]> git.lizzy.rs Git - dragonblocks_alpha.git/blobdiff - shaders/gui/background/vertex.glsl
Fix blending issues by sorting transparent objects
[dragonblocks_alpha.git] / shaders / gui / background / vertex.glsl
index a614727e698ff201e2751b15acc9094ff4e0c228..58155116c6316538a8fee4d239e1045c3719120d 100755 (executable)
@@ -5,5 +5,5 @@ uniform mat4 projection;
 
 void main()
 {
-    gl_Position = projection * model * vec4(vertexPosition, 0.0, 1.0);
+       gl_Position = projection * model * vec4(vertexPosition, 0.0, 1.0);
 }