return;\r
\r
MaxHeight = 0;\r
- s32 t;\r
\r
core::array< core::rect<s32> >& p = SpriteBank->getPositions();\r
\r
for (u32 i=0; i<p.size(); ++i)\r
{\r
- t = p[i].getHeight();\r
+ const s32 t = p[i].getHeight();\r
if (t>MaxHeight)\r
MaxHeight = t;\r
}\r
-\r
}\r
\r
void CGUIFont::pushTextureCreationFlags(bool(&flags)[3])\r