+local minetest,name = minetest,minetest.localplayer:get_name()
+local player_movement_state = minetest.mod_channel_join(name..":player_movement_state")
--double tap running
--set up our initial values
end
--receive the server states
---minetest.register_on_modchannel_message(function(channel_name, sender, message)
--- if channel_name == name..":receive_player_movement_state" then
--- running = message
--- end
---end)
+minetest.register_on_modchannel_message(function(channel_name, sender, message)
+ if sender == "" and channel_name == name..":player_movement_state" then
+ local message_table = minetest.deserialize(message)
+
+ if message.stop_running then
+ running = false
+ bunny_hop = false
+ run_discharge_timer = 0
+ state = message.state
+ end
+ end
+end)
--check player's input on the "up" key
minetest.register_globalstep(function(dtime)