msgstr ""
"Project-Id-Version: minetest\n"
"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2021-06-16 18:27+0200\n"
+"POT-Creation-Date: 2022-01-25 23:19+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: builtin/client/chatcommands.lua
msgid "The out chat queue is now empty."
msgstr ""
-#: builtin/client/death_formspec.lua
-msgid "You died."
-msgstr ""
-
#: builtin/client/death_formspec.lua src/client/game.cpp
msgid "You died"
msgstr ""
msgid "OK"
msgstr ""
+#: builtin/fstk/ui.lua
+msgid "<none available>"
+msgstr ""
+
#: builtin/fstk/ui.lua
msgid "The server has requested a reconnect:"
msgstr ""
msgid "Failed to download $1"
msgstr ""
+#: builtin/mainmenu/dlg_contentstore.lua
+msgid "Install: Unsupported file type or broken archive"
+msgstr ""
+
#: builtin/mainmenu/dlg_contentstore.lua
msgid "Already installed"
msgstr ""
msgstr ""
#: builtin/mainmenu/dlg_create_world.lua
-msgid "Sea level rivers"
+msgid "Rivers"
msgstr ""
#: builtin/mainmenu/dlg_create_world.lua
-msgid "Rivers"
+msgid "Sea level rivers"
msgstr ""
#: builtin/mainmenu/dlg_create_world.lua
msgstr ""
#: builtin/mainmenu/dlg_create_world.lua
-msgid "A world named \"$1\" already exists"
+msgid "No game selected"
msgstr ""
#: builtin/mainmenu/dlg_create_world.lua
-msgid "No game selected"
+msgid "A world named \"$1\" already exists"
msgstr ""
#: builtin/mainmenu/dlg_delete_content.lua
msgstr ""
#: builtin/mainmenu/dlg_settings_advanced.lua
-msgid "Persistance"
+msgid "Persistence"
msgstr ""
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Unable to install a game as a $1"
msgstr ""
-#: builtin/mainmenu/pkgmgr.lua
-msgid "Install: file: \"$1\""
-msgstr ""
-
-#: builtin/mainmenu/pkgmgr.lua
-msgid "Install: Unsupported file type \"$1\" or broken archive"
-msgstr ""
-
#: builtin/mainmenu/pkgmgr.lua
msgid "$1 mods"
msgstr ""
msgstr ""
#: builtin/mainmenu/tab_local.lua
-msgid "Select Mods"
+msgid "Creative Mode"
msgstr ""
#: builtin/mainmenu/tab_local.lua
-msgid "New"
+msgid "Enable Damage"
msgstr ""
#: builtin/mainmenu/tab_local.lua
-msgid "Select World:"
+msgid "Host Server"
msgstr ""
#: builtin/mainmenu/tab_local.lua
-msgid "Creative Mode"
+msgid "Select Mods"
msgstr ""
#: builtin/mainmenu/tab_local.lua
-msgid "Enable Damage"
+msgid "New"
msgstr ""
#: builtin/mainmenu/tab_local.lua
-msgid "Host Server"
+msgid "Select World:"
msgstr ""
#: builtin/mainmenu/tab_local.lua
msgid "Dynamic shadows"
msgstr ""
-#: builtin/mainmenu/tab_settings.lua
-msgid "To enable shaders the OpenGL driver needs to be used."
-msgstr ""
-
#: builtin/mainmenu/tab_settings.lua
msgid "Settings"
msgstr ""
-#: src/client/client.cpp
+#: src/client/client.cpp src/client/game.cpp
msgid "Connection timed out."
msgstr ""
msgstr ""
#: src/client/clientlauncher.cpp
-msgid "Could not find or load game \""
+msgid "Could not find or load game: "
msgstr ""
#: src/client/clientlauncher.cpp
msgid "Creating server..."
msgstr ""
+#: src/client/game.cpp
+#, c-format
+msgid "Unable to listen on %s because IPv6 is disabled"
+msgstr ""
+
#: src/client/game.cpp
msgid "Creating client..."
msgstr ""
+#: src/client/game.cpp
+msgid "Connection failed for unknown reason"
+msgstr ""
+
#: src/client/game.cpp
msgid "Singleplayer"
msgstr ""
msgid "Resolving address..."
msgstr ""
+#: src/client/game.cpp
+#, c-format
+msgid "Couldn't resolve address: %s"
+msgstr ""
+
+#: src/client/game.cpp
+#, c-format
+msgid "Unable to connect to %s because IPv6 is disabled"
+msgstr ""
+
+#: src/client/game.cpp
+#, c-format
+msgid "Access denied. Reason: %s"
+msgstr ""
+
#: src/client/game.cpp
msgid "Connecting to server..."
msgstr ""
+#: src/client/game.cpp
+msgid "Client disconnected"
+msgstr ""
+
#: src/client/game.cpp
msgid "Item definitions..."
msgstr ""
msgid "Cinematic mode disabled"
msgstr ""
+#: src/client/game.cpp
+msgid "Block bounds hidden"
+msgstr ""
+
+#: src/client/game.cpp
+msgid "Block bounds shown for current block"
+msgstr ""
+
+#: src/client/game.cpp
+msgid "Block bounds shown for nearby blocks"
+msgstr ""
+
+#: src/client/game.cpp
+msgid "Block bounds shown for all blocks"
+msgstr ""
+
+#: src/client/game.cpp
+msgid "Can't show block bounds (need 'basic_debug' privilege)"
+msgstr ""
+
#: src/client/game.cpp
msgid "Automatic forward enabled"
msgstr ""
msgid "Off"
msgstr ""
+#. ~ PvP = Player versus Player
#: src/client/game.cpp
-msgid "- Damage: "
+msgid "- PvP: "
msgstr ""
#: src/client/game.cpp
-msgid "- Creative Mode: "
+msgid "- Public: "
msgstr ""
-#. ~ PvP = Player versus Player
#: src/client/game.cpp
-msgid "- PvP: "
+msgid "- Server Name: "
msgstr ""
#: src/client/game.cpp
-msgid "- Public: "
+#, c-format
+msgid "The server is probably running a different version of %s."
msgstr ""
#: src/client/game.cpp
-msgid "- Server Name: "
+msgid "A serialization error occurred:"
msgstr ""
#: src/client/game.cpp
msgid "Minimap in texture mode"
msgstr ""
+#: src/gui/guiChatConsole.cpp
+msgid "Opening webpage"
+msgstr ""
+
+#: src/gui/guiChatConsole.cpp
+msgid "Failed to open webpage"
+msgstr ""
+
#: src/gui/guiConfirmRegistration.cpp
#, c-format
msgid ""
msgstr ""
#: src/gui/guiVolumeChange.cpp
-msgid "Sound Volume: "
+#, c-format
+msgid "Sound Volume: %d%%"
msgstr ""
#: src/gui/guiVolumeChange.cpp
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Joystick deadzone"
+msgid "Joystick dead zone"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "The deadzone of the joystick"
+msgid "The dead zone of the joystick"
msgstr ""
#: src/settings_translation_file.cpp
#: src/settings_translation_file.cpp
msgid ""
"The sensitivity of the joystick axes for moving the\n"
-"ingame view frustum around."
+"in-game view frustum around."
msgstr ""
#: src/settings_translation_file.cpp
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Show nametag backgrounds by default"
+msgid "Show name tag backgrounds by default"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Whether nametag backgrounds should be shown by default.\n"
+"Whether name tag backgrounds should be shown by default.\n"
"Mods may still set a background."
msgstr ""
"Disable for speed or for different looks."
msgstr ""
+#: src/settings_translation_file.cpp
+msgid "Tradeoffs for performance"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Enables tradeoffs that reduce CPU load or increase rendering performance\n"
+"at the expense of minor visual glitches that do not impact game playability."
+msgstr ""
+
#: src/settings_translation_file.cpp
msgid "Clouds"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Use mip mapping to scale textures. May slightly increase performance,\n"
+"Use mipmapping to scale textures. May slightly increase performance,\n"
"especially when using a high resolution texture pack.\n"
"Gamma correct downscaling is not supported."
msgstr ""
"can be blurred, so automatically upscale them with nearest-neighbor\n"
"interpolation to preserve crisp pixels. This sets the minimum texture size\n"
"for the upscaled textures; higher values look sharper, but require more\n"
-"memory. Powers of 2 are recommended. This setting is ONLY applies if\n"
+"memory. Powers of 2 are recommended. This setting is ONLY applied if\n"
"bilinear/trilinear/anisotropic filtering is enabled.\n"
"This is also used as the base node texture size for world-aligned\n"
"texture autoscaling."
msgid ""
"Texture size to render the shadow map on.\n"
"This must be a power of two.\n"
-"Bigger numbers create better shadowsbut it is also more expensive."
+"Bigger numbers create better shadows but it is also more expensive."
msgstr ""
#: src/settings_translation_file.cpp
#: src/settings_translation_file.cpp
msgid ""
-"Enable poisson disk filtering.\n"
-"On true uses poisson disk to make \"soft shadows\". Otherwise uses PCF "
+"Enable Poisson disk filtering.\n"
+"On true uses Poisson disk to make \"soft shadows\". Otherwise uses PCF "
"filtering."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Define shadow filtering quality\n"
-"This simulates the soft shadows effect by applying a PCF or poisson disk\n"
+"Define shadow filtering quality.\n"
+"This simulates the soft shadows effect by applying a PCF or Poisson disk\n"
"but also uses more resources."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Enable colored shadows. \n"
+"Enable colored shadows.\n"
"On true translucent nodes cast colored shadows. This is expensive."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Map update time"
+msgid "Map shadows update frames"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Set the shadow update time.\n"
-"Lower value means shadows and map updates faster, but it consume more "
-"resources.\n"
-"Minimun value 0.001 seconds max value 0.2 seconds"
+"Spread a complete update of shadow map over given amount of frames.\n"
+"Higher values might make shadows laggy, lower values\n"
+"will consume more resources.\n"
+"Minimum value: 1; maximum value: 16"
msgstr ""
#: src/settings_translation_file.cpp
#: src/settings_translation_file.cpp
msgid ""
"Set the soft shadow radius size.\n"
-"Lower values mean sharper shadows bigger values softer.\n"
-"Minimun value 1.0 and max value 10.0"
+"Lower values mean sharper shadows, bigger values mean softer shadows.\n"
+"Minimum value: 1.0; maximum value: 10.0"
msgstr ""
#: src/settings_translation_file.cpp
#: src/settings_translation_file.cpp
msgid ""
-"Set the tilt of Sun/Moon orbit in degrees\n"
+"Set the tilt of Sun/Moon orbit in degrees.\n"
"Value of 0 means no tilt / vertical orbit.\n"
-"Minimun value 0.0 and max value 60.0"
+"Minimum value: 0.0; maximum value: 60.0"
msgstr ""
#: src/settings_translation_file.cpp
#: src/settings_translation_file.cpp
msgid ""
"Crosshair alpha (opaqueness, between 0 and 255).\n"
-"Also controls the object crosshair color"
+"This also applies to the object crosshair."
msgstr ""
#: src/settings_translation_file.cpp
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Modifies the size of the hudbar elements."
+msgid "Modifies the size of the HUD elements."
msgstr ""
#: src/settings_translation_file.cpp
msgid "Append item name to tooltip."
msgstr ""
-#: src/settings_translation_file.cpp
-msgid "FreeType fonts"
-msgstr ""
-
-#: src/settings_translation_file.cpp
-msgid ""
-"Whether FreeType fonts are used, requires FreeType support to be compiled "
-"in.\n"
-"If disabled, bitmap and XML vectors fonts are used instead."
-msgstr ""
-
#: src/settings_translation_file.cpp
msgid "Font bold by default"
msgstr ""
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Font size of the default font in point (pt)."
+msgid "Font size of the default font where 1 unit = 1 pixel at 96 DPI"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Font size divisible by"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"For pixel-style fonts that do not scale well, this ensures that font sizes "
+"used\n"
+"with this font will always be divisible by this value, in pixels. For "
+"instance,\n"
+"a pixel font 16 pixels tall should have this set to 16, so it will only ever "
+"be\n"
+"sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32."
msgstr ""
#: src/settings_translation_file.cpp
#: src/settings_translation_file.cpp
msgid ""
-"Path to the default font.\n"
-"If “freetype” setting is enabled: Must be a TrueType font.\n"
-"If “freetype” setting is disabled: Must be a bitmap or XML vectors font.\n"
+"Path to the default font. Must be a TrueType font.\n"
"The fallback font will be used if the font cannot be loaded."
msgstr ""
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Font size of the monospace font in point (pt)."
+msgid "Font size of the monospace font where 1 unit = 1 pixel at 96 DPI"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Monospace font size divisible by"
msgstr ""
#: src/settings_translation_file.cpp
#: src/settings_translation_file.cpp
msgid ""
-"Path to the monospace font.\n"
-"If “freetype” setting is enabled: Must be a TrueType font.\n"
-"If “freetype” setting is disabled: Must be a bitmap or XML vectors font.\n"
+"Path to the monospace font. Must be a TrueType font.\n"
"This font is used for e.g. the console and profiler screen."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Path of the fallback font.\n"
-"If “freetype” setting is enabled: Must be a TrueType font.\n"
-"If “freetype” setting is disabled: Must be a bitmap or XML vectors font.\n"
+"Path of the fallback font. Must be a TrueType font.\n"
"This font will be used for certain languages or if the default font is "
"unavailable."
msgstr ""
"screens."
msgstr ""
+#: src/settings_translation_file.cpp
+msgid "Display Density Scaling Factor"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Adjust the detected display density, used for scaling UI elements."
+msgstr ""
+
#: src/settings_translation_file.cpp
msgid "Enable console window"
msgstr ""
msgid "Client"
msgstr ""
+#: src/settings_translation_file.cpp
+msgid "Chat weblinks"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console "
+"output."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Weblink color"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Optional override for chat weblink color."
+msgstr ""
+
#: src/settings_translation_file.cpp
msgid "Network"
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Prometheus listener address.\n"
-"If minetest is compiled with ENABLE_PROMETHEUS option enabled,\n"
+"If Minetest is compiled with ENABLE_PROMETHEUS option enabled,\n"
"enable metrics listener for Prometheus on that address.\n"
-"Metrics can be fetch on http://127.0.0.1:30000/metrics"
+"Metrics can be fetched on http://127.0.0.1:30000/metrics"
msgstr ""
#: src/settings_translation_file.cpp
#: src/settings_translation_file.cpp
msgid ""
-"ZLib compression level to use when sending mapblocks to the client.\n"
-"-1 - Zlib's default compression level\n"
-"0 - no compresson, fastest\n"
-"9 - best compression, slowest\n"
-"(levels 1-3 use Zlib's \"fast\" method, 4-9 use the normal method)"
+"Compression level to use when sending mapblocks to the client.\n"
+"-1 - use default compression level\n"
+"0 - least compression, fastest\n"
+"9 - best compression, slowest"
msgstr ""
#: src/settings_translation_file.cpp
#: src/settings_translation_file.cpp
msgid ""
"Number of extra blocks that can be loaded by /clearobjects at once.\n"
-"This is a trade-off between sqlite transaction overhead and\n"
+"This is a trade-off between SQLite transaction overhead and\n"
"memory consumption (4096=100MB, as a rule of thumb)."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"ZLib compression level to use when saving mapblocks to disk.\n"
-"-1 - Zlib's default compression level\n"
-"0 - no compresson, fastest\n"
-"9 - best compression, slowest\n"
-"(levels 1-3 use Zlib's \"fast\" method, 4-9 use the normal method)"
+"Compression level to use when saving mapblocks to disk.\n"
+"-1 - use default compression level\n"
+"0 - least compression, fastest\n"
+"9 - best compression, slowest"
msgstr ""
#: src/settings_translation_file.cpp
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Chatcommands"
+msgid "Chat commands"
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Instrument chatcommands on registration."
+msgid "Instrument chat commands on registration."
msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Global map generation attributes.\n"
"In Mapgen v6 the 'decorations' flag controls all decorations except trees\n"
-"and junglegrass, in all other mapgens this flag controls all decorations."
+"and jungle grass, in all other mapgens this flag controls all decorations."
msgstr ""
#: src/settings_translation_file.cpp