]> git.lizzy.rs Git - irrlicht.git/blobdiff - source/Irrlicht/CSceneManager.cpp
Delete profiler
[irrlicht.git] / source / Irrlicht / CSceneManager.cpp
index 44f709707eee35cb1c863a29a4ac92e4204c2f4a..664e672d082100eba18c5b99516c9609752a1b95 100644 (file)
@@ -12,8 +12,6 @@
 #include "IMaterialRenderer.h"\r
 #include "IReadFile.h"\r
 #include "IWriteFile.h"\r
-#include "EProfileIDs.h"\r
-#include "IProfiler.h"\r
 \r
 #include "os.h"\r
 \r
@@ -107,25 +105,6 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
        #ifdef _IRR_COMPILE_WITH_B3D_LOADER_\r
        MeshLoaderList.push_back(new CB3DMeshFileLoader(this));\r
        #endif\r
-\r
-       IRR_PROFILE(\r
-               static bool initProfile = false;\r
-               if (!initProfile )\r
-               {\r
-                       initProfile = true;\r
-                       getProfiler().add(EPID_SM_DRAW_ALL, L"drawAll", L"Irrlicht scene");\r
-                       getProfiler().add(EPID_SM_ANIMATE, L"animate", L"Irrlicht scene");\r
-                       getProfiler().add(EPID_SM_RENDER_CAMERAS, L"cameras", L"Irrlicht scene");\r
-                       getProfiler().add(EPID_SM_RENDER_LIGHTS, L"lights", L"Irrlicht scene");\r
-                       getProfiler().add(EPID_SM_RENDER_SKYBOXES, L"skyboxes", L"Irrlicht scene");\r
-                       getProfiler().add(EPID_SM_RENDER_DEFAULT, L"defaultnodes", L"Irrlicht scene");\r
-                       getProfiler().add(EPID_SM_RENDER_SHADOWS, L"shadows", L"Irrlicht scene");\r
-                       getProfiler().add(EPID_SM_RENDER_TRANSPARENT, L"transp.nodes", L"Irrlicht scene");\r
-                       getProfiler().add(EPID_SM_RENDER_EFFECT, L"effectnodes", L"Irrlicht scene");\r
-                       getProfiler().add(EPID_SM_RENDER_GUI_NODES, L"guinodes", L"Irrlicht scene");\r
-                       getProfiler().add(EPID_SM_REGISTER, L"reg.render.node", L"Irrlicht scene");\r
-               }\r
-       )\r
 }\r
 \r
 \r
@@ -509,7 +488,6 @@ bool CSceneManager::isCulled(const ISceneNode* node) const
 //! registers a node for rendering it at a specific time.\r
 u32 CSceneManager::registerNodeForRendering(ISceneNode* node, E_SCENE_NODE_RENDER_PASS pass)\r
 {\r
-       IRR_PROFILE(CProfileScope p1(EPID_SM_REGISTER);)\r
        u32 taken = 0;\r
 \r
        switch(pass)\r
@@ -625,8 +603,6 @@ void CSceneManager::clearAllRegisteredNodesForRendering()
 //! draws all scene nodes\r
 void CSceneManager::drawAll()\r
 {\r
-       IRR_PROFILE(CProfileScope psAll(EPID_SM_DRAW_ALL);)\r
-\r
        if (!Driver)\r
                return;\r
 \r
@@ -652,29 +628,24 @@ void CSceneManager::drawAll()
        Driver->setAllowZWriteOnTransparent(Parameters->getAttributeAsBool(ALLOW_ZWRITE_ON_TRANSPARENT));\r
 \r
        // do animations and other stuff.\r
-       IRR_PROFILE(getProfiler().start(EPID_SM_ANIMATE));\r
        OnAnimate(os::Timer::getTime());\r
-       IRR_PROFILE(getProfiler().stop(EPID_SM_ANIMATE));\r
 \r
        /*!\r
                First Scene Node for prerendering should be the active camera\r
                consistent Camera is needed for culling\r
        */\r
-       IRR_PROFILE(getProfiler().start(EPID_SM_RENDER_CAMERAS));\r
        camWorldPos.set(0,0,0);\r
        if (ActiveCamera)\r
        {\r
                ActiveCamera->render();\r
                camWorldPos = ActiveCamera->getAbsolutePosition();\r
        }\r
-       IRR_PROFILE(getProfiler().stop(EPID_SM_RENDER_CAMERAS));\r
 \r
        // let all nodes register themselves\r
        OnRegisterSceneNode();\r
 \r
        //render camera scenes\r
        {\r
-               IRR_PROFILE(CProfileScope psCam(EPID_SM_RENDER_CAMERAS);)\r
                CurrentRenderPass = ESNRP_CAMERA;\r
                Driver->getOverrideMaterial().Enabled = ((Driver->getOverrideMaterial().EnablePasses & CurrentRenderPass) != 0);\r
 \r
@@ -686,7 +657,6 @@ void CSceneManager::drawAll()
 \r
        // render skyboxes\r
        {\r
-               IRR_PROFILE(CProfileScope psSkyBox(EPID_SM_RENDER_SKYBOXES);)\r
                CurrentRenderPass = ESNRP_SKY_BOX;\r
                Driver->getOverrideMaterial().Enabled = ((Driver->getOverrideMaterial().EnablePasses & CurrentRenderPass) != 0);\r
 \r
@@ -698,7 +668,6 @@ void CSceneManager::drawAll()
 \r
        // render default objects\r
        {\r
-               IRR_PROFILE(CProfileScope psDefault(EPID_SM_RENDER_DEFAULT);)\r
                CurrentRenderPass = ESNRP_SOLID;\r
                Driver->getOverrideMaterial().Enabled = ((Driver->getOverrideMaterial().EnablePasses & CurrentRenderPass) != 0);\r
 \r
@@ -715,7 +684,6 @@ void CSceneManager::drawAll()
 \r
        // render transparent objects.\r
        {\r
-               IRR_PROFILE(CProfileScope psTrans(EPID_SM_RENDER_TRANSPARENT);)\r
                CurrentRenderPass = ESNRP_TRANSPARENT;\r
                Driver->getOverrideMaterial().Enabled = ((Driver->getOverrideMaterial().EnablePasses & CurrentRenderPass) != 0);\r
 \r
@@ -731,7 +699,6 @@ void CSceneManager::drawAll()
 \r
        // render transparent effect objects.\r
        {\r
-               IRR_PROFILE(CProfileScope psEffect(EPID_SM_RENDER_EFFECT);)\r
                CurrentRenderPass = ESNRP_TRANSPARENT_EFFECT;\r
                Driver->getOverrideMaterial().Enabled = ((Driver->getOverrideMaterial().EnablePasses & CurrentRenderPass) != 0);\r
 \r
@@ -747,7 +714,6 @@ void CSceneManager::drawAll()
 \r
        // render custom gui nodes\r
        {\r
-               IRR_PROFILE(CProfileScope psEffect(EPID_SM_RENDER_GUI_NODES);)\r
                CurrentRenderPass = ESNRP_GUI;\r
                Driver->getOverrideMaterial().Enabled = ((Driver->getOverrideMaterial().EnablePasses & CurrentRenderPass) != 0);\r
 \r