* `OS`: variable which gives the OS micro is currently running on (this is the same
as Go's GOOS variable, so `darwin`, `windows`, `linux`, `freebsd`...)
+* `configDir`: contains the path to the micro configuration files
+
* `tabs`: a list of all the tabs currently in use
* `curTab`: the index of the current tabs in the tabs list
* `messenger`: lets you send messages to the user or create prompts
+* `NewBuffer(text, path string) *Buffer`: creates a new buffer from a given reader with a given path
+
+* `GetLeadingWhitespace() bool`: returns the leading whitespace of the given string
+
+* `IsWordChar(str string) bool`: returns whether or not the string is a 'word character'
+
+* `RuneStr(r rune) string`: returns a string containing the given rune
+
+* `Loc(x, y int) Loc`: returns a new `Loc` struct
+
+* `JoinPaths(dir... string) string` combines multiple directories to a full path
+
+* `DirectoryName(path string)` returns all but the last element of path ,typically the path's directory
+
* `GetOption(name string)`: returns the value of the requested option
* `AddOption(name string, value interface{})`: sets the given option with the given
* `SetOption(option, value string)`: sets the given option to the value. This will
set the option globally, unless it is a local only option.
-* `SetLocalOption(option, value string, buffer *Buffer)`: sets the given option to
+* `SetLocalOption(option, value string, view *View)`: sets the given option to
the value locally in the given buffer
* `BindKey(key, action string)`: binds `key` to `action`
`waitToClose` bool only applies if `interactive` is true and means that it should wait before
returning to the editor.
-* `JobStart(cmd string, onStdout, onStderr, onExit string, userargs ...string)`:
- Starts running the given shell command in the background. `onStdout` `onStderr` and `onExit`
+* `ToCharPos(loc Loc, buf *Buffer) int`: returns the character position of a given x, y location
+
+* `Reload`: (Re)load everything
+
+* `ByteOffset(loc Loc, buf *Buffer) int`: exactly like `ToCharPos` except it it counts bytes instead of runes
+
+* `JobSpawn(cmdName string, cmdArgs []string, onStdout, onStderr, onExit string, userargs ...string)`:
+ Starts running the given process in the background. `onStdout` `onStderr` and `onExit`
are callbacks to lua functions which will be called when the given actions happen
to the background process.
`userargs` are the arguments which will get passed to the callback functions
+* `JobStart(cmd string, onStdout, onStderr, onExit string, userargs ...string)`:
+ Starts running the given shell command in the background. Note that the command execute
+ is first parsed by a shell when using this command. It is executed with `sh -c`.
+
* `JobSend(cmd *exec.Cmd, data string)`: send a string into the stdin of the job process
* `JobStop(cmd *exec.Cmd)`: kill a job
# Adding help files, syntax files, or colorschemes in your plugin
You can use the `AddRuntimeFile(name, type, path string)` function to add various kinds of
-files to your plugin. For example, if you'd like to add a help topic and to your plugin
-called `test`, you would create the `test.md` file for example, and runt the function:
+files to your plugin. For example, if you'd like to add a help topic to your plugin
+called `test`, you would create a `test.md` file, and call the function:
```lua
AddRuntimeFile("test", "help", "test.md")
```
+Use `AddRuntimeFilesFromDirectory(name, type, dir, pattern)` to add a number of files
+to the runtime.
+To read the content of a runtime file use `ReadRuntimeFile(fileType, name string)`
+or `ListRuntimeFiles(fileType string)` for all runtime files.
+
# Autocomplete command arguments
See this example to learn how to use `MakeCompletion` and `MakeCommand`
# Default plugins
-For examples of plugins, see the default plugins `linter`, `go`, and `autoclose`.
-They are stored in Micro's GitHub repository [here](https://github.com/zyedidia/micro/tree/master/runtime/plugins).
+For examples of plugins, see the default `autoclose` and `linter` plugins
+(stored in the normal micro core repo under `runtime/plugins`) as well as
+any plugins that are stored in the official channel [here](https://github.com/micro-editor/plugin-channel).
+
+# Plugin Manager
+
+Micro also has a built in plugin manager which you can invoke with the `> plugin ...` command.
+
+For the valid commands you can use, see the `command` help topic.
+
+The manager fetches plugins from the channels (which is simply a list of plugin metadata)
+which it knows about. By default, micro only knows about the official channel which is located
+at github.com/micro-editor/plugin-channel but you can add your own third-party channels using
+the `pluginchannels` option and you can directly link third-party plugins to allow installation
+through the plugin manager with the `pluginrepos` option.
+
+If you'd like to publish a plugin you've made as an official plugin, you should upload your
+plugin online (to Github preferably) and add a `repo.json` file. This file will contain the
+metadata for your plugin. Here is an example:
+
+```json
+[{
+ "Name": "pluginname",
+ "Description": "Here is a nice concise description of my plugin",
+ "Tags": ["python", "linting"],
+ "Versions": [
+ {
+ "Version": "1.0.0",
+ "Url": "https://github.com/user/plugin/archive/v1.0.0.zip",
+ "Require": {
+ "micro": ">=1.0.3"
+ }
+ }
+ ]
+}]
+```
+
+Then open a pull request at github.com/micro-editor/plugin-channel adding a link to the
+raw `repo.json` that is in your plugin repository.
+To make updating the plugin work, the first line of your plugins lua code should contain the version of the plugin. (Like this: `VERSION = "1.0.0"`)
+Please make sure to use [semver](http://semver.org/) for versioning.