if(CMAKE_SYSTEM_NAME STREQUAL "SunOS")
set(SOLARIS TRUE)
endif()
-if(APPLE AND NOT IOS)
- set(OSX TRUE)
-endif()
# Device
if(WIN32)
add_definitions(-D_IRR_WINDOWS_ -D_IRR_WINDOWS_API_)
set(DEVICE "WINDOWS")
-elseif(IOS)
- add_definitions(-D_IRR_IOS_PLATFORM_ -D_IRR_COMPILE_WITH_IOS_BUILTIN_MAIN_)
- if(USE_SDL2)
- message(WARNING "SDL2 backend is not supported on iOS")
- set(USE_SDL2 FALSE)
- endif()
- set(DEVICE "IOS")
-elseif(OSX)
+elseif(APPLE)
add_definitions(-D_IRR_OSX_PLATFORM_)
set(DEVICE "OSX")
elseif(ANDROID)
# OpenGL
-if(IOS OR ANDROID OR EMSCRIPTEN)
+if(ANDROID OR EMSCRIPTEN)
set(ENABLE_OPENGL FALSE)
else()
option(ENABLE_OPENGL "Enable OpenGL" TRUE)
endif()
-if(EMSCRIPTEN OR OSX)
+if(EMSCRIPTEN OR APPLE)
set(ENABLE_GLES1 FALSE)
else()
- if(ANDROID OR IOS)
+ if(ANDROID)
set(DEFAULT_GLES1 TRUE)
endif()
option(ENABLE_GLES1 "Enable OpenGL ES" ${DEFAULT_GLES1})
endif()
-if(OSX)
+if(APPLE)
set(ENABLE_GLES2 FALSE)
set(ENABLE_WEBGL1 FALSE)
else()
- if(ANDROID OR IOS OR EMSCRIPTEN)
+ if(ANDROID OR EMSCRIPTEN)
set(DEFAULT_GLES2 TRUE)
endif()
if(EMSCRIPTEN)
add_definitions(-D_IRR_COMPILE_WITH_OGLES1_)
if(DEVICE MATCHES "^(WINDOWS|X11|ANDROID)$")
add_definitions(-D_IRR_COMPILE_WITH_EGL_MANAGER_ -D_IRR_OGLES1_USE_EXTPOINTER_)
- elseif(DEVICE STREQUAL "IOS")
- add_definitions(-D_IRR_COMPILE_WITH_EAGL_MANAGER_)
endif()
endif()
add_definitions(-D_IRR_COMPILE_WITH_OGLES2_)
if(DEVICE MATCHES "^(WINDOWS|X11|ANDROID)$" OR EMSCRIPTEN)
add_definitions(-D_IRR_COMPILE_WITH_EGL_MANAGER_ -D_IRR_OGLES2_USE_EXTPOINTER_)
- elseif(DEVICE STREQUAL "IOS")
- add_definitions(-D_IRR_COMPILE_WITH_EAGL_MANAGER_)
endif()
endif()