_, err := w.Write([]byte{x})
chk(err)
}
-
+
func write16(w io.Writer, x uint16) {
buf := make([]byte, 2)
be.PutUint16(buf, x)
_, err := w.Write(buf)
chk(err)
}
-
+
func write32(w io.Writer, x uint32) {
buf := make([]byte, 4)
be.PutUint32(buf, x)
_, err := w.Write(buf)
chk(err)
}
-
+
func write64(w io.Writer, x uint64) {
buf := make([]byte, 8)
be.PutUint64(buf, x)
_, err := w.Write(buf)
chk(err)
}
-
+
byte write8(w, uint8(x))
uint8 write8(w, uint8(x))
uint16 write16(w, uint16(x))
uint32 write32(w, uint32(x))
uint64 write64(w, uint64(x))
-
+
int8 write8(w, uint8(x))
int16 write16(w, uint16(x))
int32 write32(w, uint32(x))
int64 write64(w, uint64(x))
-
+
bool if x { write8(w, 1) } else { write8(w, 0) }
-
+
float32 write32(w, math.Float32bits(x))
float64 write64(w, math.Float64bits(x))
-
+
AOMsg writeAOMsg(w, x)
-
+
image/color.NRGBA w.Write([]byte{x.A, x.R, x.G, x.B})
-
+
map[uint16]*NodeMeta {
- w := zlib.NewWriter(w)
-
if x == nil {
write8(w, 0)
} else {
i2pos := func(i int) [3]int16 {
return Blkpos2Pos([3]int16{}, keys[i])
}
-
+
p, q := i2pos(i), i2pos(j)
-
+
for i := range p {
switch {
case p[i] < q[i]:
return false
}
}
-
+
return false
})
for _, key := range keys {
chk(serialize(w, x[key]))
}
}
-
- chk(w.Close())
}
-
+
map[[3]int16]*NodeMeta {
w := zlib.NewWriter(w)
-
+
if x == nil {
write8(w, 0)
} else {
}
sort.Slice(keys, func(i, j int) bool {
p, q := keys[i], keys[j]
-
+
for i := range p {
switch {
case p[i] < q[i]:
return false
}
}
-
+
return false
})
for _, key := range keys {
chk(serialize(w, x[key]))
}
}
-
+
chk(w.Close())
}
-
+
PointedThing chk(writePointedThing(w, x))
-
+
[]AOMsg { // For AOInitData.Msgs.
if len(x) > math.MaxUint8 {
chk(ErrTooLong)
chk(err)
}
}
-
+
[]NodeDef { // For ToCltNodeDefs.Defs.
if len(x) > math.MaxUint16 {
chk(ErrTooLong)
write16(w, uint16(len(x)))
var b bytes.Buffer
for i := range x {
- x[i].serialize(&b)
+ x[i].Serialize(&b)
}
if b.Len() > math.MaxUint32 {
chk(ErrTooLong)