u32 numTexture = texs.size();\r
for (u32 i = 0; i < numTexture; i++)\r
{\r
- file->write(texs[i].TextureName.c_str(), texs[i].TextureName.size() + 1);\r
+ file->write(texs[i].TextureName.c_str(), (size_t)texs[i].TextureName.size() + 1);\r
file->write(&texs[i].Flags, 7*4);\r
}\r
\r