# Plugins
-Micro supports creating plugins with a simple Lua system. Every plugin has a
-main script which is run at startup which should be placed in
-`~/.config/micro/plugins/pluginName/pluginName.lua`.
+Micro supports creating plugins with a simple Lua system. Plugins are
+folders containing Lua files and possibly other source files placed
+in `~/.config/micro/plug`. The plugin directory (within `plug`) should
+contain at least one Lua file and an `info.json` file. The info file
+provides additional information such as the name of the plugin, the
+plugin's website, dependencies, etc... Here is an example info file
+from the go plugin, which has the following file structure:
-There are a number of callback functions which you can create in your plugin to
-run code at times other than startup. The naming scheme is `onAction(view)`. For
-example a function which is run every time the user saves the buffer would be:
-
-```lua
-function onSave(view)
- ...
- return false
-end
```
-
-The `view` variable is a reference to the view the action is being executed on.
-This is almost always the current view, which you can get with `CurView()` as
-well.
-
-All available actions are listed in the keybindings section of the help.
-
-For callbacks to mouse actions, you are also given the event info:
-
-```lua
-function onMousePress(view, event)
- local x, y = event:Position()
-
- return false
-end
+~/.config/micro/plug/go-plugin/
+ go.lua
+ info.json
+ help/
+ go-plugin.md
```
-These functions should also return a boolean specifying whether the view should
-be relocated to the cursor or not after the action is complete.
-
-Note that these callbacks occur after the action has been completed. If you want
-a callback before the action is executed, use `preAction()`. In this case the
-boolean returned specifies whether or not the action should be executed after
-the lua code completes.
+The `go.lua` file contains the main code for the plugin, though the
+code may be distributed across multiple Lua files. The `info.json`
+file contains information about the plugin such as the website,
+description, version, and any requirements. Plugins may also
+have additional files which can be added to micro's runtime files,
+of which there are 5 types:
-Another useful callback to know about which is not an action is
-`onViewOpen(view)` which is called whenever a new view is opened and the new
-view is passed in. This is useful for setting local options based on the
-filetype, for example turning off `tabstospaces` only for Go files when they are
-opened.
+* Colorschemes
+* Syntax files
+* Help files
+* Plugin files
+* Syntax header files
----
+In most cases, a plugin will want to add help files, but in certain
+cases a plugin may also want to add colorschemes or syntax files. It
+is unlikely for a plugin to need to add plugin files at runtime or
+syntax header files. No directory structure is enforced but keeping
+runtime files in their own directories is good practice.
-There are a number of functions and variables that are available to you in order
-to access the inner workings of micro. Here is a list (the type signatures for
-functions are given using Go's type system):
+# Info file
-* `OS`: variable which gives the OS micro is currently running on (this is the
- same as Go's GOOS variable, so `darwin`, `windows`, `linux`, `freebsd`...)
+The `info.json` for the Go plugin is the following:
-* `configDir`: contains the path to the micro configuration files
-
-* `tabs`: a list of all the tabs currently in use
-
-* `curTab`: the index of the current tabs in the tabs list
-
-* `messenger`: lets you send messages to the user or create prompts
-
-* `NewBuffer(text, path string) *Buffer`: creates a new buffer from a given
- reader with a given path
-
-* `GetLeadingWhitespace() bool`: returns the leading whitespace of the given
- string
-
-* `IsWordChar(str string) bool`: returns whether or not the string is a 'word
- character'
+```
+{
+ "name": "go",
+ "description": "Go formatting and tool support",
+ "website": "https://github.com/micro-editor/go-plugin",
+ "install": "https://github.com/micro-editor/go-plugin",
+ "version": "1.0.0",
+ "require": [
+ "micro >= 2.0.0"
+ ]
+}
+```
-* `RuneStr(r rune) string`: returns a string containing the given rune
+All fields are simply interpreted as strings, so the version does not
+need to be a semantic version, and the dependencies are also only
+meant to be parsed by humans. The name should be an identifier, and
+the website should point to a valid website. The install field should
+provide info about installing the plugin, or point to a website that
+provides information.
-* `Loc(x, y int) Loc`: returns a new `Loc` struct
+Note that the name of the plugin is defined by the name field in
+the `info.json` and not by the installation path. Some functions micro
+exposes to plugins require passing the name of the plugin.
-* `WorkingDirectory() string`: returns a rooted path name to the current working
- directory
+## Lua callbacks
-* `JoinPaths(dir... string) string`: combines multiple directories to a full
- path
+Plugins use Lua but also have access to many functions both from micro
+and from the Go standard library. Many callbacks are also defined which
+are called when certain events happen. Here is the list of callbacks
+which micro defines:
-* `DirectoryName(path string)`: returns all but the last element of path,
- typically the path's directory
+* `init()`: this function should be used for your plugin initialization.
-* `GetOption(name string)`: returns the value of the requested option
+* `onBufferOpen(buf)`: runs when a buffer is opened. The input contains
+ the buffer object.
-* `AddOption(name string, value interface{})`: sets the given option with the
- given value (`interface{}` means any type in Go)
+* `onBufPaneOpen(bufpane)`: runs when a bufpane is opened. The input
+ contains the bufpane object.
-* `SetOption(option, value string)`: sets the given option to the value. This
- will set the option globally, unless it is a local only option.
+* `onAction(bufpane)`: runs when `Action` is triggered by the user, where
+ `Action` is a bindable action (see `> help keybindings`). A bufpane
+ is passed as input and the function should return a boolean defining
+ whether the view should be relocated after this action is performed.
-* `SetLocalOption(option, value string, view *View)`: sets the given option to
- the value locally in the given buffer
+* `preAction(bufpane)`: runs immediately before `Action` is triggered
+ by the user. Returns a boolean which defines whether the action should
+ be canceled.
-* `BindKey(key, action string)`: binds `key` to `action`
+For example a function which is run every time the user saves the buffer
+would be:
-* `MakeCommand(name, function string, completions ...Completion)`:
- creates a command with `name` which will call `function` when executed. Use 0
- for completions to get NoCompletion.
+```lua
+function onSave(bp)
+ ...
+ return false
+end
+```
-* `MakeCompletion(function string)`:
- creates a `Completion` to use with `MakeCommand`
+The `bp` variable is a reference to the bufpane the action is being executed within.
+This is almost always the current bufpane.
-* `CurView()`: returns the current view
+All available actions are listed in the keybindings section of the help.
-* `HandleCommand(cmd string)`: runs the given command
+For callbacks to mouse actions, you are also given the event info:
-* `HandleShellCommand(shellCmd string, interactive bool, waitToClose bool)`:
- runs the given shell command. The `interactive` bool specifies whether the
- command should run in the background. The `waitToClose` bool only applies if
- `interactive` is true and means that it should wait before returning to the
- editor.
+```lua
+function onMousePress(view, event)
+ local x, y = event:Position()
-* `ToCharPos(loc Loc, buf *Buffer) int`: returns the character position of a
- given x, y location
+ return false
+end
+```
-* `Reload`: (Re)load everything
+These functions should also return a boolean specifying whether the bufpane should
+be relocated to the cursor or not after the action is complete.
-* `ByteOffset(loc Loc, buf *Buffer) int`: exactly like `ToCharPos` except it it
- counts bytes instead of runes
+## Accessing micro functions
-* `JobSpawn(cmdName string, cmdArgs []string, onStdout, onStderr, onExit string, userargs ...string)`:
- Starts running the given process in the background. `onStdout` `onStderr` and
- `onExit` are callbacks to lua functions which will be called when the given
- actions happen to the background process. `userargs` are the arguments which
- will get passed to the callback functions
+Some of micro's internal information is exposed in the form of packages which
+can be imported by Lua plugins. A package can be imported in Lua and a value
+within it can be accessed using the following syntax:
-* `JobStart(cmd string, onStdout, onStderr, onExit string, userargs ...string)`:
- Starts running the given shell command in the background. Note that the
- command execute is first parsed by a shell when using this command. It is
- executed with `sh -c`.
+```lua
+local micro = import("micro")
+micro.Log("Hello")
+```
-* `JobSend(cmd *exec.Cmd, data string)`: send a string into the stdin of the job
- process
+The packages and functions are listed below (in Go type signatures):
+
+* `micro`
+ - `TermMessage(msg interface{}...)`
+ - `TermError()`
+ - `InfoBar()`
+ - `Log(msg interface{}...)`
+ - `SetStatusInfoFn(fn string)`
+* `micro/config`
+ - `MakeCommand`
+ - `FileComplete`
+ - `HelpComplete`
+ - `OptionComplete`
+ - `OptionValueComplete`
+ - `NoComplete`
+ - `TryBindKey`
+ - `Reload`
+ - `AddRuntimeFilesFromDirectory`
+ - `AddRuntimeFileFromMemory`
+ - `AddRuntimeFile`
+ - `ListRuntimeFiles`
+ - `ReadRuntimeFile`
+ - `RTColorscheme`
+ - `RTSyntax`
+ - `RTHelp`
+ - `RTPlugin`
+ - `RegisterCommonOption`
+ - `RegisterGlobalOption`
+* `micro/shell`
+ - `ExecCommand`
+ - `RunCommand`
+ - `RunBackgroundShell`
+ - `RunInteractiveShell`
+ - `JobStart`
+ - `JobSpawn`
+ - `JobStop`
+ - `JobStop`
+ - `RunTermEmulator`
+ - `TermEmuSupported`
+* `micro/buffer`
+ - `NewMessage`
+ - `NewMessageAtLine`
+ - `MTInfo`
+ - `MTWarning`
+ - `MTError`
+ - `Loc`
+ - `BTDefault`
+ - `BTLog`
+ - `BTRaw`
+ - `BTInfo`
+ - `NewBufferFromFile`
+ - `ByteOffset`
+ - `Log`
+ - `LogBuf`
+* `micro/util`
+ - `RuneAt`
+ - `GetLeadingWhitespace`
+ - `IsWordChar`
-* `JobStop(cmd *exec.Cmd)`: kill a job
This may seem like a small list of available functions but some of the objects
-returned by the functions have many methods. `CurView()` returns a view object
-which has all the actions which you can call. For example
-`CurView():Save(false)`. You can see the full list of possible actions in the
-keybindings help topic. The boolean on all the actions indicates whether or not
-the lua callbacks should be run. I would recommend generally sticking to false
-when making a plugin to avoid recursive problems, for example if you call
-`CurView():Save(true)` in `onSave()`. Just use `CurView():Save(false)` so that
-it won't call `onSave()` again.
+returned by the functions have many methods. The Lua plugin may access any
+public methods of an object returned by any of the functions above. Unfortunately
+it is not possible to list all the available functions on this page. Please
+go to the internal documentation at https://godoc.org/github.com/zyedidia/micro
+to see the full list of available methods. Note that only methods of types that
+are available to plugins via the functions above can be called from a plugin.
+For an even more detailed reference see the source code on Github.
-Using the view object, you can also access the buffer associated with that view
-by using `CurView().Buf`, which lets you access the `FileType`, `Path`,
-`Name`...
+For example, with a BufPane object called `bp`, you could call the `Save` function
+in Lua with `bp:Save()`.
-The possible methods which you can call using the `messenger` variable are:
-
-* `messenger.Message(msg ...interface{})`
-* `messenger.Error(msg ...interface{})`
-* `messenger.YesNoPrompt(prompt string) (bool,bool)`
-* `messenger.Prompt(prompt, historyType string, completionType Completion) (string, bool)`
-* `messenger.AddLog(msg ...interface{})`
-
-#### Note
-
-Go function signatures use `.` and lua uses `:` so
+Note that Lua uses the `:` syntax to call a function rather than Go's `.` syntax.
```go
-messenger.Message()
+micro.InfoBar().Message()
```
turns to
```lua
-messenger:Message()
+micro.InfoBar():Message()
```
-If you want a standard prompt, just use
-
-```lua
-messenger:Prompt(prompt, "", 0)
-```
-
-Debug or logging your plugin can be done with below lua example code.
-
-```lua
-messenger:AddLog("Message goes here ",pluginVariableToPrintHere)
-```
-
-In Micro to see your plugin logging output press `CtrlE` then type `log`, a
-logging window will open and any logging sent from your plugin will be displayed
-here.
-
-
## Accessing the Go standard library
It is possible for your lua code to access many of the functions in the Go
Simply import the package you'd like and then you can use it. For example:
```lua
-local ioutil = import("ioutil")
+local ioutil = import("io/ioutil")
local fmt = import("fmt")
+local micro = import("micro")
local data, err = ioutil.ReadFile("SomeFile.txt")
if err ~= nil then
- messenger:Error("Error reading file: SomeFile.txt")
+ micro.InfoBar():Error("Error reading file: SomeFile.txt")
else
-- Data is returned as an array of bytes
-- Using Sprintf will convert it to a string
end
```
-For a full list of which packages and functions from the standard library you
-can access, look at `lua.go` in the source code (it shouldn't be too hard to
-look through).
+Here are the packages from the Go standard library that you can access.
+Nearly all functions from these packages are supported. For an exact
+list of which functions are supported you can look through `lua.go`
+(which should be easy to understand).
+```
+fmt
+io
+io/ioutil
+net
+math
+math/rand
+os
+runtime
+path
+filepath
+strings
+regexp
+errors
+time
+```
+
+For documentation for each of these functions, see the Go standard
+library documentation at https://golang.org/pkg/ (for the packages
+exposed to micro plugins). The Lua standard library is also available
+to plugins though it is rather small.
## Adding help files, syntax files, or colorschemes in your plugin
-You can use the `AddRuntimeFile(name, type, path string)` function to add
-various kinds of files to your plugin. For example, if you'd like to add a help
-topic to your plugin called `test`, you would create a `test.md` file, and call
-the function:
+You can use the `AddRuntimeFile(name string, type config.RTFiletype, path string)`
+function to add various kinds of files to your plugin. For example, if you'd
+like to add a help topic to your plugin called `test`, you would create a
+`test.md` file, and call the function:
```lua
-AddRuntimeFile("test", "help", "test.md")
+config = import("micro/config")
+config.AddRuntimeFile("test", config.RTHelp, "test.md")
```
Use `AddRuntimeFilesFromDirectory(name, type, dir, pattern)` to add a number of
files to the runtime. To read the content of a runtime file use
`ReadRuntimeFile(fileType, name string)` or `ListRuntimeFiles(fileType string)`
-for all runtime files.
-
-
-## Autocomplete command arguments
-
-See this example to learn how to use `MakeCompletion` and `MakeCommand`
-
-```lua
-local function StartsWith(String,Start)
- String = String:upper()
- Start = Start:upper()
- return string.sub(String,1,string.len(Start))==Start
-end
-
-function complete(input)
- local allCompletions = {"Hello", "World", "Foo", "Bar"}
- local result = {}
-
- for i,v in pairs(allCompletions) do
- if StartsWith(v, input) then
- table.insert(result, v)
- end
- end
- return result
-end
-
-function foo(arg)
- messenger:Message(arg)
-end
-
-MakeCommand("foo", "example.foo", MakeCompletion("example.complete"))
-```
-
+for all runtime files. In addition, there is `AddRuntimeFileFromMemory` which
+adds a runtime file based on a string that may have been constructed at
+runtime.
## Default plugins
-For examples of plugins, see the default `autoclose` and `linter` plugins
-(stored in the normal micro core repo under `runtime/plugins`) as well as any
-plugins that are stored in the official channel
-[here](https://github.com/micro-editor/plugin-channel).
+There are 6 default plugins that come pre-installed with micro. These are
+* `autoclose`: automatically closes brackets, quotes, etc...
+* `comment`: provides automatic commenting for a number of languages
+* `ftoptions`: alters some default options depending on the filetype
+* `linter`: provides extensible linting for many languages
+* `literate`: provides advanced syntax highlighting for the Literate
+ programming tool.
+* `status`: provides some extensions to the status line (integration with
+ Git and more).
+
+These are good examples for many use-cases if you are looking to write
+your own plugins.
## Plugin Manager
Micro also has a built in plugin manager which you can invoke with the
-`> plugin ...` command.
+`> plugin ...` command, or in the shell with `micro -plugin ...`.
For the valid commands you can use, see the `command` help topic.
[{
"Name": "pluginname",
"Description": "Here is a nice concise description of my plugin",
+ "Website": "https://github.com/user/plugin"
"Tags": ["python", "linting"],
"Versions": [
{
```
Then open a pull request at github.com/micro-editor/plugin-channel adding a link
-to the raw `repo.json` that is in your plugin repository. To make updating the
-plugin work, the first line of your plugins lua code should contain the version
-of the plugin. (Like this: `VERSION = "1.0.0"`) Please make sure to use
-[semver](http://semver.org/) for versioning.
+to the raw `repo.json` that is in your plugin repository.
+
+To make updating the plugin work, the first line of your plugins lua code
+should contain the version of the plugin. (Like this: `VERSION = "1.0.0"`)
+Please make sure to use [semver](http://semver.org/) for versioning.