]> git.lizzy.rs Git - coronaserver.git/blobdiff - ranks.lua
Add event-manager role
[coronaserver.git] / ranks.lua
index 682ae43d6fea547b9bd65aa7dcf4451f6327ee74..5111eae090d8fa8b4ff867c26ba0bf1971d15164 100755 (executable)
--- a/ranks.lua
+++ b/ranks.lua
 coronaserver.ranks = {
        {
-               name = "owner",
-               color = "#FF2D8D",
-               tag = "[OWNER]",
+               name = "evil",
+               color = "#4E4E4E",
+               tag = "[BÖSE]",
+               privs = {shout = true},
        },
        {
-               name = "admin",
+               name = "student",
+               color = "#BBBBBB",
+               tag = "[SPIELER:IN]",
+               privs = {student = true, interact = true, fast = true, spawn = true, home = true, zoom = true, pvp = true, iblocks = true},
+       },
+       {
+               name = "eventmanager",
                color = "#FF362D",
-               tag = "[ADMIN]",
+               tag = "[EVENT-MANAGER:IN]",
+               privs = {},
+       },
+       {
+               name = "chatmod",
+               color = "#93E3D6",
+               tag = "[CHATMODERATOR:IN]",
+               privs = {},
+       },
+       {
+               name = "vip",
+               color = "#00E5FF",
+               tag = "[VIP]",
+               privs = {},
+       },
+       {
+               name = "feuerwehr",
+               color = "#000000",
+               tag = "[FEUERWEHR]",
+               privs = {},
+       },
+       {
+               name = "psupporter",
+               color = "#FF9C48",
+               tag = "[PROBE-SUPPORTER:IN]",
+               privs = {team = true, student = false,},
+       },
+       {
+               name = "teacher",
+               color = "#16AE00",
+               tag = "[LEHRER:IN / PÄDAGOG:IN]",
+               privs = {team = false, fly = true, teacher = true, creative = true, areas = true,  basic_privs = true, teleport = true, bring = true, settime = true, kick = true, signslib_edit = true}
+       },
+       {
+               name = "supporter",
+               color = "#EE6E00",
+               tag = "[SUPPORTER:IN]",
+               privs = {team = true},
        },
        {
                name = "moderator",
                color = "#001FFF",
-               tag = "[MODERATOR]",
+               tag = "[MODERATOR:IN]",
+               privs = {server = true, ban = true, worldedit = true, vanish = true, ["rename"] = true},
        },
        {
                name = "developer",
                color = "#EBEE00",
-               tag = "[DEVELOPER]",
+               tag = "[ENTWICKLER:IN]",
+               privs = {privs = true},
        },
        {
-               name = "supporter",
-               color = "#EE6E00",
-               tag = "[SUPPORTER]",
+               name = "admin",
+               color = "#FF362D",
+               tag = "[ADMIN]",
+               privs = {},
        },
        {
-        name = "teacher",
-        color = "#16AE00",
-        tag = "[TEACHER]",
-    },
+               name = "live",
+               color = "#8D0600",
+               tag = "[LIVE - TWITCH]",
+               privs = {},
+       },
        {
-        name = "student",
-        color = "#BBBBBB",
-        tag = "[STUDENT]",
-    }
+               name = "owner",
+               color = "#FF2D8D",
+               tag = "[OWNER]",
+               privs = {},
+       },
 }
 coronaserver.savedata.ranks = coronaserver.savedata.ranks or {}
 function coronaserver.get_rank(name)
-    return coronaserver.get_rank_by_name(coronaserver.savedata.ranks[name] or "student")
+       return coronaserver.get_rank_by_name(coronaserver.savedata.ranks[name] or "student")
 end
 function coronaserver.get_rank_by_name(rankname)
-       for _, rank in pairs(coronaserver.ranks) do
+       for i, rank in pairs(coronaserver.ranks) do
                if rank.name == rankname then
-                       return rank
+                       return rank, i
                end
        end
 end
 function coronaserver.get_player_name(name, brackets)
-    local rank = coronaserver.get_rank(name)
-    local rank_tag = minetest.colorize(rank.color, rank.tag)
-       if not brackets then 
+       local rank = coronaserver.get_rank(name)
+       local rank_tag = minetest.colorize(rank.color, rank.tag)
+       if not brackets then
                brackets = {"",""}
        end
        return rank_tag .. brackets[1] .. name .. brackets[2] .. " "
 end
+function coronaserver.reload_name_tag(name)
+       local player = minetest.get_player_by_name(name)
+       if not player then return end
+       player:set_nametag_attributes({color = coronaserver.get_rank(name).color})
+end
 minetest.register_on_joinplayer(function(player)
        local name = player:get_player_name()
-       if coronaserver.get_rank(name).name == "student" and minetest.check_player_privs(name, {teacher = true}) then
-               coronaserver.savedata.ranks[name] = "teacher"
-               coronaserver.save()
-       end
-    minetest.chat_send_all(coronaserver.get_player_name(name) .. "has joined the Server.")
-    player:set_nametag_attributes({color = coronaserver.get_rank(name).color})
+       local rank = coronaserver.get_rank(name)
+       local privs = minetest.get_player_privs(name)
+       local rankname = rank.name
+       if rankname == "hacker" then rankname = "student" end
+       if rankname == "student" and privs.teacher then rankname = "teacher" end
+       if privs.kick then privs.team = true end
+       minetest.set_player_privs(name, privs)
+       coronaserver.savedata.ranks[name] = (rankname == "student") and nil or rankname
+       minetest.chat_send_all(coronaserver.get_player_name(name) .. "has joined the Server.")
+       coronaserver.reload_name_tag(name)
 end)
 minetest.register_on_leaveplayer(function(player)
        local name = player:get_player_name()
-    minetest.chat_send_all(coronaserver.get_player_name(name) .. "has left the Server.")
+       minetest.chat_send_all(coronaserver.get_player_name(name) .. "has left the Server.")
 end)
 minetest.register_on_chat_message(function(name, message)
-    minetest.chat_send_all(coronaserver.get_player_name(name, {"<", ">"}) .. message)
-    return true
+       minetest.chat_send_all(coronaserver.get_player_name(name, {"<", ">"}) .. message)
+       minetest.log("[CHAT] <" .. name .. "> " .. message)
+       return true
 end)
 minetest.register_chatcommand("rank", {
        params = "<player> <rank>",
        description = "Einem Spieler einen Rang geben (owner|admin|moderator|developer|supporter|teacher|student)",
        privs = {privs = true},
-       func = function(admin, param)
-               local name = param:split(' ')[1]
-               local player = minetest.get_player_by_name(name)
-        local rank = coronaserver.get_rank_by_name(param:split(' ')[2])
-               if not rank then 
-            minetest.chat_send_player(admin,"Invalid Rank.")
-        else
-                       coronaserver.savedata.ranks[name] = rank.name
-                       coronaserver.save()
-                       if player then
-                               player:set_nametag_attributes({color = rank.color})
+       func = function(name, param)
+               local target = param:split(" ")[1] or ""
+               local rank = param:split(" ")[2] or ""
+               local target_ref = minetest.get_player_by_name(target)
+               local rank_ref = coronaserver.get_rank_by_name(rank)
+               if not rank_ref then
+                       minetest.chat_send_player(name, "Invalider Rang: " .. rank)
+               else
+                       coronaserver.savedata.ranks[target] = rank
+                       local privs = {}
+                       for _, r in pairs(coronaserver.ranks) do
+                               for k, v in pairs(r.privs) do
+                                       privs[k] = v
+                               end
+                               if r.name == rank then
+                                       break
+                               end
                        end
-                       minetest.chat_send_all(name .. " ist jetzt ein " .. minetest.colorize(rank.color, rank.name))
+                       minetest.set_player_privs(target, privs)
+                       minetest.chat_send_all(target .. "s Rang ist jetzt " .. minetest.colorize(rank_ref.color, rank_ref.name))
+                       coronaserver.reload_name_tag(target)
                end
        end,
 })
+minetest.register_privilege("team", "Team Member")