-local rope_sbox = {
- type = "fixed",
- fixed = {-0.15, -0.5, -0.15, 0.15, 0.5, 0.15}
-}
+local rope = {}
-- Code by Mirko K. (modified by Temperest, Wulfsdad and kilbith) (License: GPL).
minetest.register_on_punchnode(function(pos, oldnode, digger)
if oldnode.name == "xdecor:rope" then
- remove_rope(pos, oldnode, digger, "xdecor:rope")
+ rope:remove(pos, oldnode, digger, "xdecor:rope")
end
end)
-local place_rope = function(itemstack, placer, pointed_thing)
+function rope.place(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local under = pointed_thing.under
local above = pointed_thing.above
local pos = above
local oldnode = minetest.get_node(pos)
+ local stackname = itemstack:get_name()
+ if minetest.is_protected(pos, placer:get_player_name()) then return end
while oldnode.name == "air" and not itemstack:is_empty() do
- local newnode = {name = itemstack:get_name(), param1 = 0}
+ local newnode = {name = stackname, param1 = 0}
minetest.set_node(pos, newnode)
itemstack:take_item()
pos.y = pos.y - 1
return itemstack
end
-remove_rope = function(pos, oldnode, digger, rope_name)
+function rope:remove(pos, oldnode, digger, rope_name)
local num = 0
local below = {x=pos.x, y=pos.y, z=pos.z}
+ local digger_inv = digger:get_inventory()
+
while minetest.get_node(below).name == rope_name do
minetest.remove_node(below)
below.y = below.y - 1
num = num + 1
end
- if num ~= 0 then
- digger:get_inventory():add_item("main", rope_name.." "..num)
- end
+ if num == 0 then return end
+ digger_inv:add_item("main", rope_name.." "..num)
return true
end
drawtype = "plantlike",
walkable = false,
climbable = true,
- groups = {dig_immediate=3, flammable=2},
- selection_box = rope_sbox,
+ groups = {snappy=3, flammable=3},
tiles = {"xdecor_rope.png"},
inventory_image = "xdecor_rope_inv.png",
wield_image = "xdecor_rope_inv.png",
- on_place = place_rope
+ selection_box = xdecor.pixelbox(8, {{3, 0, 3, 2, 8, 2}}),
+ on_place = rope.place
})