const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,\r
const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) _IRR_OVERRIDE_;\r
\r
+ // Explicitly bring in base class methods, otherwise\r
+ // this overload would hide them.\r
+ using CNullDriver::draw2DImage;\r
virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip);\r
\r
//! draws a set of 2d images, using a color and the alpha channel of the\r