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[dragonblocks_alpha.git] / shaders / gui / font / fragment.glsl
index 02f9186b1227585079132e7f1a7b1e9f04735c79..883a012f077e6475d20abfad859fd96ec0b8c1f5 100755 (executable)
@@ -1,4 +1,4 @@
-in vec2 fragmentTextureCoords;
+in vec2 fragmentTextureCoordinates;
 
 out vec4 outColor;
 
@@ -7,5 +7,5 @@ uniform vec4 color;
 
 void main()
 {
-       outColor = vec4(1.0, 1.0, 1.0, texture(texture0, fragmentTextureCoords).r) * color;
+       outColor = vec4(1.0, 1.0, 1.0, texture(texture0, fragmentTextureCoordinates).r) * color;
 }