-in vec2 fragmentTextureCoords;
+in vec2 fragmentTextureCoordinates;
out vec4 outColor;
void main()
{
- outColor = vec4(1.0, 1.0, 1.0, texture(texture0, fragmentTextureCoords).r) * color;
+ outColor = vec4(1.0, 1.0, 1.0, texture(texture0, fragmentTextureCoordinates).r) * color;
}