\r
#include "IVideoDriver.h"\r
#include "IFileSystem.h"\r
-#include "IImagePresenter.h"\r
#include "IGPUProgrammingServices.h"\r
#include "irrArray.h"\r
#include "irrString.h"\r
bool writeImageToFile(IImage* image, io::IWriteFile * file, u32 param = 0) override;\r
\r
//! Sets the name of a material renderer.\r
- void setMaterialRendererName(s32 idx, const char* name) override;\r
+ void setMaterialRendererName(u32 idx, const char* name) override;\r
\r
//! Swap the material renderers used for certain id's\r
void swapMaterialRenderers(u32 idx1, u32 idx2, bool swapNames) override;\r