+local function ReverseTable(t)
+ local reversedTable = {}
+ local itemCount = #t
+ for k, v in ipairs(t) do
+ reversedTable[itemCount + 1 - k] = v
+ end
+ return reversedTable
+end
coronaserver.ranks = {
{
name = "owner",
color = "#FF2D8D",
tag = "[OWNER]",
+ privs = {},
},
{
name = "admin",
color = "#FF362D",
tag = "[ADMIN]",
+ privs = {},
+ },
+ {
+ name = "hacker",
+ color = "#000000",
+ tag = "[HACKER]",
+ privs = {},
+ },
+ {
+ name = "developer",
+ color = "#EBEE00",
+ tag = "[DEVELOPER]",
+ privs = {privs = true},
+ },
},
{
name = "moderator",
color = "#001FFF",
tag = "[MODERATOR]",
+ privs = {server = true, ban = true, worldedit = true, vanish = true, ["rename"] = true},
},
{
name = "supporter",
color = "#EE6E00",
tag = "[SUPPORTER]",
+ privs = {kick = true},
},
{
- name = "player",
- color = "#FFFFFF",
- tag = "",
+ name = "teacher",
+ color = "#16AE00",
+ tag = "[TEACHER]",
+ privs = {fly = true, teacher = true, creative = true, areas = true, student = false}
+ },
+ {
+ name = "student",
+ color = "#BBBBBB",
+ tag = "[STUDENT]",
+ privs = {student = true},
}
}
coronaserver.savedata.ranks = coronaserver.savedata.ranks or {}
function coronaserver.get_rank(name)
- return coronaserver.get_rank_by_name(coronaserver.savedata.ranks[name] or "player")
+ return coronaserver.get_rank_by_name(coronaserver.savedata.ranks[name] or "student")
end
function coronaserver.get_rank_by_name(rankname)
for _, rank in pairs(coronaserver.ranks) do
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
+ if coronaserver.get_rank(name).name == "student" and minetest.check_player_privs(name, {teacher = true}) then
+ coronaserver.savedata.ranks[name] = "teacher"
+ coronaserver.save()
+ end
minetest.chat_send_all(coronaserver.get_player_name(name) .. "has joined the Server.")
player:set_nametag_attributes({color = coronaserver.get_rank(name).color})
end)
end)
minetest.register_chatcommand("rank", {
params = "<player> <rank>",
- description = "Einem Spieler einen Rang geben (owner|admin|moderator|supporter)",
+ description = "Einem Spieler einen Rang geben (owner|admin|moderator|developer|supporter|teacher|student)",
privs = {privs = true},
- func = function(admin, param)
- local name = param:split(' ')[1]
- local player = minetest.get_player_by_name(name)
- local rank = coronaserver.get_rank_by_name(param:split(' ')[2])
- if not player then
- minetest.chat_send_player(admin, "Player doesnt exist.")
- elseif not rank then
- minetest.chat_send_player(admin,"Invalid Rank.")
+ func = function(name, param)
+ local target = param:split(" ")[1]
+ local rank = param:split(" ")[2]
+ local target_ref = minetest.get_player_by_name(target)
+ local rank_ref = coronaserver.get_rank_by_name(rank)
+ if not rank_ref then
+ minetest.chat_send_player(name, "Invalider Rang: " .. (rank or ""))
else
- coronaserver.savedata.ranks[name] = rank.name
- coronaserver.save()
- player:set_nametag_attributes({color = rank.color})
- minetest.chat_send_all(name .. " ist jetzt ein " .. minetest.colorize(rank.color, rank.name))
+ coronaserver.savedata.ranks[target] = rank
+ local privs = {}
+ for _, r in pairs(ReverseTable(coronaserver.ranks)) do
+ for k, v in pairs(r.privs) do
+ privs[k] = v
+ end
+ if r.name == rank then
+ break
+ end
+ end
+ minetest.set_player_privs(target, privs)
+ minetest.chat_send_all(target .. " is now a " .. minetest.colorize(rank_ref.color, rank_ref.name))
+ if target_ref then
+ target_ref:set_nametag_attributes({color = rank_ref.color})
+ end
end
end,
})