\r
//! returns true if the file maybe is able to be loaded by this class\r
//! based on the file extension (e.g. ".cob")\r
- virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;\r
+ bool isALoadableFileExtension(const io::path& filename) const override;\r
\r
//! creates/loads an animated mesh from the file.\r
//! \return Pointer to the created mesh. Returns 0 if loading failed.\r
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().\r
//! See IReferenceCounted::drop() for more information.\r
- virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;\r
+ IAnimatedMesh* createMesh(io::IReadFile* file) override;\r
\r
struct SXMesh\r
{\r