]> git.lizzy.rs Git - shadowclad.git/blobdiff - player.h
Render player character and make the camera follow it
[shadowclad.git] / player.h
index 9a0eb929b1940d131725961f8398dd2c5fa96d37..19898d58b57381985598944d894e331f44d914ab 100644 (file)
--- a/player.h
+++ b/player.h
@@ -7,7 +7,10 @@
 
 typedef struct {
        const Asset3D* asset3D;
-} PlayerCharacter;
+} Character;
+
+Character playerCharacter;
+Vector3D playerPos;
 
 void spawnPlayer();