#include "../game/game.h"
#include "../score/score.h"
-static struct entity monster;
-
struct monster_data
{
double timer;
self->remove = true;
}
+static struct entity monster_entity = {
+ .name = "monster",
+ .x = 0,
+ .y = 0,
+ .color = {0},
+ .use_color = false,
+ .texture = "👾",
+ .remove = false,
+ .meta = NULL,
+ .health = 5,
+ .max_health = 5,
+ .collide_with_entities = true,
+
+ .on_step = &monster_step,
+ .on_collide = NULL,
+ .on_collide_with_entity = &monster_collide_with_entity,
+ .on_spawn = &monster_spawn,
+ .on_remove = NULL,
+ .on_death = &monster_death,
+ .on_damage = NULL,
+};
+
+
static void spawn_monster(int x, int y)
{
- spawn(monster, x, y, NULL);
+ spawn(monster_entity, x, y, NULL);
}
__attribute__((constructor)) static void init()
{
- monster = (struct entity) {
- .name = "monster",
- .x = 0,
- .y = 0,
- .color = get_color("#FF00F6"),
- .texture = "👾",
- .remove = false,
- .meta = NULL,
- .health = 5,
- .max_health = 5,
- .collide_with_entities = true,
-
- .on_step = &monster_step,
- .on_collide = NULL,
- .on_collide_with_entity = &monster_collide_with_entity,
- .on_spawn = &monster_spawn,
- .on_remove = NULL,
- .on_death = &monster_death,
- .on_damage = NULL,
- };
-
register_air_function((struct generator_function) {
.chance = 50,
.callback = &spawn_monster,