-- start positions
-function elidragon.skyblock.load_legacy_start_positions()
- local file = io.open(minetest.get_worldpath() .. "/skyblock.start_positions", "r")
- if file then
- local start_positions = {}
- while true do
- local x = file:read("*n")
- if x == nil then
- break
- end
- local y = file:read("*n")
- local z = file:read("*n")
- table.insert(start_positions, {x = x, y = y, z = z})
- end
- file:close()
- return start_positions
- end
-end
-
function elidragon.skyblock.load_start_positions()
local file = io.open(minetest.get_worldpath() .. "/start_positions", "r")
if file then
elidragon.skyblock.start_positions = elidragon.skyblock.load_start_positions()
if not elidragon.skyblock.start_positions then
- elidragon.skyblock.start_positions = elidragon.skyblock.load_legacy_start_positions() or elidragon.skyblock.generate_start_positions()
+ elidragon.skyblock.start_positions = elidragon.skyblock.generate_start_positions()
elidragon.skyblock.save_start_positions(elidragon.skyblock.start_positions)
end
-function elidragon.skyblock.load_legacy_last_start_id()
- local file = io.open(minetest.get_worldpath() .. "/skyblock.last_start_id", "r")
- if file then
- local last_start_id = tonumber(file:read())
- file:close()
- return last_start_id
- end
-end
-
-elidragon.savedata.last_start_id = elidragon.savedata.last_start_id or elidragon.skyblock.load_legacy_last_start_id() or 0
+elidragon.savedata.last_start_id = elidragon.savedata.last_start_id or 0
-- spawns
-function elidragon.skyblock.get_spawn(name)
- return elidragon.savedata.spawns[name]
+function elidragon.skyblock.get_spawn(player)
+ return minetest.string_to_pos(player:get_meta():get_string("elidragon:spawn"))
end
-function elidragon.skyblock.set_spawn(name, pos)
- elidragon.savedata.spawns[name] = pos
+function elidragon.skyblock.set_spawn(player, pos)
+ player:get_meta():set_string("elidragon:spawn", minetest.pos_to_string(pos))
end
function elidragon.skyblock.spawn_player(player)
if not player then return end
- local name = player:get_player_name()
- local spawn = elidragon.skyblock.get_spawn(name) or elidragon.skyblock.new_spawn(name)
+ local spawn = elidragon.skyblock.get_spawn(player) or elidragon.skyblock.new_spawn(player)
player:set_pos({x = spawn.x + 2, y = spawn.y + 2, z = spawn.z + 2})
end
-function elidragon.skyblock.new_spawn(name)
+function elidragon.skyblock.new_spawn(player)
+ local name = player:get_player_name()
local spawn
repeat
elidragon.savedata.last_start_id = elidragon.savedata.last_start_id + 1
spawn = elidragon.skyblock.start_positions[elidragon.savedata.last_start_id]
until not minetest.is_protected(spawn, name)
- elidragon.skyblock.set_spawn(name, spawn)
+ elidragon.skyblock.set_spawn(player, spawn)
local file = io.open(minetest.get_modpath("elidragon") .. "/schems/island.we", "r")
local schem = file:read()
file:close()
return spawn
end
-function elidragon.skyblock.load_legacy_spawns()
- local file = io.open(minetest.get_worldpath() .. "/skyblock.spawn", "r")
- if file then
- local spawns = {}
- while true do
- local x = file:read("*n")
- if x == nil then
- break
- end
- local y = file:read("*n")
- local z = file:read("*n")
- local name = file:read("*l")
- spawns[name:sub(2)] = {x = x, y = y, z = z}
- end
- file:close()
- return spawns
- end
-end
-
-elidragon.savedata.spawns = elidragon.savedata.spawns or elidragon.skyblock.load_legacy_spawns() or {}
-
-- node
minetest.register_node("elidragon:skyblock", {
}
})
--- commands
-
-minetest.register_chatcommand("set_skyblock_spawn", {
- param = "<player> <x> <y> <z>",
- desc = "Change the skyblocks spawn of a player",
- privs = {server = true},
- func = function(admin, param)
- local name = param:split(" ")[1]
- local x = tonumber(param:split(" ")[2])
- local y = tonumber(param:split(" ")[3])
- local z = tonumber(param:split(" ")[4])
- if name and x and y and z then
- elidragon.skyblock.set_spawn(name, {x = x, y = y, z = z})
- else
- minetest.chat_send_player(admin, "Invalid usage.")
- end
- end
-})
-
minetest.register_chatcommand("island", {
params = "",
description = "Teleport to your Island",
func = function(name, param)
- elidragon.skyblock.spawn_player(minetest.get_player_by_name(name))
+ local player = minetest.get_player_by_name(name)
+ if not player then return end
+ elidragon.skyblock.spawn_player(player)
end,
})