#ifndef __C_OPENGL_SHADER_MATERIAL_RENDERER_H_INCLUDED__\r
#define __C_OPENGL_SHADER_MATERIAL_RENDERER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_OPENGL_\r
\r
virtual ~COpenGLShaderMaterialRenderer();\r
\r
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,\r
- bool resetAllRenderstates, IMaterialRendererServices* services) _IRR_OVERRIDE_;\r
+ bool resetAllRenderstates, IMaterialRendererServices* services) override;\r
\r
- virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) _IRR_OVERRIDE_;\r
+ bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) override;\r
\r
- virtual void OnUnsetMaterial() _IRR_OVERRIDE_;\r
+ void OnUnsetMaterial() override;\r
\r
//! Returns if the material is transparent.\r
- virtual bool isTransparent() const _IRR_OVERRIDE_;\r
+ bool isTransparent() const override;\r
\r
//! Access the callback provided by the users when creating shader materials\r
- virtual IShaderConstantSetCallBack* getShaderConstantSetCallBack() const _IRR_OVERRIDE_\r
+ IShaderConstantSetCallBack* getShaderConstantSetCallBack() const override\r
{ \r
return CallBack;\r
}\r