]> git.lizzy.rs Git - dragonblocks_alpha.git/blobdiff - shaders/gui/font/vertex.glsl
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[dragonblocks_alpha.git] / shaders / gui / font / vertex.glsl
index 3072c1b84f6cdf9320ffb0ab257325a3b36387cb..50bcd6e5cca5e4c219c1a77cdf3374104933bb6a 100644 (file)
@@ -1,7 +1,7 @@
 layout(location = 0) in vec2 vertexPosition;
-layout(location = 1) in vec2 vertexTextureCoords;
+layout(location = 1) in vec2 vertexTextureCoordinates;
 
-out vec2 fragmentTextureCoords;
+out vec2 fragmentTextureCoordinates;
 
 uniform mat4 model;
 uniform mat4 projection;
@@ -9,5 +9,5 @@ uniform mat4 projection;
 void main()
 {
        gl_Position = projection * model * vec4(vertexPosition, 0.0, 1.0);
-       fragmentTextureCoords = vertexTextureCoords;
+       fragmentTextureCoordinates = vertexTextureCoordinates;
 }