function rope.place(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
- local under = pointed_thing.under
- local above = pointed_thing.above
- local pos = above
+ local pos = pointed_thing.above
local oldnode = minetest.get_node(pos)
local stackname = itemstack:get_name()
if minetest.is_protected(pos, placer:get_player_name()) then return end