#include "CSDLManager.h"
-#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_) && defined(_IRR_COMPILE_WITH_OPENGL_)
+#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
#include "CIrrDeviceSDL.h"
#include "COpenGLCommon.h"
bool CSDLManager::activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero)
{
- // unclear if this is still needed:
- glFrontFace(GL_CW);
return true;
}