+screwdriver = screwdriver or {}
+local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
+
xpanes.register_pane("bamboo_frame", {
description = "Bamboo Frame",
tiles = {"xdecor_bamboo_frame.png"},
textures = {"xdecor_bamboo_frame.png", "xdecor_bamboo_frame.png", "xpanes_space.png"},
inventory_image = "xdecor_bamboo_frame.png",
wield_image = "xdecor_bamboo_frame.png",
- groups = {snappy=3, pane=1, flammable=2},
+ groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
recipe = {
{"default:papyrus", "default:papyrus", "default:papyrus"},
{"default:papyrus", "farming:cotton", "default:papyrus"},
walkable = false,
inventory_image = "xdecor_baricade.png",
tiles = {"xdecor_baricade.png"},
- groups = {snappy=3, flammable=3},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
damage_per_second = 4,
selection_box = xdecor.nodebox.slab_y(0.3)
})
inventory = {size=24},
infotext = "Barrel",
tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
- groups = {choppy=3, flammable=3},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
sounds = default.node_sound_wood_defaults()
})
description = "Wood Cabinet",
inventory = {size=24},
infotext = "Wood Cabinet",
- groups = {choppy=3, flammable=3},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
sounds = default.node_sound_wood_defaults(),
+ on_rotate = screwdriver.rotate_simple,
tiles = {
"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
description = "Half Wood Cabinet",
inventory = {size=8},
infotext = "Half Wood Cabinet",
- groups = {choppy=3, flammable=3},
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
sounds = default.node_sound_wood_defaults(),
node_box = xdecor.nodebox.slab_y(0.5, 0.5),
tiles = {
tiles = {
{ name = "xdecor_candle_floor.png",
animation = {type="vertical_frames", length=1.5} },
+ { name = "xdecor_candle_ceiling.png",
+ animation = {type="vertical_frames", length=1.5} },
{ name = "xdecor_candle_wall.png",
animation = {type="vertical_frames", length=1.5} }
},
selection_box = {
type = "wallmounted",
+ wall_top = {-0.3, -0.4, -0.3, 0.3, 0.5, 0.3},
wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
}
})
-xdecor.register("cardboard_box", {
- description = "Cardboard Box",
- inventory = {size=8},
- infotext = "Cardboard Box",
- groups = {snappy=3, flammable=3},
- tiles = {"xdecor_cardbox_top.png", "xdecor_cardbox_top.png",
- "xdecor_cardbox_sides.png"},
- node_box = {
- type = "fixed", fixed = {{-0.3125, -0.5, -0.3125, 0.3125, 0, 0.3125}}
- }
-})
-
-xdecor.register("cauldron", {
- description = "Cauldron",
- groups = {cracky=2},
- tiles = {
- { name = "xdecor_cauldron_top_anim.png",
- animation = {type="vertical_frames", length=3.0} },
- "xdecor_cauldron_sides.png"
- }
-})
-
-if minetest.get_modpath("bucket") then
- local original_bucket_on_use = minetest.registered_items["bucket:bucket_empty"].on_use
- minetest.override_item("bucket:bucket_empty", {
- on_use = function(itemstack, user, pointed_thing)
- local inv = user:get_inventory()
- if pointed_thing.type == "node" and minetest.get_node(pointed_thing.under).name == "xdecor:cauldron" then
- if inv:room_for_item("main", "bucket:bucket_water 1") then
- itemstack:take_item()
- inv:add_item("main", "bucket:bucket_water 1")
- else
- minetest.chat_send_player(user:get_player_name(), "No room in your inventory to add a filled bucket!")
- end
- return itemstack
- else if original_bucket_on_use then
- return original_bucket_on_use(itemstack, user, pointed_thing)
- else return end
- end
- end
- })
-end
-
xpanes.register_pane("chainlink", {
description = "Chain Link",
tiles = {"xdecor_chainlink.png"},
textures = {"xdecor_chainlink.png", "xdecor_chainlink.png", "xpanes_space.png"},
inventory_image = "xdecor_chainlink.png",
wield_image = "xdecor_chainlink.png",
- groups = {snappy=3, pane=1},
+ groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
recipe = {
{"default:steel_ingot", "", "default:steel_ingot"},
{"", "default:steel_ingot", ""},
}
})
-xdecor.register("chair", {
- description = "Chair",
- tiles = {"xdecor_wood.png"},
- sounds = default.node_sound_wood_defaults(),
- groups = {choppy=3, flammable=3},
- node_box = {
- type = "fixed",
- fixed = {{-0.3125, -0.5, 0.1875, -0.1875, 0.5, 0.3125},
- {0.1875, -0.5, 0.1875, 0.3125, 0.5, 0.3125},
- {-0.1875, 0.025, 0.22, 0.1875, 0.45, 0.28},
- {-0.3125, -0.5, -0.3125, -0.1875, -0.125, -0.1875},
- {0.1875, -0.5, -0.3125, 0.3125, -0.125, -0.1875},
- {-0.3125, -0.125, -0.3125, 0.3125, 0, 0.1875}}
- }
-})
-
-xdecor.register("chandelier", {
- description = "Chandelier",
- drawtype = "plantlike",
- walkable = false,
- inventory_image = "xdecor_chandelier.png",
- tiles = {"xdecor_chandelier.png"},
- groups = {dig_immediate=3},
- light_source = 14,
- selection_box = xdecor.nodebox.slab_y(0.5, 0.5)
-})
-
xdecor.register("cobweb", {
description = "Cobweb",
drawtype = "plantlike",
sounds = default.node_sound_leaves_defaults()
})
-local colors = {"red"} -- Add more curtains colors simply here.
-
-for _, c in pairs(colors) do
+for _, c in pairs({"red"}) do -- Add more curtains colors simply here.
xdecor.register("curtain_"..c, {
description = c:gsub("^%l", string.upper).." Curtain",
walkable = false,
})
end
-xdecor.register("cushion", {
- description = "Cushion",
- tiles = {"xdecor_cushion.png"},
- groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
- on_place = minetest.rotate_node,
- node_box = xdecor.nodebox.slab_y(-0.5, 0.5)
+xdecor.register("crate", {
+ description = "Crate",
+ inventory = {size=24},
+ infotext = "Crate",
+ tiles = {"xdecor_crate.png"},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ sounds = default.node_sound_wood_defaults()
})
local function door_access(door)
- if door:find("prison") then return true end
- return false
+ return door:find("prison")
end
local door_types = {
doors.register_door("xdecor:"..d[1].."_door", {
description = string.gsub(d[1]:gsub("^%l", string.upper), "_r", " R").." Door",
inventory_image = "xdecor_"..d[1].."_door_inv.png",
- groups = {choppy=3, flammable=2, door=1},
+ groups = {choppy=3, cracky=3, oddly_breakable_by_hand=1, flammable=2, door=1},
tiles_bottom = {"xdecor_"..d[1].."_door_b.png", "xdecor_"..d[2]..".png"},
tiles_top = {"xdecor_"..d[1].."_door_a.png", "xdecor_"..d[2]..".png"},
only_placer_can_open = door_access(d[1]),
inventory = {size=24},
infotext = "Empty Shelf",
tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"},
- groups = {choppy=3, flammable=3},
- sounds = default.node_sound_wood_defaults()
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ on_rotate = screwdriver.rotate_simple
})
xdecor.register("enderchest", {
"xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
"xdecor_enderchest_side.png", "xdecor_enderchest_front.png"
},
- groups = {cracky=2},
+ groups = {cracky=1, choppy=1, oddly_breakable_by_hand=1},
sounds = default.node_sound_stone_defaults(),
+ on_rotate = screwdriver.rotate_simple,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
- meta:set_string("formspec", "size[8,9]"..xbg..
+ meta:set_string("formspec", "size[8,9]"..xbg..default.get_hotbar_bg(0,5)..
"list[current_player;enderchest;0,0;8,4;]"..
- "list[current_player;main;0,5;8,4;]")
+ "list[current_player;main;0,5;8,4;]"..
+ "listring[current_player;enderchest]"..
+ "listring[current_player;main]")
meta:set_string("infotext", "Ender Chest")
end
})
{ name = "xdecor_fire_anim.png",
animation = {type="vertical_frames", length=1.5} }
},
- damage_per_second = 2,
+ damage_per_second = 4,
drop = "",
selection_box = {
type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, -0.3, 0.3}
else
minetest.chat_send_player(player, "This area is protected.")
end
- else return end
+ end
itemstack:add_wear(1000)
return itemstack
xdecor.register("lightbox", {
description = "Light Box",
tiles = {"xdecor_lightbox.png"},
- groups = {cracky=3},
+ groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
light_source = 13,
sounds = default.node_sound_glass_defaults()
})
drawtype = "normal",
description = "Packed Ice",
tiles = {"xdecor_packed_ice.png"},
- groups = {cracky=2},
+ groups = {cracky=1, puts_out_fire=1},
sounds = default.node_sound_glass_defaults()
})
-local flowers = {"dandelion_white", "dandelion_yellow", "geranium",
- "rose", "tulip", "viola"}
+local flowers = {"dandelion_white", "dandelion_yellow", "geranium", "rose",
+ "tulip", "viola"}
for _, f in pairs(flowers) do
xdecor.register("potted_"..f, {
})
end
-xdecor.register("painting", {
+xdecor.register("painting_1", {
description = "Painting",
- drawtype = "signlike",
- tiles = {"xdecor_painting.png"},
- inventory_image = "xdecor_painting.png",
+ tiles = {"xdecor_painting_1.png"},
+ inventory_image = "xdecor_painting_empty.png",
+ wield_image = "xdecor_painting_empty.png",
paramtype2 = "wallmounted",
legacy_wallmounted = true,
- walkable = false,
- wield_image = "xdecor_painting.png",
- selection_box = {type="wallmounted"},
- groups = {dig_immediate=3, flammable=3, attached_node=1}
+ wield_image = "xdecor_painting_empty.png",
+ sunlight_propagates = true,
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "wallmounted",
+ wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
+ wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
+ wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
+ },
+ on_construct = function(pos)
+ local node = minetest.get_node(pos)
+ minetest.set_node(pos, {name="xdecor:painting_"..math.random(1,4), param2=node.param2})
+ end
})
-xdecor.register("plant_pot", {
- description = "Plant Pot",
- drawtype = "plantlike",
- inventory_image = "xdecor_plant_pot.png",
- wield_image = "xdecor_plant_pot.png",
- groups = {snappy=3},
- tiles = {"xdecor_plant_pot.png"},
- sounds = default.node_sound_stone_defaults()
-})
+minetest.register_alias("xdecor:painting", "xdecor:painting_1") -- legacy code
-xdecor.register("moonbrick", {
- drawtype = "normal",
- description = "Moon Brick",
- tiles = {"xdecor_moonbrick.png"},
- groups = {cracky=2},
- sounds = default.node_sound_stone_defaults(),
+for i = 2, 4 do
+ xdecor.register("painting_"..i, {
+ tiles = {"xdecor_painting_"..i..".png"},
+ paramtype2 = "wallmounted",
+ legacy_wallmounted = true,
+ drop = "xdecor:painting_1",
+ sunlight_propagates = true,
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1, not_in_creative_inventory=1},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "wallmounted",
+ wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
+ wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
+ wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
+ }
+ })
+end
+
+for _, b in pairs({{"cactus", "cactus"}, {"moon", "stone"}}) do
+ xdecor.register(b[1].."brick", {
+ drawtype = "normal",
+ description = b[1]:gsub("^%l", string.upper).." Brick",
+ tiles = {"xdecor_"..b[1].."brick.png"},
+ groups = {cracky=2},
+ sounds = default.node_sound_stone_defaults(),
+ })
+
+ minetest.register_craft({
+ output = "xdecor:"..b[1].."brick",
+ recipe = {
+ {"default:brick", "default:"..b[2]}
+ }
})
+end
xdecor.register("multishelf", {
description = "Multi Shelf",
inventory = {size=24},
infotext = "Multi Shelf",
+ on_rotate = screwdriver.rotate_simple,
tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
- groups = {choppy=3, flammable=3},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
sounds = default.node_sound_wood_defaults()
})
textures = {"xdecor_rust_bars.png", "xdecor_rust_bars.png", "xpanes_space.png"},
inventory_image = "xdecor_rust_bars.png",
wield_image = "xdecor_rust_bars.png",
- groups = {snappy=3, pane=1},
+ groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
recipe = {
{"", "default:dirt", ""},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
}
})
-xdecor.register("stereo", {
- description = "Stereo",
- groups = {snappy=3},
- tiles = {
- "xdecor_stereo_top.png", "xdecor_stereo_bottom.png",
- "xdecor_stereo_left.png^[transformFX", "xdecor_stereo_left.png",
- "xdecor_stereo_back.png", "xdecor_stereo_front.png"
- }
-})
-
xdecor.register("stonepath", {
description = "Garden Stone Path",
tiles = {"default_stone.png"},
groups = {snappy=3},
+ on_rotate = screwdriver.rotate_simple,
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
node_box = {
selection_box = xdecor.nodebox.slab_y(0.05)
})
-local stonish = {"desertstone_tile", "stone_tile", "stone_rune",
- "coalstone_tile", "hard_clay"}
+local stonish = {"desertstone_tile", "stone_tile", "stone_rune", "coalstone_tile",
+ "hard_clay"}
for _, t in pairs(stonish) do
xdecor.register(t, {
description = string.sub(t:gsub("^%l", string.upper), 1, -6)
.." "..t:sub(-4):gsub("^%l", string.upper),
tiles = {"xdecor_"..t..".png"},
- groups = {cracky=2},
+ groups = {cracky=1},
sounds = default.node_sound_stone_defaults()
})
end
xdecor.register("table", {
description = "Table",
tiles = {"xdecor_wood.png"},
- groups = {choppy=3, flammable=3},
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
description = "Television",
light_source = 11,
groups = {snappy=3},
+ on_rotate = screwdriver.rotate_simple,
tiles = {
"xdecor_television_left.png^[transformR270",
"xdecor_television_left.png^[transformR90",
}
})
+xpanes.register_pane("wood_frame", {
+ description = "Wood Frame",
+ tiles = {"xdecor_wood_frame.png"},
+ drawtype = "airlike",
+ paramtype = "light",
+ textures = {"xdecor_wood_frame.png", "xdecor_wood_frame.png", "xpanes_space.png"},
+ inventory_image = "xdecor_wood_frame.png",
+ wield_image = "xdecor_wood_frame.png",
+ groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ recipe = {
+ {"group:wood", "group:stick", "group:wood"},
+ {"group:stick", "group:stick", "group:stick"},
+ {"group:wood", "group:stick", "group:wood"}
+ }
+})
+
xdecor.register("woodframed_glass", {
description = "Wood Framed Glass",
drawtype = "glasslike_framed",
tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
- groups = {cracky=3},
+ groups = {cracky=3, oddly_breakable_by_hand=2},
sounds = default.node_sound_glass_defaults()
})
description = "Wood Tile",
tiles = {"xdecor_wood_tile.png"},
drawtype = "normal",
- groups = {choppy=2, wood=1, flammable=2},
+ groups = {choppy=1, oddly_breakable_by_hand=1, wood=1, flammable=2},
sounds = default.node_sound_wood_defaults()
})