#include "../score/score.h"
#include "../inventory/inventory.h"
-static struct entity cherry_entity;
-
static bool use_cherry(struct itemstack *stack)
{
(void) stack;
}
}
+static struct entity cherry_entity = {
+ .name = "cherry",
+ .x = 0,
+ .y = 0,
+ .color = {0},
+ .use_color = false,
+ .texture = "🍒",
+ .remove = false,
+ .meta = NULL,
+ .health = 1,
+ .max_health = 1,
+ .collide_with_entities = false,
+
+ .on_step = &cherry_step,
+ .on_collide = NULL,
+ .on_collide_with_entity = NULL,
+ .on_spawn = NULL,
+ .on_remove = NULL,
+ .on_death = NULL,
+ .on_damage = NULL,
+};
+
static void spawn_cherry(int x, int y)
{
spawn(cherry_entity, x, y, NULL);
__attribute__((constructor)) static void init()
{
- cherry_entity = (struct entity) {
- .name = "cherry",
- .x = 0,
- .y = 0,
- .color = get_color("#FF2A53"),
- .texture = "🍒",
- .remove = false,
- .meta = NULL,
- .health = 1,
- .max_health = 1,
- .collide_with_entities = false,
-
- .on_step = &cherry_step,
- .on_collide = NULL,
- .on_collide_with_entity = NULL,
- .on_spawn = NULL,
- .on_remove = NULL,
- .on_death = NULL,
- .on_damage = NULL,
- };
-
register_air_function((struct generator_function) {
.chance = 100,
.callback = &spawn_cherry,