screwdriver = screwdriver or {}
local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
-local function sit(pos, node, clicker)
- local player = clicker:get_player_name()
- if default.player_attached[player] == true then
- pos.y = pos.y - 0.5
- clicker:setpos(pos)
- clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
- clicker:set_physics_override(1, 1, 1)
- default.player_attached[player] = false
- default.player_set_animation(clicker, "stand", 30)
- elseif default.player_attached[player] ~= true and
- clicker:get_player_velocity().x == 0 and
- clicker:get_player_velocity().y == 0 and
- clicker:get_player_velocity().z == 0 and node.param2 <= 3 then
-
- clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
- clicker:set_physics_override(0, 0, 0)
- clicker:setpos(pos)
- default.player_attached[player] = true
- default.player_set_animation(clicker, "sit", 30)
-
- if node.param2 == 0 then
- clicker:set_look_yaw(3.15)
- elseif node.param2 == 1 then
- clicker:set_look_yaw(7.9)
- elseif node.param2 == 2 then
- clicker:set_look_yaw(6.28)
- elseif node.param2 == 3 then
- clicker:set_look_yaw(4.75)
- end
- end
-end
-
xpanes.register_pane("bamboo_frame", {
description = "Bamboo Frame",
tiles = {"xdecor_bamboo_frame.png"},
}
})
-xdecor.register("cauldron", {
- description = "Cauldron",
- groups = {cracky=2, oddly_breakable_by_hand=1},
- on_rotate = screwdriver.rotate_simple,
- tiles = {
- { name = "xdecor_cauldron_top_anim.png",
- animation = {type="vertical_frames", length=3.0} },
- "xdecor_cauldron_sides.png"
- }
-})
-
-if minetest.get_modpath("bucket") then
- local original_bucket_on_use = minetest.registered_items["bucket:bucket_empty"].on_use
- minetest.override_item("bucket:bucket_empty", {
- on_use = function(itemstack, user, pointed_thing)
- local inv = user:get_inventory()
- if pointed_thing.type == "node" and minetest.get_node(pointed_thing.under).name == "xdecor:cauldron" then
- if inv:room_for_item("main", "bucket:bucket_water 1") then
- itemstack:take_item()
- inv:add_item("main", "bucket:bucket_water 1")
- else
- minetest.chat_send_player(user:get_player_name(), "No room in your inventory to add a filled bucket!")
- end
- return itemstack
- else if original_bucket_on_use then
- return original_bucket_on_use(itemstack, user, pointed_thing)
- end
- end
- end
- })
-end
-
xpanes.register_pane("chainlink", {
description = "Chain Link",
tiles = {"xdecor_chainlink.png"},
}
})
-xdecor.register("chair", {
- description = "Chair",
- tiles = {"xdecor_wood.png"},
- sounds = default.node_sound_wood_defaults(),
- groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
- on_rotate = screwdriver.rotate_simple,
- node_box = {
- type = "fixed",
- fixed = {{-0.3125, -0.5, 0.1875, -0.1875, 0.5, 0.3125},
- {0.1875, -0.5, 0.1875, 0.3125, 0.5, 0.3125},
- {-0.1875, 0.025, 0.22, 0.1875, 0.45, 0.28},
- {-0.3125, -0.5, -0.3125, -0.1875, -0.125, -0.1875},
- {0.1875, -0.5, -0.3125, 0.3125, -0.125, -0.1875},
- {-0.3125, -0.125, -0.3125, 0.3125, 0, 0.1875}}
- },
- on_rightclick = function(pos, node, clicker)
- local objs = minetest.get_objects_inside_radius(pos, 0.5)
- for _, p in pairs(objs) do
- if p:get_player_name() ~= clicker:get_player_name() then return end
- end
- pos.y = pos.y + 0
- sit(pos, node, clicker)
- end,
- can_dig = function(pos, player)
- local pname = player:get_player_name()
- local objs = minetest.get_objects_inside_radius(pos, 0.5)
-
- for _, p in pairs(objs) do
- if p:get_player_name() ~= nil or
- default.player_attached[pname] == true or not
- player or not player:is_player() then
- return false
- end
- end
- return true
- end
-})
-
xdecor.register("cobweb", {
description = "Cobweb",
drawtype = "plantlike",
sounds = default.node_sound_leaves_defaults()
})
-local colors = {"red"} -- Add more curtains colors simply here.
-
-for _, c in pairs(colors) do
+for _, c in pairs({"red"}) do -- Add more curtains colors simply here.
xdecor.register("curtain_"..c, {
description = c:gsub("^%l", string.upper).." Curtain",
walkable = false,
sounds = default.node_sound_wood_defaults()
})
-xdecor.register("cushion", {
- description = "Cushion",
- tiles = {"xdecor_cushion.png"},
- groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
- on_place = minetest.rotate_node,
- node_box = xdecor.nodebox.slab_y(-0.5, 0.5),
- on_rightclick = function(pos, node, clicker)
- local objs = minetest.get_objects_inside_radius(pos, 0.5)
- for _, p in pairs(objs) do
- if p:get_player_name() ~= clicker:get_player_name() then return end
- end
- pos.y = pos.y + 0
- sit(pos, node, clicker)
- end,
- can_dig = function(pos, player)
- local pname = player:get_player_name()
- local objs = minetest.get_objects_inside_radius(pos, 0.5)
-
- for _, p in pairs(objs) do
- if p:get_player_name() ~= nil or
- default.player_attached[pname] == true or not
- player or not player:is_player() then
- return false
- end
- end
- return true
- end
-})
-
local function door_access(door)
return door:find("prison")
end
{ name = "xdecor_fire_anim.png",
animation = {type="vertical_frames", length=1.5} }
},
- damage_per_second = 2,
+ damage_per_second = 4,
drop = "",
selection_box = {
type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, -0.3, 0.3}
sounds = default.node_sound_glass_defaults()
})
-local flowers = {"dandelion_white", "dandelion_yellow", "geranium",
- "rose", "tulip", "viola"}
+local flowers = {"dandelion_white", "dandelion_yellow", "geranium", "rose",
+ "tulip", "viola"}
for _, f in pairs(flowers) do
xdecor.register("potted_"..f, {
xdecor.register("painting_1", {
description = "Painting",
- drawtype = "signlike",
tiles = {"xdecor_painting_1.png"},
- inventory_image = "xdecor_painting_1.png",
+ inventory_image = "xdecor_painting_empty.png",
+ wield_image = "xdecor_painting_empty.png",
paramtype2 = "wallmounted",
legacy_wallmounted = true,
- walkable = false,
- on_rotate = screwdriver.rotate_simple,
- wield_image = "xdecor_painting_1.png",
- selection_box = {type="wallmounted"},
- groups = {dig_immediate=3, flammable=3, attached_node=1},
- after_place_node = function(pos, _, _, _)
+ wield_image = "xdecor_painting_empty.png",
+ sunlight_propagates = true,
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "wallmounted",
+ wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
+ wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
+ wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
+ },
+ on_construct = function(pos)
local node = minetest.get_node(pos)
- minetest.set_node(pos, {name = "xdecor:painting_"..math.random(1,4), param2 = node.param2})
+ minetest.set_node(pos, {name="xdecor:painting_"..math.random(1,4), param2=node.param2})
end
})
-minetest.register_alias("xdecor:painting", "xdecor:painting_1")
+minetest.register_alias("xdecor:painting", "xdecor:painting_1") -- legacy code
for i = 2, 4 do
xdecor.register("painting_"..i, {
- drawtype = "signlike",
tiles = {"xdecor_painting_"..i..".png"},
paramtype2 = "wallmounted",
legacy_wallmounted = true,
- walkable = false,
- on_rotate = screwdriver.rotate_simple,
drop = "xdecor:painting_1",
- selection_box = {type="wallmounted"},
- groups = {dig_immediate=3, flammable=3, attached_node=1, not_in_creative_inventory=1}
+ sunlight_propagates = true,
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1, not_in_creative_inventory=1},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "wallmounted",
+ wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
+ wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
+ wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
+ }
})
end
selection_box = xdecor.nodebox.slab_y(0.05)
})
-local stonish = {"desertstone_tile", "stone_tile", "stone_rune",
- "coalstone_tile", "hard_clay"}
+local stonish = {"desertstone_tile", "stone_tile", "stone_rune", "coalstone_tile",
+ "hard_clay"}
for _, t in pairs(stonish) do
xdecor.register(t, {