#include "../game/game.h"
#include "../movement/movement.h"
#include "../inventory/inventory.h"
+#include "../loot/loot.h"
struct fireball_data
{
.count = 7,
.meta = NULL,
});
+
+ register_loot((struct loot) {
+ .item = &fireball_item,
+ .chance = 3,
+ .min = 4,
+ .max = 7,
+ });
}