#include "IGPUProgrammingServices.h"\r
#include "irrArray.h"\r
#include "irrString.h"\r
-#include "irrMap.h"\r
#include "IAttributes.h"\r
#include "IMesh.h"\r
#include "IMeshBuffer.h"\r
#include "CFPSCounter.h"\r
#include "S3DVertex.h"\r
#include "SVertexIndex.h"\r
-#include "SLight.h"\r
#include "SExposedVideoData.h"\r
-\r
-#ifdef _MSC_VER\r
-#pragma warning( disable: 4996)\r
-#endif\r
+#include <list>\r
\r
namespace irr\r
{\r
virtual ~CNullDriver();\r
\r
virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255,0,0,0), f32 clearDepth = 1.f, u8 clearStencil = 0,\r
- const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) _IRR_OVERRIDE_;\r
+ const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) override;\r
\r
- virtual bool endScene() _IRR_OVERRIDE_;\r
+ bool endScene() override;\r
\r
//! Disable a feature of the driver.\r
- virtual void disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag=true) _IRR_OVERRIDE_;\r
+ void disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag=true) override;\r
\r
//! queries the features of the driver, returns true if feature is available\r
- virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const _IRR_OVERRIDE_;\r
+ bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override;\r
\r
//! Get attributes of the actual video driver\r
- virtual const io::IAttributes& getDriverAttributes() const _IRR_OVERRIDE_;\r
+ const io::IAttributes& getDriverAttributes() const override;\r
\r
//! sets transformation\r
- virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) _IRR_OVERRIDE_;\r
+ void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) override;\r
\r
//! Retrieve the number of image loaders\r
- virtual u32 getImageLoaderCount() const _IRR_OVERRIDE_;\r
+ u32 getImageLoaderCount() const override;\r
\r
//! Retrieve the given image loader\r
- virtual IImageLoader* getImageLoader(u32 n) _IRR_OVERRIDE_;\r
+ IImageLoader* getImageLoader(u32 n) override;\r
\r
//! Retrieve the number of image writers\r
- virtual u32 getImageWriterCount() const _IRR_OVERRIDE_;\r
+ u32 getImageWriterCount() const override;\r
\r
//! Retrieve the given image writer\r
- virtual IImageWriter* getImageWriter(u32 n) _IRR_OVERRIDE_;\r
+ IImageWriter* getImageWriter(u32 n) override;\r
\r
//! sets a material\r
- virtual void setMaterial(const SMaterial& material) _IRR_OVERRIDE_;\r
+ void setMaterial(const SMaterial& material) override;\r
\r
//! loads a Texture\r
- virtual ITexture* getTexture(const io::path& filename) _IRR_OVERRIDE_;\r
+ ITexture* getTexture(const io::path& filename) override;\r
\r
//! loads a Texture\r
- virtual ITexture* getTexture(io::IReadFile* file) _IRR_OVERRIDE_;\r
+ ITexture* getTexture(io::IReadFile* file) override;\r
\r
//! Returns a texture by index\r
- virtual ITexture* getTextureByIndex(u32 index) _IRR_OVERRIDE_;\r
+ ITexture* getTextureByIndex(u32 index) override;\r
\r
//! Returns amount of textures currently loaded\r
- virtual u32 getTextureCount() const _IRR_OVERRIDE_;\r
+ u32 getTextureCount() const override;\r
\r
//! Renames a texture\r
- virtual void renameTexture(ITexture* texture, const io::path& newName) _IRR_OVERRIDE_;\r
+ void renameTexture(ITexture* texture, const io::path& newName) override;\r
\r
- virtual ITexture* addTexture(const core::dimension2d<u32>& size, const io::path& name, ECOLOR_FORMAT format = ECF_A8R8G8B8) _IRR_OVERRIDE_;\r
+ ITexture* addTexture(const core::dimension2d<u32>& size, const io::path& name, ECOLOR_FORMAT format = ECF_A8R8G8B8) override;\r
\r
- virtual ITexture* addTexture(const io::path& name, IImage* image) _IRR_OVERRIDE_;\r
+ ITexture* addTexture(const io::path& name, IImage* image) override;\r
\r
virtual ITexture* addTextureCubemap(const io::path& name, IImage* imagePosX, IImage* imageNegX, IImage* imagePosY,\r
- IImage* imageNegY, IImage* imagePosZ, IImage* imageNegZ) _IRR_OVERRIDE_;\r
+ IImage* imageNegY, IImage* imagePosZ, IImage* imageNegZ) override;\r
\r
- virtual ITexture* addTextureCubemap(const irr::u32 sideLen, const io::path& name, ECOLOR_FORMAT format = ECF_A8R8G8B8) _IRR_OVERRIDE_;\r
+ ITexture* addTextureCubemap(const irr::u32 sideLen, const io::path& name, ECOLOR_FORMAT format = ECF_A8R8G8B8) override;\r
\r
virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255,0,0,0),\r
- f32 clearDepth = 1.f, u8 clearStencil = 0) _IRR_OVERRIDE_;\r
+ f32 clearDepth = 1.f, u8 clearStencil = 0) override;\r
\r
virtual bool setRenderTarget(ITexture* texture, u16 clearFlag, SColor clearColor = SColor(255,0,0,0),\r
- f32 clearDepth = 1.f, u8 clearStencil = 0) _IRR_OVERRIDE_;\r
+ f32 clearDepth = 1.f, u8 clearStencil = 0) override;\r
\r
//! sets a viewport\r
- virtual void setViewPort(const core::rect<s32>& area) _IRR_OVERRIDE_;\r
+ void setViewPort(const core::rect<s32>& area) override;\r
\r
//! gets the area of the current viewport\r
- virtual const core::rect<s32>& getViewPort() const _IRR_OVERRIDE_;\r
+ const core::rect<s32>& getViewPort() const override;\r
\r
//! draws a vertex primitive list\r
virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,\r
const void* indexList, u32 primitiveCount,\r
E_VERTEX_TYPE vType=EVT_STANDARD, scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES,\r
- E_INDEX_TYPE iType=EIT_16BIT) _IRR_OVERRIDE_;\r
+ E_INDEX_TYPE iType=EIT_16BIT) override;\r
\r
//! draws a vertex primitive list in 2d\r
virtual void draw2DVertexPrimitiveList(const void* vertices, u32 vertexCount,\r
const void* indexList, u32 primitiveCount,\r
E_VERTEX_TYPE vType=EVT_STANDARD, scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES,\r
- E_INDEX_TYPE iType=EIT_16BIT) _IRR_OVERRIDE_;\r
+ E_INDEX_TYPE iType=EIT_16BIT) override;\r
\r
//! Draws a 3d line.\r
virtual void draw3DLine(const core::vector3df& start,\r
- const core::vector3df& end, SColor color = SColor(255,255,255,255)) _IRR_OVERRIDE_;\r
+ const core::vector3df& end, SColor color = SColor(255,255,255,255)) override;\r
\r
//! Draws a 3d triangle.\r
virtual void draw3DTriangle(const core::triangle3df& triangle,\r
- SColor color = SColor(255,255,255,255)) _IRR_OVERRIDE_;\r
+ SColor color = SColor(255,255,255,255)) override;\r
\r
//! Draws a 3d axis aligned box.\r
virtual void draw3DBox(const core::aabbox3d<f32>& box,\r
- SColor color = SColor(255,255,255,255)) _IRR_OVERRIDE_;\r
+ SColor color = SColor(255,255,255,255)) override;\r
\r
//! draws an 2d image\r
- virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos, bool useAlphaChannelOfTexture) _IRR_OVERRIDE_;\r
+ void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos, bool useAlphaChannelOfTexture) override;\r
\r
//! draws a set of 2d images, using a color and the alpha\r
/** channel of the texture if desired. The images are drawn\r
s32 kerningWidth = 0,\r
const core::rect<s32>* clipRect = 0,\r
SColor color=SColor(255,255,255,255),\r
- bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;\r
+ bool useAlphaChannelOfTexture=false) override;\r
\r
//! Draws a set of 2d images, using a color and the alpha channel of the texture.\r
/** All drawings are clipped against clipRect (if != 0).\r
const core::array<core::rect<s32> >& sourceRects,\r
const core::rect<s32>* clipRect=0,\r
SColor color=SColor(255,255,255,255),\r
- bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;\r
+ bool useAlphaChannelOfTexture=false) override;\r
\r
//! Draws a 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.\r
virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,\r
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,\r
- SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;\r
+ SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false) override;\r
\r
//! Draws a part of the texture into the rectangle.\r
virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,\r
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,\r
- const video::SColor* const colors=0, bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;\r
+ const video::SColor* const colors=0, bool useAlphaChannelOfTexture=false) override;\r
\r
//! Draws a 2d rectangle\r
- virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos, const core::rect<s32>* clip = 0) _IRR_OVERRIDE_;\r
+ void draw2DRectangle(SColor color, const core::rect<s32>& pos, const core::rect<s32>* clip = 0) override;\r
\r
//! Draws a 2d rectangle with a gradient.\r
virtual void draw2DRectangle(const core::rect<s32>& pos,\r
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,\r
- const core::rect<s32>* clip = 0) _IRR_OVERRIDE_;\r
+ const core::rect<s32>* clip = 0) override;\r
\r
//! Draws the outline of a 2d rectangle\r
- virtual void draw2DRectangleOutline(const core::recti& pos, SColor color=SColor(255,255,255,255)) _IRR_OVERRIDE_;\r
+ void draw2DRectangleOutline(const core::recti& pos, SColor color=SColor(255,255,255,255)) override;\r
\r
//! Draws a 2d line.\r
virtual void draw2DLine(const core::position2d<s32>& start,\r
const core::position2d<s32>& end,\r
- SColor color=SColor(255,255,255,255)) _IRR_OVERRIDE_;\r
+ SColor color=SColor(255,255,255,255)) override;\r
\r
//! Draws a pixel\r
- virtual void drawPixel(u32 x, u32 y, const SColor & color) _IRR_OVERRIDE_;\r
+ void drawPixel(u32 x, u32 y, const SColor & color) override;\r
\r
//! Draws a non filled concyclic reqular 2d polygon.\r
virtual void draw2DPolygon(core::position2d<s32> center,\r
- f32 radius, video::SColor Color, s32 vertexCount) _IRR_OVERRIDE_;\r
+ f32 radius, video::SColor Color, s32 vertexCount) override;\r
\r
virtual void setFog(SColor color=SColor(0,255,255,255),\r
E_FOG_TYPE fogType=EFT_FOG_LINEAR,\r
f32 start=50.0f, f32 end=100.0f, f32 density=0.01f,\r
- bool pixelFog=false, bool rangeFog=false) _IRR_OVERRIDE_;\r
+ bool pixelFog=false, bool rangeFog=false) override;\r
\r
virtual void getFog(SColor& color, E_FOG_TYPE& fogType,\r
f32& start, f32& end, f32& density,\r
- bool& pixelFog, bool& rangeFog) _IRR_OVERRIDE_;\r
+ bool& pixelFog, bool& rangeFog) override;\r
\r
//! get color format of the current color buffer\r
- virtual ECOLOR_FORMAT getColorFormat() const _IRR_OVERRIDE_;\r
+ ECOLOR_FORMAT getColorFormat() const override;\r
\r
//! get screen size\r
- virtual const core::dimension2d<u32>& getScreenSize() const _IRR_OVERRIDE_;\r
+ const core::dimension2d<u32>& getScreenSize() const override;\r
\r
//! get current render target\r
IRenderTarget* getCurrentRenderTarget() const;\r
\r
//! get render target size\r
- virtual const core::dimension2d<u32>& getCurrentRenderTargetSize() const _IRR_OVERRIDE_;\r
+ const core::dimension2d<u32>& getCurrentRenderTargetSize() const override;\r
\r
// get current frames per second value\r
- virtual s32 getFPS() const _IRR_OVERRIDE_;\r
+ s32 getFPS() const override;\r
\r
//! returns amount of primitives (mostly triangles) were drawn in the last frame.\r
//! very useful method for statistics.\r
- virtual u32 getPrimitiveCountDrawn( u32 param = 0 ) const _IRR_OVERRIDE_;\r
-\r
- //! deletes all dynamic lights there are\r
- virtual void deleteAllDynamicLights() _IRR_OVERRIDE_;\r
-\r
- //! adds a dynamic light, returning an index to the light\r
- //! \param light: the light data to use to create the light\r
- //! \return An index to the light, or -1 if an error occurs\r
- virtual s32 addDynamicLight(const SLight& light) _IRR_OVERRIDE_;\r
-\r
- //! Turns a dynamic light on or off\r
- //! \param lightIndex: the index returned by addDynamicLight\r
- //! \param turnOn: true to turn the light on, false to turn it off\r
- virtual void turnLightOn(s32 lightIndex, bool turnOn) _IRR_OVERRIDE_;\r
-\r
- //! returns the maximal amount of dynamic lights the device can handle\r
- virtual u32 getMaximalDynamicLightAmount() const _IRR_OVERRIDE_;\r
+ u32 getPrimitiveCountDrawn( u32 param = 0 ) const override;\r
\r
//! \return Returns the name of the video driver. Example: In case of the DIRECT3D8\r
//! driver, it would return "Direct3D8.1".\r
- virtual const wchar_t* getName() const _IRR_OVERRIDE_;\r
+ const wchar_t* getName() const override;\r
\r
//! Sets the dynamic ambient light color. The default color is\r
//! (0,0,0,0) which means it is dark.\r
//! \param color: New color of the ambient light.\r
- virtual void setAmbientLight(const SColorf& color) _IRR_OVERRIDE_;\r
+ void setAmbientLight(const SColorf& color) override;\r
\r
//! Get the global ambient light currently used by the driver\r
- virtual const SColorf& getAmbientLight() const _IRR_OVERRIDE_;\r
+ const SColorf& getAmbientLight() const override;\r
\r
//! Adds an external image loader to the engine.\r
- virtual void addExternalImageLoader(IImageLoader* loader) _IRR_OVERRIDE_;\r
+ void addExternalImageLoader(IImageLoader* loader) override;\r
\r
//! Adds an external image writer to the engine.\r
- virtual void addExternalImageWriter(IImageWriter* writer) _IRR_OVERRIDE_;\r
+ void addExternalImageWriter(IImageWriter* writer) override;\r
\r
//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do\r
//! this: First, draw all geometry. Then use this method, to draw the shadow\r
//! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.\r
virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles,\r
- bool zfail=true, u32 debugDataVisible=0) _IRR_OVERRIDE_;\r
+ bool zfail=true, u32 debugDataVisible=0) override;\r
\r
//! Fills the stencil shadow with color. After the shadow volume has been drawn\r
//! into the stencil buffer using IVideoDriver::drawStencilShadowVolume(), use this\r
video::SColor leftUpEdge = video::SColor(0,0,0,0),\r
video::SColor rightUpEdge = video::SColor(0,0,0,0),\r
video::SColor leftDownEdge = video::SColor(0,0,0,0),\r
- video::SColor rightDownEdge = video::SColor(0,0,0,0)) _IRR_OVERRIDE_;\r
-\r
- //! Returns current amount of dynamic lights set\r
- //! \return Current amount of dynamic lights set\r
- virtual u32 getDynamicLightCount() const _IRR_OVERRIDE_;\r
+ video::SColor rightDownEdge = video::SColor(0,0,0,0)) override;\r
\r
- //! Returns light data which was previously set with IVideDriver::addDynamicLight().\r
- //! \param idx: Zero based index of the light. Must be greater than 0 and smaller\r
- //! than IVideoDriver()::getDynamicLightCount.\r
- //! \return Light data.\r
- virtual const SLight& getDynamicLight(u32 idx) const _IRR_OVERRIDE_;\r
\r
//! Removes a texture from the texture cache and deletes it, freeing lot of\r
//! memory.\r
- virtual void removeTexture(ITexture* texture) _IRR_OVERRIDE_;\r
+ void removeTexture(ITexture* texture) override;\r
\r
//! Removes all texture from the texture cache and deletes them, freeing lot of\r
//! memory.\r
- virtual void removeAllTextures() _IRR_OVERRIDE_;\r
+ void removeAllTextures() override;\r
\r
//! Creates a render target texture.\r
virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,\r
- const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) _IRR_OVERRIDE_;\r
+ const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;\r
\r
//! Creates a render target texture for a cubemap\r
ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,\r
- const io::path& name, const ECOLOR_FORMAT format) _IRR_OVERRIDE_;\r
+ const io::path& name, const ECOLOR_FORMAT format) override;\r
\r
//! Creates an 1bit alpha channel of the texture based of an color key.\r
- virtual void makeColorKeyTexture(video::ITexture* texture, video::SColor color, bool zeroTexels) const _IRR_OVERRIDE_;\r
+ void makeColorKeyTexture(video::ITexture* texture, video::SColor color, bool zeroTexels) const override;\r
\r
//! Creates an 1bit alpha channel of the texture based of an color key position.\r
virtual void makeColorKeyTexture(video::ITexture* texture, core::position2d<s32> colorKeyPixelPos,\r
- bool zeroTexels) const _IRR_OVERRIDE_;\r
-\r
- //! Creates a normal map from a height map texture.\r
- //! \param amplitude: Constant value by which the height information is multiplied.\r
- virtual void makeNormalMapTexture(video::ITexture* texture, f32 amplitude=1.0f) const _IRR_OVERRIDE_;\r
+ bool zeroTexels) const override;\r
\r
//! Returns the maximum amount of primitives (mostly vertices) which\r
//! the device is able to render with one drawIndexedTriangleList\r
//! call.\r
- virtual u32 getMaximalPrimitiveCount() const _IRR_OVERRIDE_;\r
+ u32 getMaximalPrimitiveCount() const override;\r
\r
//! Enables or disables a texture creation flag.\r
- virtual void setTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag, bool enabled) _IRR_OVERRIDE_;\r
+ void setTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag, bool enabled) override;\r
\r
//! Returns if a texture creation flag is enabled or disabled.\r
- virtual bool getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag) const _IRR_OVERRIDE_;\r
+ bool getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag) const override;\r
\r
- virtual core::array<IImage*> createImagesFromFile(const io::path& filename, E_TEXTURE_TYPE* type = 0) _IRR_OVERRIDE_;\r
+ core::array<IImage*> createImagesFromFile(const io::path& filename, E_TEXTURE_TYPE* type = 0) override;\r
\r
- virtual core::array<IImage*> createImagesFromFile(io::IReadFile* file, E_TEXTURE_TYPE* type = 0) _IRR_OVERRIDE_;\r
+ core::array<IImage*> createImagesFromFile(io::IReadFile* file, E_TEXTURE_TYPE* type = 0) override;\r
\r
//! Creates a software image from a byte array.\r
/** \param useForeignMemory: If true, the image will use the data pointer\r
data when the image will be destructed. If false, the memory will by copied. */\r
virtual IImage* createImageFromData(ECOLOR_FORMAT format,\r
const core::dimension2d<u32>& size, void *data, bool ownForeignMemory = false,\r
- bool deleteMemory = true) _IRR_OVERRIDE_;\r
+ bool deleteMemory = true) override;\r
\r
//! Creates an empty software image.\r
- virtual IImage* createImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size) _IRR_OVERRIDE_;\r
+ IImage* createImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size) override;\r
\r
//! Creates a software image from another image.\r
- virtual IImage* createImage(ECOLOR_FORMAT format, IImage *imageToCopy) _IRR_OVERRIDE_;\r
+ IImage* createImage(ECOLOR_FORMAT format, IImage *imageToCopy) override;\r
\r
//! Creates a software image from part of another image.\r
virtual IImage* createImage(IImage* imageToCopy,\r
const core::position2d<s32>& pos,\r
- const core::dimension2d<u32>& size) _IRR_OVERRIDE_;\r
+ const core::dimension2d<u32>& size) override;\r
\r
//! Creates a software image from part of a texture.\r
virtual IImage* createImage(ITexture* texture,\r
const core::position2d<s32>& pos,\r
- const core::dimension2d<u32>& size) _IRR_OVERRIDE_;\r
+ const core::dimension2d<u32>& size) override;\r
\r
//! Draws a mesh buffer\r
- virtual void drawMeshBuffer(const scene::IMeshBuffer* mb) _IRR_OVERRIDE_;\r
+ void drawMeshBuffer(const scene::IMeshBuffer* mb) override;\r
\r
//! Draws the normals of a mesh buffer\r
virtual void drawMeshBufferNormals(const scene::IMeshBuffer* mb, f32 length=10.f,\r
- SColor color=0xffffffff) _IRR_OVERRIDE_;\r
+ SColor color=0xffffffff) override;\r
\r
//! Check if the driver supports creating textures with the given color format\r
- virtual bool queryTextureFormat(ECOLOR_FORMAT format) const _IRR_OVERRIDE_\r
+ bool queryTextureFormat(ECOLOR_FORMAT format) const override\r
{\r
return false;\r
}\r
{\r
SHWBufferLink(const scene::IMeshBuffer *_MeshBuffer)\r
:MeshBuffer(_MeshBuffer),\r
- ChangedID_Vertex(0),ChangedID_Index(0),LastUsed(0),\r
+ ChangedID_Vertex(0),ChangedID_Index(0),\r
Mapped_Vertex(scene::EHM_NEVER),Mapped_Index(scene::EHM_NEVER)\r
{\r
- if (MeshBuffer)\r
+ if (MeshBuffer) {\r
MeshBuffer->grab();\r
+ MeshBuffer->setHWBuffer(reinterpret_cast<void*>(this));\r
+ }\r
}\r
\r
virtual ~SHWBufferLink()\r
{\r
- if (MeshBuffer)\r
+ if (MeshBuffer) {\r
+ MeshBuffer->setHWBuffer(NULL);\r
MeshBuffer->drop();\r
+ }\r
}\r
\r
const scene::IMeshBuffer *MeshBuffer;\r
u32 ChangedID_Vertex;\r
u32 ChangedID_Index;\r
- u32 LastUsed;\r
scene::E_HARDWARE_MAPPING Mapped_Vertex;\r
scene::E_HARDWARE_MAPPING Mapped_Index;\r
+ std::list<SHWBufferLink*>::iterator listPosition;\r
};\r
\r
//! Gets hardware buffer link from a meshbuffer (may create or update buffer)\r
\r
public:\r
//! Remove hardware buffer\r
- virtual void removeHardwareBuffer(const scene::IMeshBuffer* mb) _IRR_OVERRIDE_;\r
+ void removeHardwareBuffer(const scene::IMeshBuffer* mb) override;\r
\r
//! Remove all hardware buffers\r
- virtual void removeAllHardwareBuffers() _IRR_OVERRIDE_;\r
+ void removeAllHardwareBuffers() override;\r
\r
//! Update all hardware buffers, remove unused ones\r
virtual void updateAllHardwareBuffers();\r
//! Create occlusion query.\r
/** Use node for identification and mesh for occlusion test. */\r
virtual void addOcclusionQuery(scene::ISceneNode* node,\r
- const scene::IMesh* mesh=0) _IRR_OVERRIDE_;\r
+ const scene::IMesh* mesh=0) override;\r
\r
//! Remove occlusion query.\r
- virtual void removeOcclusionQuery(scene::ISceneNode* node) _IRR_OVERRIDE_;\r
+ void removeOcclusionQuery(scene::ISceneNode* node) override;\r
\r
//! Remove all occlusion queries.\r
- virtual void removeAllOcclusionQueries() _IRR_OVERRIDE_;\r
+ void removeAllOcclusionQueries() override;\r
\r
//! Run occlusion query. Draws mesh stored in query.\r
/** If the mesh shall not be rendered visible, use\r
overrideMaterial to disable the color and depth buffer. */\r
- virtual void runOcclusionQuery(scene::ISceneNode* node, bool visible=false) _IRR_OVERRIDE_;\r
+ void runOcclusionQuery(scene::ISceneNode* node, bool visible=false) override;\r
\r
//! Run all occlusion queries. Draws all meshes stored in queries.\r
/** If the meshes shall not be rendered visible, use\r
overrideMaterial to disable the color and depth buffer. */\r
- virtual void runAllOcclusionQueries(bool visible=false) _IRR_OVERRIDE_;\r
+ void runAllOcclusionQueries(bool visible=false) override;\r
\r
//! Update occlusion query. Retrieves results from GPU.\r
/** If the query shall not block, set the flag to false.\r
Update might not occur in this case, though */\r
- virtual void updateOcclusionQuery(scene::ISceneNode* node, bool block=true) _IRR_OVERRIDE_;\r
+ void updateOcclusionQuery(scene::ISceneNode* node, bool block=true) override;\r
\r
//! Update all occlusion queries. Retrieves results from GPU.\r
/** If the query shall not block, set the flag to false.\r
Update might not occur in this case, though */\r
- virtual void updateAllOcclusionQueries(bool block=true) _IRR_OVERRIDE_;\r
+ void updateAllOcclusionQueries(bool block=true) override;\r
\r
//! Return query result.\r
/** Return value is the number of visible pixels/fragments.\r
The value is a safe approximation, i.e. can be larger than the\r
actual value of pixels. */\r
- virtual u32 getOcclusionQueryResult(scene::ISceneNode* node) const _IRR_OVERRIDE_;\r
+ u32 getOcclusionQueryResult(scene::ISceneNode* node) const override;\r
\r
//! Create render target.\r
- virtual IRenderTarget* addRenderTarget() _IRR_OVERRIDE_;\r
+ IRenderTarget* addRenderTarget() override;\r
\r
//! Remove render target.\r
- virtual void removeRenderTarget(IRenderTarget* renderTarget) _IRR_OVERRIDE_;\r
+ void removeRenderTarget(IRenderTarget* renderTarget) override;\r
\r
//! Remove all render targets.\r
- virtual void removeAllRenderTargets() _IRR_OVERRIDE_;\r
+ void removeAllRenderTargets() override;\r
\r
//! Only used by the engine internally.\r
/** Used to notify the driver that the window was resized. */\r
- virtual void OnResize(const core::dimension2d<u32>& size) _IRR_OVERRIDE_;\r
+ void OnResize(const core::dimension2d<u32>& size) override;\r
\r
//! Adds a new material renderer to the video device.\r
virtual s32 addMaterialRenderer(IMaterialRenderer* renderer,\r
- const char* name = 0) _IRR_OVERRIDE_;\r
+ const char* name = 0) override;\r
\r
//! Returns driver and operating system specific data about the IVideoDriver.\r
- virtual const SExposedVideoData& getExposedVideoData() _IRR_OVERRIDE_;\r
+ const SExposedVideoData& getExposedVideoData() override;\r
\r
//! Returns type of video driver\r
- virtual E_DRIVER_TYPE getDriverType() const _IRR_OVERRIDE_;\r
+ E_DRIVER_TYPE getDriverType() const override;\r
\r
//! Returns the transformation set by setTransform\r
- virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const _IRR_OVERRIDE_;\r
+ const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const override;\r
\r
//! Returns pointer to the IGPUProgrammingServices interface.\r
- virtual IGPUProgrammingServices* getGPUProgrammingServices() _IRR_OVERRIDE_;\r
+ IGPUProgrammingServices* getGPUProgrammingServices() override;\r
\r
//! Adds a new material renderer to the VideoDriver, using pixel and/or\r
//! vertex shaders to render geometry.\r
const c8* pixelShaderProgram = 0,\r
IShaderConstantSetCallBack* callback = 0,\r
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,\r
- s32 userData=0) _IRR_OVERRIDE_;\r
+ s32 userData=0) override;\r
\r
//! Like IGPUProgrammingServices::addShaderMaterial(), but tries to load the\r
//! programs from files.\r
io::IReadFile* pixelShaderProgram = 0,\r
IShaderConstantSetCallBack* callback = 0,\r
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,\r
- s32 userData=0) _IRR_OVERRIDE_;\r
+ s32 userData=0) override;\r
\r
//! Like IGPUProgrammingServices::addShaderMaterial(), but tries to load the\r
//! programs from files.\r
const io::path& pixelShaderProgramFileName,\r
IShaderConstantSetCallBack* callback = 0,\r
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,\r
- s32 userData=0) _IRR_OVERRIDE_;\r
+ s32 userData=0) override;\r
\r
//! Returns pointer to material renderer or null\r
- virtual IMaterialRenderer* getMaterialRenderer(u32 idx) const _IRR_OVERRIDE_;\r
+ IMaterialRenderer* getMaterialRenderer(u32 idx) const override;\r
\r
//! Returns amount of currently available material renderers.\r
- virtual u32 getMaterialRendererCount() const _IRR_OVERRIDE_;\r
+ u32 getMaterialRendererCount() const override;\r
\r
//! Returns name of the material renderer\r
- virtual const char* getMaterialRendererName(u32 idx) const _IRR_OVERRIDE_;\r
+ const char* getMaterialRendererName(u32 idx) const override;\r
\r
//! Adds a new material renderer to the VideoDriver, based on a high level shading\r
//! language. Currently only HLSL in D3D9 is supported.\r
u32 verticesOut = 0,\r
IShaderConstantSetCallBack* callback = 0,\r
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,\r
- s32 userData = 0) _IRR_OVERRIDE_;\r
+ s32 userData = 0) override;\r
\r
//! Like IGPUProgrammingServices::addShaderMaterial() (look there for a detailed description),\r
//! but tries to load the programs from files.\r
u32 verticesOut = 0,\r
IShaderConstantSetCallBack* callback = 0,\r
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,\r
- s32 userData = 0) _IRR_OVERRIDE_;\r
+ s32 userData = 0) override;\r
\r
//! Like IGPUProgrammingServices::addShaderMaterial() (look there for a detailed description),\r
//! but tries to load the programs from files.\r
u32 verticesOut = 0,\r
IShaderConstantSetCallBack* callback = 0,\r
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,\r
- s32 userData = 0) _IRR_OVERRIDE_;\r
+ s32 userData = 0) override;\r
\r
//! Returns a pointer to the mesh manipulator.\r
- virtual scene::IMeshManipulator* getMeshManipulator() _IRR_OVERRIDE_;\r
+ scene::IMeshManipulator* getMeshManipulator() override;\r
\r
- virtual void clearBuffers(u16 flag, SColor color = SColor(255,0,0,0), f32 depth = 1.f, u8 stencil = 0) _IRR_OVERRIDE_;\r
+ void clearBuffers(u16 flag, SColor color = SColor(255,0,0,0), f32 depth = 1.f, u8 stencil = 0) override;\r
\r
//! Returns an image created from the last rendered frame.\r
- virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) _IRR_OVERRIDE_;\r
+ IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) override;\r
\r
//! Writes the provided image to disk file\r
- virtual bool writeImageToFile(IImage* image, const io::path& filename, u32 param = 0) _IRR_OVERRIDE_;\r
+ bool writeImageToFile(IImage* image, const io::path& filename, u32 param = 0) override;\r
\r
//! Writes the provided image to a file.\r
- virtual bool writeImageToFile(IImage* image, io::IWriteFile * file, u32 param = 0) _IRR_OVERRIDE_;\r
+ bool writeImageToFile(IImage* image, io::IWriteFile * file, u32 param = 0) override;\r
\r
//! Sets the name of a material renderer.\r
- virtual void setMaterialRendererName(s32 idx, const char* name) _IRR_OVERRIDE_;\r
+ void setMaterialRendererName(s32 idx, const char* name) override;\r
\r
//! Swap the material renderers used for certain id's\r
- virtual void swapMaterialRenderers(u32 idx1, u32 idx2, bool swapNames) _IRR_OVERRIDE_;\r
-\r
- //! Creates material attributes list from a material, usable for serialization and more.\r
- virtual io::IAttributes* createAttributesFromMaterial(const video::SMaterial& material,\r
- io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;\r
-\r
- //! Fills an SMaterial structure from attributes.\r
- virtual void fillMaterialStructureFromAttributes(video::SMaterial& outMaterial, io::IAttributes* attributes) _IRR_OVERRIDE_;\r
+ void swapMaterialRenderers(u32 idx1, u32 idx2, bool swapNames) override;\r
\r
//! looks if the image is already loaded\r
- virtual video::ITexture* findTexture(const io::path& filename) _IRR_OVERRIDE_;\r
+ video::ITexture* findTexture(const io::path& filename) override;\r
\r
//! Set/unset a clipping plane.\r
//! There are at least 6 clipping planes available for the user to set at will.\r
//! \param index: The plane index. Must be between 0 and MaxUserClipPlanes.\r
//! \param plane: The plane itself.\r
//! \param enable: If true, enable the clipping plane else disable it.\r
- virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false) _IRR_OVERRIDE_;\r
+ bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false) override;\r
\r
//! Enable/disable a clipping plane.\r
//! There are at least 6 clipping planes available for the user to set at will.\r
//! \param index: The plane index. Must be between 0 and MaxUserClipPlanes.\r
//! \param enable: If true, enable the clipping plane else disable it.\r
- virtual void enableClipPlane(u32 index, bool enable) _IRR_OVERRIDE_;\r
+ void enableClipPlane(u32 index, bool enable) override;\r
\r
//! Returns the graphics card vendor name.\r
- virtual core::stringc getVendorInfo() _IRR_OVERRIDE_ {return "Not available on this driver.";}\r
+ core::stringc getVendorInfo() override {return "Not available on this driver.";}\r
\r
//! Set the minimum number of vertices for which a hw buffer will be created\r
/** \param count Number of vertices to set as minimum. */\r
- virtual void setMinHardwareBufferVertexCount(u32 count) _IRR_OVERRIDE_;\r
+ void setMinHardwareBufferVertexCount(u32 count) override;\r
\r
//! Get the global Material, which might override local materials.\r
/** Depending on the enable flags, values from this Material\r
are used to override those of local materials of some\r
meshbuffer being rendered. */\r
- virtual SOverrideMaterial& getOverrideMaterial() _IRR_OVERRIDE_;\r
+ SOverrideMaterial& getOverrideMaterial() override;\r
\r
//! Get the 2d override material for altering its values\r
- virtual SMaterial& getMaterial2D() _IRR_OVERRIDE_;\r
+ SMaterial& getMaterial2D() override;\r
\r
//! Enable the 2d override material\r
- virtual void enableMaterial2D(bool enable=true) _IRR_OVERRIDE_;\r
+ void enableMaterial2D(bool enable=true) override;\r
\r
//! Only used by the engine internally.\r
- virtual void setAllowZWriteOnTransparent(bool flag) _IRR_OVERRIDE_\r
+ void setAllowZWriteOnTransparent(bool flag) override\r
{ AllowZWriteOnTransparent=flag; }\r
\r
//! Returns the maximum texture size supported.\r
- virtual core::dimension2du getMaxTextureSize() const _IRR_OVERRIDE_;\r
+ core::dimension2du getMaxTextureSize() const override;\r
\r
//! Used by some SceneNodes to check if a material should be rendered in the transparent render pass\r
- virtual bool needsTransparentRenderPass(const irr::video::SMaterial& material) const _IRR_OVERRIDE_;\r
+ bool needsTransparentRenderPass(const irr::video::SMaterial& material) const override;\r
\r
//! Color conversion convenience function\r
/** Convert an image (as array of pixels) from source to destination\r
\param dF Color format of destination\r
*/\r
virtual void convertColor(const void* sP, ECOLOR_FORMAT sF, s32 sN,\r
- void* dP, ECOLOR_FORMAT dF) const _IRR_OVERRIDE_;\r
+ void* dP, ECOLOR_FORMAT dF) const override;\r
\r
//! deprecated method\r
virtual ITexture* createRenderTargetTexture(const core::dimension2d<u32>& size,\r
const c8* name=0);\r
\r
- virtual bool checkDriverReset() _IRR_OVERRIDE_ {return false;}\r
+ bool checkDriverReset() override {return false;}\r
protected:\r
\r
//! deletes all textures\r
// prints renderer version\r
void printVersion();\r
\r
- //! normal map lookup 32 bit version\r
- inline f32 nml32(int x, int y, int pitch, int height, s32 *p) const\r
- {\r
- if (x < 0)\r
- x = pitch-1;\r
- if (x >= pitch)\r
- x = 0;\r
- if (y < 0)\r
- y = height-1;\r
- if (y >= height)\r
- y = 0;\r
- return (f32)(((p[(y * pitch) + x])>>16) & 0xff);\r
- }\r
-\r
- //! normal map lookup 16 bit version\r
- inline f32 nml16(int x, int y, int pitch, int height, s16 *p) const\r
- {\r
- if (x < 0)\r
- x = pitch-1;\r
- if (x >= pitch)\r
- x = 0;\r
- if (y < 0)\r
- y = height-1;\r
- if (y >= height)\r
- y = 0;\r
-\r
- return (f32) getAverage ( p[(y * pitch) + x] );\r
- }\r
-\r
inline bool getWriteZBuffer(const SMaterial& material) const\r
{\r
switch ( material.ZWriteEnable )\r
{\r
SDummyTexture(const io::path& name, E_TEXTURE_TYPE type) : ITexture(name, type) {};\r
\r
- virtual void* lock(E_TEXTURE_LOCK_MODE mode = ETLM_READ_WRITE, u32 mipmapLevel=0, u32 layer = 0, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) _IRR_OVERRIDE_ { return 0; }\r
- virtual void unlock()_IRR_OVERRIDE_ {}\r
- virtual void regenerateMipMapLevels(void* data = 0, u32 layer = 0) _IRR_OVERRIDE_ {}\r
+ void setSize(const core::dimension2d<u32>& size) { Size = OriginalSize = size; }\r
+\r
+ void* lock(E_TEXTURE_LOCK_MODE mode = ETLM_READ_WRITE, u32 mipmapLevel=0, u32 layer = 0, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) override { return 0; }\r
+ void unlock()override {}\r
+ void regenerateMipMapLevels(void* data = 0, u32 layer = 0) override {}\r
};\r
core::array<SSurface> Textures;\r
\r
\r
core::array<video::IImageLoader*> SurfaceLoader;\r
core::array<video::IImageWriter*> SurfaceWriter;\r
- core::array<SLight> Lights;\r
core::array<SMaterialRenderer> MaterialRenderers;\r
\r
- //core::array<SHWBufferLink*> HWBufferLinks;\r
- core::map< const scene::IMeshBuffer* , SHWBufferLink* > HWBufferMap;\r
+ std::list<SHWBufferLink*> HWBufferList;\r
\r
io::IFileSystem* FileSystem;\r
\r