elidragon.quests.list = {
dig_dirt = {
job = "Dig Dirt",
- desc = "You need ressources to build a stone generator!",
+ desc = "dig 10 x default:dirt or default:dirt_with_grass",
count = 10,
parents = {},
action = "dig",
},
get_wood = {
job = "Get Wood",
- desc = "Wood is one of your basic resources",
+ desc = "dig 5 x default:wood",
count = 5,
parents = {},
action = "dig",
},
build_stonegen = {
job = "Build a stone generator",
- desc = "Using lavacooling mechanisms to get access to cobblestone and ores! Be careful, you have only one lava bucket.",
+ desc = "place default:lava_source using a bucket",
count = 1,
parents = {"dig_dirt"},
action = "place_liquid",
},
craft_wood_pickaxe = {
job = "Craft a wooden pickaxe",
- desc = "You need a pickaxe to get Cobblestone.",
+ desc = "craft default:pick_wood",
count = 1,
parents = {"get_wood"},
action = "craft",
},
dig_cobble = {
job = "Dig Stone",
- desc = "Let's get some cobble!",
+ desc = "dig 10 x default:stone",
count = 10,
parents = {"craft_wood_pickaxe", "build_stonegen"},
action = "dig",
items = {"default:stone"},
reward = "default:chest_locked",
goal = "Stone Age",
- }
+ },
+ craft_stone_pick = {
+ job = "Craft a Stone Pickaxe",
+ desc = "craft default:pick_stone",
+ count = 1,
+ parents = {"dig_cobble"},
+ action = "craft",
+ items = {"default:pick_stone"},
+ reward = "default:iron_lump",
+ },
+ craft_stone_axe = {
+ job = "Craft a Stone Axe",
+ desc = "craft default:axe_stone",
+ count = 1,
+ parents = {"craft_stone_pick"},
+ action = "craft",
+ items = {"default:axe_stone"},
+ reward = "default:iron_lump",
+ },
+ craft_stone_shovel = {
+ job = "Craft a Stone Shovel",
+ desc = "craft default:shovel_stone",
+ count = 1,
+ parents = {"dig_cobble"},
+ action = "craft",
+ items = {"default:shovel_stone"},
+ reward = "default:iron_lump",
+ },
+ craft_stone_sword = {
+ job = "Craft a stone sword",
+ desc = "craft default:sword_stone",
+ count = 1,
+ parents = {"craft_stone_shovel", "craft_stone_axe"},
+ action = "craft",
+ items = {"default:sword_stone"},
+ reward = "default:iron_lump",
+ goal = "Full Toolset",
+ },
+ craft_iron_pickaxe = {
+ job = "Make an Iron Pick",
+ desc = "craft default:pick_steel",
+ count = 1,
+ parents = {"craft_stone_pick", "craft_furnace"},
+ action = "craft",
+ items = {"default:pick_steel"},
+ reward = "default:dirt 25",
+ },
+ craft_dirt = {
+ job = "Craft some dirt!",
+ desc = "craft 99 x default:dirt",
+ count = 99,
+ parents = {"craft_stone_sword"},
+ action = "craft",
+ items = {"default:dirt"},
+ reward = "protector:protect 5",
+ },
+ craft_furnace = {
+ job = "Make a furnace",
+ desc = "craft default:furnace",
+ count = 1,
+ parents = {"dig_cobble"},
+ action = "craft",
+ items = {"default:furnace"},
+ reward = "default:coal_lump 5",
+ },
}
elidragon.savedata.quests = elidragon.savedata.quests or {}
elidragon.savedata.quests[name] = elidragon.savedata.quests[name] or {}
elidragon.quests.active[name] = {}
elidragon.quests.update(name)
+ quests.show_hud(name, true)
end)
-- callbacks
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
+ if not player then return end
elidragon.quests.event(player:get_player_name(), "craft", itemstack)
end)
minetest.register_on_dignode(function(pos, oldnode, player)
+ if not player then return end
elidragon.quests.event(player:get_player_name(), "dig", ItemStack(oldnode.name))
end)
minetest.register_on_placenode(function(pos, newnode, player, oldnode, itemstack, pointed_thing)
+ if not player then return end
elidragon.quests.event(player:get_player_name(), "place", ItemStack(newnode.name))
end)