\r
//! Returns a 3d ray which would go through the 2d screen coordinates.\r
virtual core::line3d<f32> getRayFromScreenCoordinates(\r
- const core::position2d<s32> & pos, const ICameraSceneNode* camera = 0) _IRR_OVERRIDE_;\r
+ const core::position2d<s32> & pos, const ICameraSceneNode* camera = 0) override;\r
\r
private:\r
\r