]> git.lizzy.rs Git - irrlicht.git/blobdiff - source/Irrlicht/CMeshSceneNode.cpp
Merge pull request #154 from lhofhansl/skinned
[irrlicht.git] / source / Irrlicht / CMeshSceneNode.cpp
index 0f5abd6b1405fc6f5bd02dafba84f72e26c21fe4..1331ddae7f1873ed70c361754fe2271ecca7c318 100644 (file)
@@ -170,8 +170,8 @@ void CMeshSceneNode::render()
                if (DebugDataVisible & scene::EDS_NORMALS)\r
                {\r
                        // draw normals\r
-                       const f32 debugNormalLength = SceneManager->getParameters()->getAttributeAsFloat(DEBUG_NORMAL_LENGTH);\r
-                       const video::SColor debugNormalColor = SceneManager->getParameters()->getAttributeAsColor(DEBUG_NORMAL_COLOR);\r
+                       const f32 debugNormalLength = 1.f;\r
+                       const video::SColor debugNormalColor = video::SColor(255, 34, 221, 221);\r
                        const u32 count = Mesh->getMeshBufferCount();\r
 \r
                        for (u32 i=0; i != count; ++i)\r
@@ -276,75 +276,6 @@ void CMeshSceneNode::copyMaterials()
 }\r
 \r
 \r
-//! Writes attributes of the scene node.\r
-void CMeshSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const\r
-{\r
-       IMeshSceneNode::serializeAttributes(out, options);\r
-\r
-       if (options && (options->Flags&io::EARWF_USE_RELATIVE_PATHS) && options->Filename)\r
-       {\r
-               const io::path path = SceneManager->getFileSystem()->getRelativeFilename(\r
-                               SceneManager->getFileSystem()->getAbsolutePath(SceneManager->getMeshCache()->getMeshName(Mesh).getPath()),\r
-                               options->Filename);\r
-               out->addString("Mesh", path.c_str());\r
-       }\r
-       else\r
-               out->addString("Mesh", SceneManager->getMeshCache()->getMeshName(Mesh).getPath().c_str());\r
-       out->addBool("ReadOnlyMaterials", ReadOnlyMaterials);\r
-}\r
-\r
-\r
-//! Reads attributes of the scene node.\r
-void CMeshSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)\r
-{\r
-       io::path oldMeshStr = SceneManager->getMeshCache()->getMeshName(Mesh);\r
-       io::path newMeshStr = in->getAttributeAsString("Mesh");\r
-       ReadOnlyMaterials = in->getAttributeAsBool("ReadOnlyMaterials");\r
-\r
-       if (newMeshStr != "" && oldMeshStr != newMeshStr)\r
-       {\r
-               IMesh* newMesh = 0;\r
-               IAnimatedMesh* newAnimatedMesh = SceneManager->getMesh(newMeshStr.c_str());\r
-\r
-               if (newAnimatedMesh)\r
-                       newMesh = newAnimatedMesh->getMesh(0);\r
-\r
-               if (newMesh)\r
-                       setMesh(newMesh);\r
-       }\r
-\r
-       // optional attribute to assign the hint to the whole mesh\r
-       if (in->existsAttribute("HardwareMappingHint") &&\r
-               in->existsAttribute("HardwareMappingBufferType"))\r
-       {\r
-               scene::E_HARDWARE_MAPPING mapping = scene::EHM_NEVER;\r
-               scene::E_BUFFER_TYPE bufferType = scene::EBT_NONE;\r
-\r
-               core::stringc smapping = in->getAttributeAsString("HardwareMappingHint");\r
-               if (smapping.equals_ignore_case("static"))\r
-                       mapping = scene::EHM_STATIC;\r
-               else if (smapping.equals_ignore_case("dynamic"))\r
-                       mapping = scene::EHM_DYNAMIC;\r
-               else if (smapping.equals_ignore_case("stream"))\r
-                       mapping = scene::EHM_STREAM;\r
-\r
-               core::stringc sbufferType = in->getAttributeAsString("HardwareMappingBufferType");\r
-               if (sbufferType.equals_ignore_case("vertex"))\r
-                       bufferType = scene::EBT_VERTEX;\r
-               else if (sbufferType.equals_ignore_case("index"))\r
-                       bufferType = scene::EBT_INDEX;\r
-               else if (sbufferType.equals_ignore_case("vertexindex"))\r
-                       bufferType = scene::EBT_VERTEX_AND_INDEX;\r
-\r
-               IMesh* mesh = getMesh();\r
-               if (mesh)\r
-                       mesh->setHardwareMappingHint(mapping, bufferType);\r
-       }\r
-\r
-       IMeshSceneNode::deserializeAttributes(in, options);\r
-}\r
-\r
-\r
 //! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.\r
 /* In this way it is possible to change the materials a mesh causing all mesh scene nodes\r
 referencing this mesh to change too. */\r