coronaserver.ranks = {
+ {
+ name = "evil",
+ color = "#4E4E4E",
+ tag = "[BÖSE]",
+ privs = {shout = true},
+ },
{
name = "student",
color = "#BBBBBB",
tag = "[SCHÜLER*IN]",
- privs = {student = true, interact = true, shout = true, fast = true, spawn = true, home = true, zoom = true, pvp = true, iblocks = true},
+ privs = {student = true, interact = true, fast = true, spawn = true, home = true, zoom = true, pvp = true, iblocks = true},
},
+ {
+ name = "feuerwehr",
+ color = "#000000",
+ tag = "[FEUERWEHR]",
+ privs = {},
+ },
{
name = "teacher",
color = "#16AE00",
name = "supporter",
color = "#EE6E00",
tag = "[SUPPORTER]",
- privs = {kick = true},
+ privs = {kick = true, team = true},
},
{
name = "moderator",
tag = "[ENTWICKLER*IN]",
privs = {privs = true},
},
- {
- name = "hacker",
- color = "#000000",
- tag = "[HACKER]",
- privs = {},
- },
{
name = "admin",
color = "#FF362D",
end
return rank_tag .. brackets[1] .. name .. brackets[2] .. " "
end
+function coronaserver.reload_name_tag(name)
+ local player = minetest.get_player_by_name(name)
+ if not player then return end
+ player:set_nametag_attributes({color = coronaserver.get_rank(name).color})
+end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if coronaserver.get_rank(name).name == "student" and minetest.check_player_privs(name, {teacher = true}) then
coronaserver.savedata.ranks[name] = "teacher"
coronaserver.save()
end
+ if coronaserver.get_rank(name).name == "hacker" then
+ coronaserver.savedata.ranks[name] = "student"
+ end
minetest.chat_send_all(coronaserver.get_player_name(name) .. "has joined the Server.")
- player:set_nametag_attributes({color = coronaserver.get_rank(name).color})
+ coronaserver.reload_name_tag(name)
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
description = "Einem Spieler einen Rang geben (owner|admin|moderator|developer|supporter|teacher|student)",
privs = {privs = true},
func = function(name, param)
- local target = param:split(" ")[1]
- local rank = param:split(" ")[2]
+ local target = param:split(" ")[1] or ""
+ local rank = param:split(" ")[2] or ""
local target_ref = minetest.get_player_by_name(target)
local rank_ref = coronaserver.get_rank_by_name(rank)
if not rank_ref then
- minetest.chat_send_player(name, "Invalider Rang: " .. (rank or ""))
+ minetest.chat_send_player(name, "Invalider Rang: " .. rank)
else
coronaserver.savedata.ranks[target] = rank
local privs = {}
end
end
minetest.set_player_privs(target, privs)
- minetest.chat_send_all(target .. " is now a " .. minetest.colorize(rank_ref.color, rank_ref.name))
- if target_ref then
- target_ref:set_nametag_attributes({color = rank_ref.color})
- end
+ minetest.chat_send_all(target .. "s Rang ist jetzt " .. minetest.colorize(rank_ref.color, rank_ref.name))
+ coronaserver.reload_name_tag(name)
end
end,
})
+minetest.register_privilege("team", "Team Member")