//! Returns the current mesh\r
IMesh* getMesh(void) override { return Mesh; }\r
\r
+ //! Creates shadow volume scene node as child of this node\r
+ //! and returns a pointer to it.\r
+ virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh,\r
+ s32 id, bool zfailmethod=true, f32 infinity=10000.0f) override;\r
+\r
//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.\r
/* In this way it is possible to change the materials a mesh causing all mesh scene nodes\r
referencing this mesh to change too. */\r
video::SMaterial ReadOnlyMaterial;\r
\r
IMesh* Mesh;\r
+ IShadowVolumeSceneNode* Shadow;\r
\r
s32 PassCount;\r
bool ReadOnlyMaterials;\r