# Plugins
-Micro supports creating plugins with a simple Lua system. Every plugin has a
-main script which is run at startup which should be placed in
-`~/.config/micro/plugins/pluginName/pluginName.lua`.
+Micro supports creating plugins with a simple Lua system. Plugins are
+folders containing Lua files and possibly other source files placed
+in `~/.config/micro/plug`. The plugin directory (within `plug`) should
+contain at least one Lua file and an `info.json` file. The info file
+provides additional information such as the name of the plugin, the
+plugin's website, dependencies, etc... Here is an example info file
+from the go plugin, which has the following file structure:
-There are a number of callback functions which you can create in your plugin to
-run code at times other than startup. The naming scheme is `onAction(view)`. For
-example a function which is run every time the user saves the buffer would be:
-
-```lua
-function onSave(view)
- ...
- return false
-end
```
-
-The `view` variable is a reference to the view the action is being executed on.
-This is almost always the current view, which you can get with `CurView()` as
-well.
-
-All available actions are listed in the keybindings section of the help.
-
-For callbacks to mouse actions, you are also given the event info:
-
-```lua
-function onMousePress(view, event)
- local x, y = event:Position()
-
- return false
-end
+~/.config/micro/plug/go-plugin/
+ go.lua
+ info.json
+ help/
+ go-plugin.md
```
-These functions should also return a boolean specifying whether the view should
-be relocated to the cursor or not after the action is complete.
-
-Note that these callbacks occur after the action has been completed. If you want
-a callback before the action is executed, use `preAction()`. In this case the
-boolean returned specifies whether or not the action should be executed after
-the lua code completes.
-
-Another useful callback to know about which is not an action is
-`onViewOpen(view)` which is called whenever a new view is opened and the new
-view is passed in. This is useful for setting local options based on the
-filetype, for example turning off `tabstospaces` only for Go files when they are
-opened.
-
----
-
-There are a number of functions and variables that are available to you in order
-to access the inner workings of micro. Here is a list (the type signatures for
-functions are given using Go's type system):
-
-* `OS`: variable which gives the OS micro is currently running on (this is the
- same as Go's GOOS variable, so `darwin`, `windows`, `linux`, `freebsd`...)
+The `go.lua` file contains the main code for the plugin, though the
+code may be distributed across multiple Lua files. The `info.json`
+file contains information about the plugin such as the website,
+description, version, and any requirements. Plugins may also
+have additional files which can be added to micro's runtime files,
+of which there are 5 types:
-* `configDir`: contains the path to the micro configuration files
+* Colorschemes
+* Syntax files
+* Help files
+* Plugin files
+* Syntax header files
-* `tabs`: a list of all the tabs currently in use
+In most cases, a plugin will want to add help files, but in certain
+cases a plugin may also want to add colorschemes or syntax files. It
+is unlikely for a plugin to need to add plugin files at runtime or
+syntax header files. No directory structure is enforced but keeping
+runtime files in their own directories is good practice.
-* `curTab`: the index of the current tabs in the tabs list
+# Info file
-* `messenger`: lets you send messages to the user or create prompts
+The `info.json` for the Go plugin is the following:
-* `NewBuffer(text, path string) *Buffer`: creates a new buffer from a given
- reader with a given path
-
-* `GetLeadingWhitespace() bool`: returns the leading whitespace of the given
- string
-
-* `IsWordChar(str string) bool`: returns whether or not the string is a 'word
- character'
+```
+{
+ "name": "go",
+ "description": "Go formatting and tool support",
+ "website": "https://github.com/micro-editor/go-plugin",
+ "install": "https://github.com/micro-editor/go-plugin",
+ "version": "1.0.0",
+ "require": [
+ "micro >= 2.0.0"
+ ]
+}
+```
-* `RuneStr(r rune) string`: returns a string containing the given rune
+All fields are simply interpreted as strings, so the version does not
+need to be a semantic version, and the dependencies are also only
+meant to be parsed by humans. The name should be an identifier, and
+the website should point to a valid website. The install field should
+provide info about installing the plugin, or point to a website that
+provides information.
-* `Loc(x, y int) Loc`: returns a new `Loc` struct
+Note that the name of the plugin is defined by the name field in
+the `info.json` and not by the installation path. Some functions micro
+exposes to plugins require passing the name of the plugin.
-* `WorkingDirectory() string`: returns a rooted path name to the current working
- directory
+## Lua callbacks
-* `JoinPaths(dir... string) string`: combines multiple directories to a full
- path
+Plugins use Lua but also have access to many functions both from micro
+and from the Go standard library. Many callbacks are also defined which
+are called when certain events happen. Here is the list of callbacks
+which micro defines:
-* `DirectoryName(path string)`: returns all but the last element of path,
- typically the path's directory
+* `init()`: this function should be used for your plugin initialization.
-* `GetOption(name string)`: returns the value of the requested option
+* `onBufferOpen(buf)`: runs when a buffer is opened. The input contains
+ the buffer object.
-* `AddOption(name string, value interface{})`: sets the given option with the
- given value (`interface{}` means any type in Go)
+* `onBufPaneOpen(bufpane)`: runs when a bufpane is opened. The input
+ contains the bufpane object.
-* `SetOption(option, value string)`: sets the given option to the value. This
- will set the option globally, unless it is a local only option.
+* `onAction(bufpane)`: runs when `Action` is triggered by the user, where
+ `Action` is a bindable action (see `> help keybindings`). A bufpane
+ is passed as input and the function should return a boolean defining
+ whether the view should be relocated after this action is performed.
-* `SetLocalOption(option, value string, view *View)`: sets the given option to
- the value locally in the given buffer
+* `preAction(bufpane)`: runs immediately before `Action` is triggered
+ by the user. Returns a boolean which defines whether the action should
+ be canceled.
-* `BindKey(key, action string)`: binds `key` to `action`
+For example a function which is run every time the user saves the buffer
+would be:
-* `MakeCommand(name, function string, completions ...Completion)`:
- creates a command with `name` which will call `function` when executed. Use 0
- for completions to get NoCompletion.
+```lua
+function onSave(bp)
+ ...
+ return false
+end
+```
-* `MakeCompletion(function string)`:
- creates a `Completion` to use with `MakeCommand`
+The `bp` variable is a reference to the bufpane the action is being executed within.
+This is almost always the current bufpane.
-* `CurView()`: returns the current view
+All available actions are listed in the keybindings section of the help.
-* `HandleCommand(cmd string)`: runs the given command
+For callbacks to mouse actions, you are also given the event info:
-* `HandleShellCommand(shellCmd string, interactive bool, waitToClose bool)`:
- runs the given shell command. The `interactive` bool specifies whether the
- command should run in the background. The `waitToClose` bool only applies if
- `interactive` is true and means that it should wait before returning to the
- editor.
+```lua
+function onMousePress(view, event)
+ local x, y = event:Position()
-* `ToCharPos(loc Loc, buf *Buffer) int`: returns the character position of a
- given x, y location
+ return false
+end
+```
-* `Reload`: (Re)load everything
+These functions should also return a boolean specifying whether the bufpane should
+be relocated to the cursor or not after the action is complete.
-* `ByteOffset(loc Loc, buf *Buffer) int`: exactly like `ToCharPos` except it it
- counts bytes instead of runes
+## Accessing micro functions
-* `JobSpawn(cmdName string, cmdArgs []string, onStdout, onStderr, onExit string, userargs ...string)`:
- Starts running the given process in the background. `onStdout` `onStderr` and
- `onExit` are callbacks to lua functions which will be called when the given
- actions happen to the background process. `userargs` are the arguments which
- will get passed to the callback functions
+Some of micro's internal information is exposed in the form of packages which
+can be imported by Lua plugins. A package can be imported in Lua and a value
+within it can be accessed using the following syntax:
-* `JobStart(cmd string, onStdout, onStderr, onExit string, userargs ...string)`:
- Starts running the given shell command in the background. Note that the
- command execute is first parsed by a shell when using this command. It is
- executed with `sh -c`.
+```lua
+local micro = import("micro")
+micro.Log("Hello")
+```
-* `JobSend(cmd *exec.Cmd, data string)`: send a string into the stdin of the job
- process
+The packages and functions are listed below (in Go type signatures):
+
+* `micro`
+ - `TermMessage(msg interface{}...)`
+ - `TermError()`
+ - `InfoBar()`
+ - `Log(msg interface{}...)`
+ - `SetStatusInfoFn(fn string)`
+* `micro/config`
+ - `MakeCommand`
+ - `FileComplete`
+ - `HelpComplete`
+ - `OptionComplete`
+ - `OptionValueComplete`
+ - `NoComplete`
+ - `TryBindKey`
+ - `Reload`
+ - `AddRuntimeFilesFromDirectory`
+ - `AddRuntimeFileFromMemory`
+ - `AddRuntimeFile`
+ - `ListRuntimeFiles`
+ - `ReadRuntimeFile`
+ - `RTColorscheme`
+ - `RTSyntax`
+ - `RTHelp`
+ - `RTPlugin`
+ - `RegisterCommonOption`
+ - `RegisterGlobalOption`
+* `micro/shell`
+ - `ExecCommand`
+ - `RunCommand`
+ - `RunBackgroundShell`
+ - `RunInteractiveShell`
+ - `JobStart`
+ - `JobSpawn`
+ - `JobStop`
+ - `JobStop`
+ - `RunTermEmulator`
+ - `TermEmuSupported`
+* `micro/buffer`
+ - `NewMessage`
+ - `NewMessageAtLine`
+ - `MTInfo`
+ - `MTWarning`
+ - `MTError`
+ - `Loc`
+ - `BTDefault`
+ - `BTLog`
+ - `BTRaw`
+ - `BTInfo`
+ - `NewBufferFromFile`
+ - `ByteOffset`
+ - `Log`
+ - `LogBuf`
+* `micro/util`
+ - `RuneAt`
+ - `GetLeadingWhitespace`
+ - `IsWordChar`
-* `JobStop(cmd *exec.Cmd)`: kill a job
This may seem like a small list of available functions but some of the objects
-returned by the functions have many methods. `CurView()` returns a view object
-which has all the actions which you can call. For example
-`CurView():Save(false)`. You can see the full list of possible actions in the
-keybindings help topic. The boolean on all the actions indicates whether or not
-the lua callbacks should be run. I would recommend generally sticking to false
-when making a plugin to avoid recursive problems, for example if you call
-`CurView():Save(true)` in `onSave()`. Just use `CurView():Save(false)` so that
-it won't call `onSave()` again.
-
-Using the view object, you can also access the buffer associated with that view
-by using `CurView().Buf`, which lets you access the `FileType`, `Path`,
-`Name`...
-
-The possible methods which you can call using the `messenger` variable are:
+returned by the functions have many methods. The Lua plugin may access any
+public methods of an object returned by any of the functions above. Unfortunately
+it is not possible to list all the available functions on this page. Please
+go to the internal documentation at https://godoc.org/github.com/zyedidia/micro
+to see the full list of available methods. Note that only methods of types that
+are available to plugins via the functions above can be called from a plugin.
+For an even more detailed reference see the source code on Github.
-* `messenger.Message(msg ...interface{})`
-* `messenger.Error(msg ...interface{})`
-* `messenger.YesNoPrompt(prompt string) (bool,bool)`
-* `messenger.Prompt(prompt, historyType string, completionType Completion) (string, bool)`
-* `messenger.AddLog(msg ...interface{})`
+For example, with a BufPane object called `bp`, you could call the `Save` function
+in Lua with `bp:Save()`.
-#### Note
-
-Go function signatures use `.` and lua uses `:` so
+Note that Lua uses the `:` syntax to call a function rather than Go's `.` syntax.
```go
-messenger.Message()
+micro.InfoBar().Message()
```
turns to
```lua
-messenger:Message()
-```
-
-If you want a standard prompt, just use
-
-```lua
-messenger:Prompt(prompt, "", 0)
-```
-
-Debug or logging your plugin can be done with below lua example code.
-
-```lua
-messenger:AddLog("Message goes here ",pluginVariableToPrintHere)
+micro.InfoBar():Message()
```
-In Micro to see your plugin logging output press `CtrlE` then type `log`, a
-logging window will open and any logging sent from your plugin will be displayed
-here.
-
-
## Accessing the Go standard library
It is possible for your lua code to access many of the functions in the Go
```lua
local ioutil = import("io/ioutil")
local fmt = import("fmt")
+local micro = import("micro")
local data, err = ioutil.ReadFile("SomeFile.txt")
if err ~= nil then
- messenger:Error("Error reading file: SomeFile.txt")
+ micro.InfoBar():Error("Error reading file: SomeFile.txt")
else
-- Data is returned as an array of bytes
-- Using Sprintf will convert it to a string
time
```
-For documentation for each of these functions, you can simply look
-through the Go standard library documentation.
+For documentation for each of these functions, see the Go standard
+library documentation at https://golang.org/pkg/ (for the packages
+exposed to micro plugins). The Lua standard library is also available
+to plugins though it is rather small.
## Adding help files, syntax files, or colorschemes in your plugin
-You can use the `AddRuntimeFile(name, type, path string)` function to add
-various kinds of files to your plugin. For example, if you'd like to add a help
-topic to your plugin called `test`, you would create a `test.md` file, and call
-the function:
+You can use the `AddRuntimeFile(name string, type config.RTFiletype, path string)`
+function to add various kinds of files to your plugin. For example, if you'd
+like to add a help topic to your plugin called `test`, you would create a
+`test.md` file, and call the function:
```lua
-AddRuntimeFile("test", "help", "test.md")
+config = import("micro/config")
+config.AddRuntimeFile("test", config.RTHelp, "test.md")
```
Use `AddRuntimeFilesFromDirectory(name, type, dir, pattern)` to add a number of
files to the runtime. To read the content of a runtime file use
`ReadRuntimeFile(fileType, name string)` or `ListRuntimeFiles(fileType string)`
-for all runtime files.
-
-
-## Autocomplete command arguments
-
-See this example to learn how to use `MakeCompletion` and `MakeCommand`
-
-```lua
-local function StartsWith(String,Start)
- String = String:upper()
- Start = Start:upper()
- return string.sub(String,1,string.len(Start))==Start
-end
-
-function complete(input)
- local allCompletions = {"Hello", "World", "Foo", "Bar"}
- local result = {}
+for all runtime files. In addition, there is `AddRuntimeFileFromMemory` which
+adds a runtime file based on a string that may have been constructed at
+runtime.
- for i,v in pairs(allCompletions) do
- if StartsWith(v, input) then
- table.insert(result, v)
- end
- end
- return result
-end
-
-function foo(arg)
- messenger:Message(arg)
-end
-
-MakeCommand("foo", "example.foo", MakeCompletion("example.complete"))
-```
+## Default plugins
+There are 6 default plugins that come pre-installed with micro. These are
-## Default plugins
+* `autoclose`: automatically closes brackets, quotes, etc...
+* `comment`: provides automatic commenting for a number of languages
+* `ftoptions`: alters some default options depending on the filetype
+* `linter`: provides extensible linting for many languages
+* `literate`: provides advanced syntax highlighting for the Literate
+ programming tool.
+* `status`: provides some extensions to the status line (integration with
+ Git and more).
-For examples of plugins, see the default `autoclose` and `linter` plugins
-(stored in the normal micro core repo under `runtime/plugins`) as well as any
-plugins that are stored in the official channel
-[here](https://github.com/micro-editor/plugin-channel).
+See `> help linter`, `> help comment`, and `> help status` for additional
+documentation specific to those plugins.
+These are good examples for many use-cases if you are looking to write
+your own plugins.
## Plugin Manager
Micro also has a built in plugin manager which you can invoke with the
-`> plugin ...` command.
+`> plugin ...` command, or in the shell with `micro -plugin ...`.
For the valid commands you can use, see the `command` help topic.
[{
"Name": "pluginname",
"Description": "Here is a nice concise description of my plugin",
+ "Website": "https://github.com/user/plugin"
"Tags": ["python", "linting"],
"Versions": [
{
```
Then open a pull request at github.com/micro-editor/plugin-channel adding a link
-to the raw `repo.json` that is in your plugin repository. To make updating the
-plugin work, the first line of your plugins lua code should contain the version
-of the plugin. (Like this: `VERSION = "1.0.0"`) Please make sure to use
-[semver](http://semver.org/) for versioning.
+to the raw `repo.json` that is in your plugin repository.
+
+To make updating the plugin work, the first line of your plugins lua code
+should contain the version of the plugin. (Like this: `VERSION = "1.0.0"`)
+Please make sure to use [semver](http://semver.org/) for versioning.