]> git.lizzy.rs Git - dragonblocks_alpha.git/blobdiff - shaders/sky/sun/vertex.glsl
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[dragonblocks_alpha.git] / shaders / sky / sun / vertex.glsl
index f6bf7cefc18a022e9c71fcfb19f3eeb157fb3deb..243d17fde5ce984d81a152c2c9d1d4be17bd0809 100755 (executable)
@@ -1,7 +1,7 @@
 layout(location = 0) in vec3 vertexPosition;
-layout(location = 1) in vec2 vertexTextureCoords;
+layout(location = 1) in vec2 vertexTextureCoordinates;
 
-out vec2 fragmentTextureCoords;
+out vec2 fragmentTextureCoordinates;
 
 uniform mat4 MVP;
 
@@ -9,5 +9,5 @@ void main()
 {
        gl_Position = MVP * vec4(vertexPosition, 1.0);
        gl_Position.z = gl_Position.w;
-       fragmentTextureCoords = vertexTextureCoords;
+       fragmentTextureCoordinates = vertexTextureCoordinates;
 }