#include "../game/game.h"
#include "../score/score.h"
-static struct entity apple;
-
static void apple_step(struct entity *self, struct entity_step_data stepdata)
{
if (stepdata.dx == 0 && stepdata.dy == 0) {
}
}
+static struct entity apple_entity = {
+ .name = "apple",
+ .x = 0,
+ .y = 0,
+ .color = {0},
+ .use_color = false,
+ .texture = "🍎",
+ .remove = false,
+ .meta = NULL,
+ .health = 1,
+ .max_health = 1,
+ .collide_with_entities = false,
+
+ .on_step = &apple_step,
+ .on_collide = NULL,
+ .on_collide_with_entity = NULL,
+ .on_spawn = NULL,
+ .on_remove = NULL,
+ .on_death = NULL,
+ .on_damage = NULL,
+};
+
static void spawn_apple(int x, int y)
{
- spawn(apple, x, y, NULL);
+ spawn(apple_entity, x, y, NULL);
}
__attribute__((constructor)) static void init()
{
- apple = (struct entity) {
- .name = "apple",
- .x = 0,
- .y = 0,
- .color = get_color("#FF2A53"),
- .texture = "🍎",
- .remove = false,
- .meta = NULL,
- .health = 1,
- .max_health = 1,
- .collide_with_entities = false,
-
- .on_step = &apple_step,
- .on_collide = NULL,
- .on_collide_with_entity = NULL,
- .on_spawn = NULL,
- .on_remove = NULL,
- .on_death = NULL,
- .on_damage = NULL,
- };
-
register_air_function((struct generator_function) {
.chance = 25,
.callback = &spawn_apple,