// TODO: now that we have multiple scene managers, these should be\r
// shallow copies from the previous manager if there is one.\r
\r
- MeshLoaderList.push_back(new CXMeshFileLoader(this, FileSystem));\r
- MeshLoaderList.push_back(new COBJMeshFileLoader(this, FileSystem));\r
+ MeshLoaderList.push_back(new CXMeshFileLoader(this));\r
+ MeshLoaderList.push_back(new COBJMeshFileLoader(this));\r
MeshLoaderList.push_back(new CB3DMeshFileLoader(this));\r
}\r
\r