRenderStateMode()\r
- {\r
- LockRenderStateMode = true;\r
- }\r
-\r
- //! Allow setRenderStateMode calls to work again\r
- void unlockRenderStateMode()\r
- {\r
- LockRenderStateMode = false;\r
- }\r
-\r
- void draw2D3DVertexPrimitiveList(const void* vertices,\r
- u32 vertexCount, const void* indexList, u32 primitiveCount,\r
- E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,\r
- E_INDEX_TYPE iType, bool is3D);\r
-\r
- void createMaterialRenderers();\r
-\r
- void loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData);\r
-\r
- bool setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture);\r
-\r
- //! Same as `CacheHandler->setViewport`, but also sets `ViewPort`\r
- virtual void setViewPortRaw(u32 width, u32 height);\r
-\r
- void drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4]);\r
- void drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount);\r
- void drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, const u16 *indices, int indexCount);\r
- void drawElements(GLenum primitiveType, const VertexType &vertexType, uintptr_t vertices, uintptr_t indices, int indexCount);\r
-\r
- void beginDraw(const VertexType &vertexType, uintptr_t verticesBase);\r
- void endDraw(const VertexType &vertexType);\r
-\r
- COpenGL3CacheHandler* CacheHandler;\r
- core::stringw Name;\r
- core::stringc VendorName;\r
- SIrrlichtCreationParameters Params;\r
-\r
- //! bool to make all renderstates reset if set to true.\r
- bool ResetRenderStates;\r
- bool LockRenderStateMode;\r
- u8 AntiAlias;\r
-\r
- struct SUserClipPlane\r
- {\r
- core::plane3df Plane;\r
- bool Enabled;\r
- };\r
-\r
- core::array<SUserClipPlane> UserClipPlane;\r
-\r
- core::matrix4 TextureFlipMatrix;\r
-\r
-private:\r
-\r
- COpenGL3Renderer2D* MaterialRenderer2DActive;\r
- COpenGL3Renderer2D* MaterialRenderer2DTexture;\r
- COpenGL3Renderer2D* MaterialRenderer2DNoTexture;\r
-\r
- core::matrix4 Matrices[ETS_COUNT];\r
-\r
- //! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.\r
- enum E_RENDER_MODE\r
- {\r
- ERM_NONE = 0, // no render state has been set yet.\r
- ERM_2D, // 2d drawing rendermode\r
- ERM_3D // 3d rendering mode\r
- };\r
-\r
- E_RENDER_MODE CurrentRenderMode;\r
- bool Transformation3DChanged;\r
- irr::io::path OGLES2ShaderPath;\r
-\r
- SMaterial Material, LastMaterial;\r
-\r
- //! Color buffer format\r
- ECOLOR_FORMAT ColorFormat;\r
-\r
- IContextManager* ContextManager;\r
-\r
- std::vector<u16> QuadsIndices;\r
- void initQuadsIndices(int max_vertex_count = 65536);\r
-\r
- void debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message);\r
- static void APIENTRY debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);\r
- };\r
-\r
-} // end namespace video\r
-} // end namespace irr\r
+// Copyright (C) 2023 Vitaliy Lobachevskiy
+// Copyright (C) 2014 Patryk Nadrowski
+// Copyright (C) 2009-2010 Amundis
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in Irrlicht.h
+
+#pragma once
+
+#include "SIrrCreationParameters.h"
+
+#include "Common.h"
+#include "CNullDriver.h"
+#include "IMaterialRendererServices.h"
+#include "EDriverFeatures.h"
+#include "fast_atof.h"
+#include "ExtensionHandler.h"
+#include "IContextManager.h"
+
+namespace irr
+{
+namespace video
+{
+ struct VertexType;
+
+ class COpenGL3FixedPipelineRenderer;
+ class COpenGL3Renderer2D;
+
+ class COpenGL3DriverBase : public CNullDriver, public IMaterialRendererServices, public COpenGL3ExtensionHandler
+ {
+ friend class COpenGLCoreTexture<COpenGL3DriverBase>;
+
+ protected:
+ //! constructor (use createOpenGL3Driver instead)
+ COpenGL3DriverBase(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
+
+ public:
+
+ //! destructor
+ virtual ~COpenGL3DriverBase();
+
+ virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,
+ const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) override;
+
+ bool endScene() override;
+
+ //! sets transformation
+ void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) override;
+
+ struct SHWBufferLink_opengl : public SHWBufferLink
+ {
+ SHWBufferLink_opengl(const scene::IMeshBuffer *meshBuffer)
+ : SHWBufferLink(meshBuffer), vbo_verticesID(0), vbo_indicesID(0)
+ , vbo_verticesSize(0), vbo_indicesSize(0)
+ {}
+
+ u32 vbo_verticesID; //tmp
+ u32 vbo_indicesID; //tmp
+
+ u32 vbo_verticesSize; //tmp
+ u32 vbo_indicesSize; //tmp
+ };
+
+ bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
+ bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
+
+ //! updates hardware buffer if needed
+ bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;
+
+ //! Create hardware buffer from mesh
+ SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) override;
+
+ //! Delete hardware buffer (only some drivers can)
+ void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;
+
+ //! Draw hardware buffer
+ void drawHardwareBuffer(SHWBufferLink *HWBuffer) override;
+
+ IRenderTarget* addRenderTarget() override;
+
+ //! draws a vertex primitive list
+ virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
+ const void* indexList, u32 primitiveCount,
+ E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;
+
+ //! queries the features of the driver, returns true if feature is available
+ bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override
+ {
+ return FeatureEnabled[feature] && COpenGL3ExtensionHandler::queryFeature(feature);
+ }
+
+ //! Sets a material.
+ void setMaterial(const SMaterial& material) override;
+
+ virtual void draw2DImage(const video::ITexture* texture,
+ const core::position2d<s32>& destPos,
+ const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
+ SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override;
+
+ virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
+ const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
+ const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) override;
+
+ // internally used
+ virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip);
+
+ void draw2DImageBatch(const video::ITexture* texture,
+ const core::array<core::position2d<s32> >& positions,
+ const core::array<core::rect<s32> >& sourceRects,
+ const core::rect<s32>* clipRect,
+ SColor color,
+ bool useAlphaChannelOfTexture) override;
+
+ //! draw an 2d rectangle
+ virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
+ const core::rect<s32>* clip = 0) override;
+
+ //!Draws an 2d rectangle with a gradient.
+ virtual void draw2DRectangle(const core::rect<s32>& pos,
+ SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
+ const core::rect<s32>* clip = 0) override;
+
+ //! Draws a 2d line.
+ virtual void draw2DLine(const core::position2d<s32>& start,
+ const core::position2d<s32>& end,
+ SColor color = SColor(255, 255, 255, 255)) override;
+
+ //! Draws a single pixel
+ void drawPixel(u32 x, u32 y, const SColor & color) override;
+
+ //! Draws a 3d line.
+ virtual void draw3DLine(const core::vector3df& start,
+ const core::vector3df& end,
+ SColor color = SColor(255, 255, 255, 255)) override;
+
+ //! Draws a pixel
+// virtual void drawPixel(u32 x, u32 y, const SColor & color);
+
+ //! Returns the name of the video driver.
+ const wchar_t* getName() const override;
+
+ //! Returns the maximum texture size supported.
+ core::dimension2du getMaxTextureSize() const override;
+
+ //! sets a viewport
+ void setViewPort(const core::rect<s32>& area) override;
+
+ //! Only used internally by the engine
+ void OnResize(const core::dimension2d<u32>& size) override;
+
+ //! Returns type of video driver
+ E_DRIVER_TYPE getDriverType() const override;
+
+ //! get color format of the current color buffer
+ ECOLOR_FORMAT getColorFormat() const override;
+
+ //! Returns the transformation set by setTransform
+ const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const override;
+
+ //! Can be called by an IMaterialRenderer to make its work easier.
+ void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderstates) override;
+
+ //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
+ void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates);
+
+ //! Get a vertex shader constant index.
+ s32 getVertexShaderConstantID(const c8* name) override;
+
+ //! Get a pixel shader constant index.
+ s32 getPixelShaderConstantID(const c8* name) override;
+
+ //! Sets a vertex shader constant.
+ void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
+
+ //! Sets a pixel shader constant.
+ void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
+
+ //! Sets a constant for the vertex shader based on an index.
+ bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
+
+ //! Int interface for the above.
+ bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
+
+ //! Uint interface for the above.
+ bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
+
+ //! Sets a constant for the pixel shader based on an index.
+ bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
+
+ //! Int interface for the above.
+ bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
+
+ //! Uint interface for the above.
+ bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
+
+ //! Adds a new material renderer to the VideoDriver
+ virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
+ IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override;
+
+ //! Adds a new material renderer to the VideoDriver
+ virtual s32 addHighLevelShaderMaterial(
+ const c8* vertexShaderProgram,
+ const c8* vertexShaderEntryPointName = 0,
+ E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
+ const c8* pixelShaderProgram = 0,
+ const c8* pixelShaderEntryPointName = 0,
+ E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
+ const c8* geometryShaderProgram = 0,
+ const c8* geometryShaderEntryPointName = "main",
+ E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
+ scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
+ scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
+ u32 verticesOut = 0,
+ IShaderConstantSetCallBack* callback = 0,
+ E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
+ s32 userData=0) override;
+
+ //! Returns pointer to the IGPUProgrammingServices interface.
+ IGPUProgrammingServices* getGPUProgrammingServices() override;
+
+ //! Returns a pointer to the IVideoDriver interface.
+ IVideoDriver* getVideoDriver() override;
+
+ //! Returns the maximum amount of primitives
+ u32 getMaximalPrimitiveCount() const override;
+
+ virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
+ const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
+
+ //! Creates a render target texture for a cubemap
+ ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,
+ const io::path& name, const ECOLOR_FORMAT format) override;
+
+ virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),
+ f32 clearDepth = 1.f, u8 clearStencil = 0) override;
+
+ void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override;
+
+ //! Returns an image created from the last rendered frame.
+ IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) override;
+
+ //! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)
+ bool testGLError(int code=0);
+
+ //! checks if an OGLES1 error has happened and prints it
+ bool testEGLError();
+
+ //! Set/unset a clipping plane.
+ bool setClipPlane(u32 index, const core::plane3df& plane, bool enable = false) override;
+
+ //! returns the current amount of user clip planes set.
+ u32 getClipPlaneCount() const;
+
+ //! returns the 0 indexed Plane
+ const core::plane3df& getClipPlane(u32 index) const;
+
+ //! Enable/disable a clipping plane.
+ void enableClipPlane(u32 index, bool enable) override;
+
+ //! Returns the graphics card vendor name.
+ core::stringc getVendorInfo() override
+ {
+ return VendorName;
+ };
+
+ void removeTexture(ITexture* texture) override;
+
+ //! Check if the driver supports creating textures with the given color format
+ bool queryTextureFormat(ECOLOR_FORMAT format) const override;
+
+ //! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
+ bool needsTransparentRenderPass(const irr::video::SMaterial& material) const override;
+
+ //! Convert E_BLEND_FACTOR to OpenGL equivalent
+ GLenum getGLBlend(E_BLEND_FACTOR factor) const;
+
+ virtual bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
+ GLenum& pixelType, void(**converter)(const void*, s32, void*)) const;
+
+ //! Get current material.
+ const SMaterial& getCurrentMaterial() const;
+
+ COpenGL3CacheHandler* getCacheHandler() const;
+
+ protected:
+ //! inits the opengl-es driver
+ virtual bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer);
+
+ void chooseMaterial2D();
+
+ ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) override;
+
+ ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) override;
+
+ //! Map Irrlicht wrap mode to OpenGL enum
+ GLint getTextureWrapMode(u8 clamp) const;
+
+ //! sets the needed renderstates
+ void setRenderStates3DMode();
+
+ //! sets the needed renderstates
+ void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
+
+ //! Prevent setRenderStateMode calls to do anything.
+ // hack to allow drawing meshbuffers in 2D mode.
+ // Better solution would be passing this flag through meshbuffers,
+ // but the way this is currently implemented in Irrlicht makes this tricky to implement
+ void lockRenderStateMode()
+ {
+ LockRenderStateMode = true;
+ }
+
+ //! Allow setRenderStateMode calls to work again
+ void unlockRenderStateMode()
+ {
+ LockRenderStateMode = false;
+ }
+
+ void draw2D3DVertexPrimitiveList(const void* vertices,
+ u32 vertexCount, const void* indexList, u32 primitiveCount,
+ E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
+ E_INDEX_TYPE iType, bool is3D);
+
+ void createMaterialRenderers();
+
+ void loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData);
+
+ bool setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture);
+
+ //! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
+ virtual void setViewPortRaw(u32 width, u32 height);
+
+ void drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4]);
+ void drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount);
+ void drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, const u16 *indices, int indexCount);
+ void drawElements(GLenum primitiveType, const VertexType &vertexType, uintptr_t vertices, uintptr_t indices, int indexCount);
+
+ void beginDraw(const VertexType &vertexType, uintptr_t verticesBase);
+ void endDraw(const VertexType &vertexType);
+
+ COpenGL3CacheHandler* CacheHandler;
+ core::stringw Name;
+ core::stringc VendorName;
+ SIrrlichtCreationParameters Params;
+
+ //! bool to make all renderstates reset if set to true.
+ bool ResetRenderStates;
+ bool LockRenderStateMode;
+ u8 AntiAlias;
+
+ struct SUserClipPlane
+ {
+ core::plane3df Plane;
+ bool Enabled;
+ };
+
+ core::array<SUserClipPlane> UserClipPlane;
+
+ core::matrix4 TextureFlipMatrix;
+
+private:
+
+ COpenGL3Renderer2D* MaterialRenderer2DActive;
+ COpenGL3Renderer2D* MaterialRenderer2DTexture;
+ COpenGL3Renderer2D* MaterialRenderer2DNoTexture;
+
+ core::matrix4 Matrices[ETS_COUNT];
+
+ //! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.
+ enum E_RENDER_MODE
+ {
+ ERM_NONE = 0, // no render state has been set yet.
+ ERM_2D, // 2d drawing rendermode
+ ERM_3D // 3d rendering mode
+ };
+
+ E_RENDER_MODE CurrentRenderMode;
+ bool Transformation3DChanged;
+ irr::io::path OGLES2ShaderPath;
+
+ SMaterial Material, LastMaterial;
+
+ //! Color buffer format
+ ECOLOR_FORMAT ColorFormat;
+
+ IContextManager* ContextManager;
+
+ std::vector<u16> QuadsIndices;
+ void initQuadsIndices(int max_vertex_count = 65536);
+
+ void debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message);
+ static void APIENTRY debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
+ };
+
+} // end namespace video
+} // end namespace irr