\r
\r
//! Sets the name of a material renderer.\r
-void CNullDriver::setMaterialRendererName(s32 idx, const char* name)\r
+void CNullDriver::setMaterialRendererName(u32 idx, const char* name)\r
{\r
- if (idx < s32(sizeof(sBuiltInMaterialTypeNames) / sizeof(char*))-1 ||\r
- idx >= (s32)MaterialRenderers.size())\r
+ if (idx < (sizeof(sBuiltInMaterialTypeNames) / sizeof(char*))-1 ||\r
+ idx >= MaterialRenderers.size())\r
return;\r
\r
MaterialRenderers[idx].Name = name;\r