bool writeImageToFile(IImage* image, io::IWriteFile * file, u32 param = 0) override;\r
\r
//! Sets the name of a material renderer.\r
- void setMaterialRendererName(s32 idx, const char* name) override;\r
+ void setMaterialRendererName(u32 idx, const char* name) override;\r
\r
//! Swap the material renderers used for certain id's\r
void swapMaterialRenderers(u32 idx1, u32 idx2, bool swapNames) override;\r