+screwdriver = screwdriver or {}
+
+local function sit(pos, node, clicker)
+ local player = clicker:get_player_name()
+ if default.player_attached[player] == true then
+ pos.y = pos.y - 0.5
+ clicker:setpos(pos)
+ clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
+ clicker:set_physics_override(1, 1, 1)
+ default.player_attached[player] = false
+ default.player_set_animation(clicker, "stand", 30)
+ elseif default.player_attached[player] ~= true and
+ clicker:get_player_velocity().x == 0 and
+ clicker:get_player_velocity().y == 0 and
+ clicker:get_player_velocity().z == 0 then
+
+ clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
+ clicker:set_physics_override(0, 0, 0)
+ clicker:setpos(pos)
+ default.player_attached[player] = true
+ default.player_set_animation(clicker, "sit", 30)
+
+ if node.param2 == 0 then
+ clicker:set_look_yaw(3.15)
+ elseif node.param2 == 1 then
+ clicker:set_look_yaw(7.9)
+ elseif node.param2 == 2 then
+ clicker:set_look_yaw(6.28)
+ elseif node.param2 == 3 then
+ clicker:set_look_yaw(4.75)
+ else return end
+ else return end
+end
+
+xpanes.register_pane("bamboo_frame", {
+ description = "Bamboo Frame",
+ tiles = {"xdecor_bamboo_frame.png"},
+ drawtype = "airlike",
+ paramtype = "light",
+ textures = {"xdecor_bamboo_frame.png", "xdecor_bamboo_frame.png", "xpanes_space.png"},
+ inventory_image = "xdecor_bamboo_frame.png",
+ wield_image = "xdecor_bamboo_frame.png",
+ groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
+ recipe = {
+ {"default:papyrus", "default:papyrus", "default:papyrus"},
+ {"default:papyrus", "farming:cotton", "default:papyrus"},
+ {"default:papyrus", "default:papyrus", "default:papyrus"}
+ }
+})
+
+xdecor.register("baricade", {
+ description = "Baricade",
+ drawtype = "plantlike",
+ walkable = false,
+ inventory_image = "xdecor_baricade.png",
+ tiles = {"xdecor_baricade.png"},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ damage_per_second = 4,
+ selection_box = xdecor.nodebox.slab_y(0.3)
+})
+
xdecor.register("barrel", {
- description = "Barrel", inventory = {size=24}, infotext = "Barrel",
+ description = "Barrel",
+ inventory = {size=24},
+ infotext = "Barrel",
tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
- groups = {snappy=3}, sounds = default.node_sound_wood_defaults() })
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ sounds = default.node_sound_wood_defaults()
+})
xdecor.register("cabinet", {
- description = "Cabinet", inventory = {size=24}, infotext = "Cabinet",
- tiles = {"default_wood.png", "default_wood.png",
- "default_wood.png", "default_wood.png",
- "default_wood.png","xdecor_cabinet_front.png"},
- groups = {snappy=3}, sounds = default.node_sound_wood_defaults() })
+ description = "Wood Cabinet",
+ inventory = {size=24},
+ infotext = "Wood Cabinet",
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ on_rotate = screwdriver.rotate_simple,
+ tiles = {
+ "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
+ "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
+ "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"
+ }
+})
xdecor.register("cabinet_half", {
- description = "Half Cabinet", inventory = {size=8}, infotext = "Half Cabinet",
- tiles = {"default_wood.png", "default_wood.png",
- "default_wood.png", "default_wood.png",
- "default_wood.png", "xdecor_cabinet_half_front.png"},
- groups = {snappy=3}, sounds = default.node_sound_wood_defaults(),
- node_box = {type="fixed", fixed={{-0.5, 0, -0.5, 0.5, 0.5, 0.5}}} })
+ description = "Half Wood Cabinet",
+ inventory = {size=8},
+ infotext = "Half Wood Cabinet",
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = xdecor.nodebox.slab_y(0.5, 0.5),
+ tiles = {
+ "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
+ "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
+ "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"
+ }
+})
xdecor.register("candle", {
- description = "Candle", light_source = 12, drawtype = "torchlike",
- inventory_image = "xdecor_candle_inv.png",
- wield_image = "xdecor_candle_inv.png",
- paramtype2 = "wallmounted", legacy_wallmounted = true,
- walkable = false, groups = {dig_immediate=3, attached_node=1},
- tiles = { {name="xdecor_candle_floor.png",
- animation={type="vertical_frames", length=1.5}},
- {name="xdecor_candle_wall.png",
- animation={type="vertical_frames", length=1.5}} },
- selection_box = {type="wallmounted",
- wall_bottom={-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
- wall_side={-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}} })
-
-xdecor.register("cardboard_box", {
- description = "Cardboard Box", groups = {snappy=3},
- inventory = {size=8}, infotext = "Cardboard Box",
- tiles = {"xdecor_cardbox_top.png", "xdecor_cardbox_top.png",
- "xdecor_cardbox_sides.png"},
- node_box = {type="fixed",
- fixed={{-0.3125, -0.5, -0.3125, 0.3125, 0, 0.3125}}} })
+ description = "Candle",
+ light_source = 12,
+ drawtype = "torchlike",
+ inventory_image = "xdecor_candle_inv.png",
+ wield_image = "xdecor_candle_wield.png",
+ paramtype2 = "wallmounted",
+ legacy_wallmounted = true,
+ walkable = false,
+ groups = {dig_immediate=3, attached_node=1},
+ tiles = {
+ { name = "xdecor_candle_floor.png",
+ animation = {type="vertical_frames", length=1.5} },
+ { name = "xdecor_candle_ceiling.png",
+ animation = {type="vertical_frames", length=1.5} },
+ { name = "xdecor_candle_wall.png",
+ animation = {type="vertical_frames", length=1.5} }
+ },
+ selection_box = {
+ type = "wallmounted",
+ wall_top = {-0.3, -0.4, -0.3, 0.3, 0.5, 0.3},
+ wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
+ wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
+ }
+})
xdecor.register("cauldron", {
- description = "Cauldron", groups = {snappy=1},
- tiles = {{name="xdecor_cauldron_top_anim.png",
- animation={type="vertical_frames", length=3.0}},
- "xdecor_cauldron_sides.png"} })
+ description = "Cauldron",
+ groups = {cracky=2, oddly_breakable_by_hand=1},
+ on_rotate = screwdriver.rotate_simple,
+ tiles = {
+ { name = "xdecor_cauldron_top_anim.png",
+ animation = {type="vertical_frames", length=3.0} },
+ "xdecor_cauldron_sides.png"
+ }
+})
+
+if minetest.get_modpath("bucket") then
+ local original_bucket_on_use = minetest.registered_items["bucket:bucket_empty"].on_use
+ minetest.override_item("bucket:bucket_empty", {
+ on_use = function(itemstack, user, pointed_thing)
+ local inv = user:get_inventory()
+ if pointed_thing.type == "node" and minetest.get_node(pointed_thing.under).name == "xdecor:cauldron" then
+ if inv:room_for_item("main", "bucket:bucket_water 1") then
+ itemstack:take_item()
+ inv:add_item("main", "bucket:bucket_water 1")
+ else
+ minetest.chat_send_player(user:get_player_name(), "No room in your inventory to add a filled bucket!")
+ end
+ return itemstack
+ else if original_bucket_on_use then
+ return original_bucket_on_use(itemstack, user, pointed_thing)
+ else return end
+ end
+ end
+ })
+end
+
+xpanes.register_pane("chainlink", {
+ description = "Chain Link",
+ tiles = {"xdecor_chainlink.png"},
+ drawtype = "airlike",
+ paramtype = "light",
+ textures = {"xdecor_chainlink.png", "xdecor_chainlink.png", "xpanes_space.png"},
+ inventory_image = "xdecor_chainlink.png",
+ wield_image = "xdecor_chainlink.png",
+ groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
+ recipe = {
+ {"default:steel_ingot", "", "default:steel_ingot"},
+ {"", "default:steel_ingot", ""},
+ {"default:steel_ingot", "", "default:steel_ingot"}
+ }
+})
xdecor.register("chair", {
- description = "Chair", tiles = {"xdecor_wood.png"},
- sounds = default.node_sound_wood_defaults(), groups = {snappy=3},
- node_box = {type="fixed", fixed={
- {-0.3125, -0.5, 0.1875, -0.1875, 0.5, 0.3125},
- {0.1875, -0.5, 0.1875, 0.3125, 0.5, 0.3125},
- {-0.1875, 0.025, 0.22, 0.1875, 0.45, 0.28},
- {-0.3125, -0.5, -0.3125, -0.1875, -0.125, -0.1875},
- {0.1875, -0.5, -0.3125, 0.3125, -0.125, -0.1875},
- {-0.3125, -0.125, -0.3125, 0.3125, 0, 0.1875}}} })
-
-xdecor.register("chandelier", {
- description = "Chandelier", drawtype = "plantlike", walkable = false,
- inventory_image = "xdecor_chandelier.png", tiles = {"xdecor_chandelier.png"},
- groups = {dig_immediate=3}, light_source = 14 })
-
-xdecor.register("coalstone_tile", {
- drawtype = "normal", description = "Coalstone Tile", tiles = {"xdecor_coalstone_tile.png"},
- groups = {snappy=2}, sounds = default.node_sound_stone_defaults() })
-
-local curtaincolors = {"red"} -- add more curtains simply here
-for _, c in ipairs(curtaincolors) do
-xdecor.register("curtain_"..c, {
- description = "Curtain ("..c..")", use_texture_alpha = true, walkable = false,
- tiles = {"xdecor_curtain.png^[colorize:"..c..":130"},
- inventory_image = "xdecor_curtain_open.png^[colorize:"..c..":130",
- wield_image = "xdecor_curtain.png^[colorize:"..c..":130",
- drawtype = "signlike", paramtype2 = "wallmounted",
- groups = {dig_immediate=3}, selection_box = {type="wallmounted"},
- on_rightclick = function(pos, node, clicker, itemstack)
- local fdir = node.param2
- minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=fdir})
- end })
-
-xdecor.register("curtain_open_"..c, {
- tiles = { "xdecor_curtain_open.png^[colorize:"..c..":130" },
- drawtype = "signlike", paramtype2 = "wallmounted",
- use_texture_alpha = true, walkable = false,
- groups = {dig_immediate=3, not_in_creative_inventory=1},
- selection_box = {type="wallmounted"}, drop = "xdecor:curtain_"..c,
- on_rightclick = function(pos, node, clicker, itemstack)
- local fdir = node.param2
- minetest.set_node(pos, { name="xdecor:curtain_"..c, param2=fdir })
- end })
-
-minetest.register_craft({
- output = "xdecor:curtain_"..c.." 4",
- recipe = {{"", "wool:"..c, ""},
- {"", "wool:"..c, ""},
- {"", "wool:"..c, ""}} })
+ description = "Chair",
+ tiles = {"xdecor_wood.png"},
+ sounds = default.node_sound_wood_defaults(),
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
+ on_rotate = screwdriver.rotate_simple,
+ node_box = {
+ type = "fixed",
+ fixed = {{-0.3125, -0.5, 0.1875, -0.1875, 0.5, 0.3125},
+ {0.1875, -0.5, 0.1875, 0.3125, 0.5, 0.3125},
+ {-0.1875, 0.025, 0.22, 0.1875, 0.45, 0.28},
+ {-0.3125, -0.5, -0.3125, -0.1875, -0.125, -0.1875},
+ {0.1875, -0.5, -0.3125, 0.3125, -0.125, -0.1875},
+ {-0.3125, -0.125, -0.3125, 0.3125, 0, 0.1875}}
+ },
+ on_rightclick = function(pos, node, clicker)
+ local objs = minetest.get_objects_inside_radius(pos, 0.5)
+ for _, p in pairs(objs) do
+ if p:get_player_name() ~= clicker:get_player_name() or
+ node.param2 > 3 then return end
+ end
+ pos.y = pos.y + 0
+ sit(pos, node, clicker)
+ end,
+ can_dig = function(pos, player)
+ local pname = player:get_player_name()
+ local objs = minetest.get_objects_inside_radius(pos, 0.5)
+
+ for _, p in pairs(objs) do
+ if p:get_player_name() ~= nil or
+ default.player_attached[pname] == true or not
+ player or not player:is_player() then
+ return false
+ end
+ end
+ return true
+ end
+})
+
+xdecor.register("cobweb", {
+ description = "Cobweb",
+ drawtype = "plantlike",
+ tiles = {"xdecor_cobweb.png"},
+ inventory_image = "xdecor_cobweb.png",
+ liquid_viscosity = 8,
+ liquidtype = "source",
+ liquid_alternative_flowing = "xdecor:cobweb",
+ liquid_alternative_source = "xdecor:cobweb",
+ liquid_renewable = false,
+ liquid_range = 0,
+ walkable = false,
+ selection_box = {type = "regular"},
+ groups = {dig_immediate=3, liquid=3, flammable=3},
+ sounds = default.node_sound_leaves_defaults()
+})
+
+local colors = {"red"} -- Add more curtains colors simply here.
+
+for _, c in pairs(colors) do
+ xdecor.register("curtain_"..c, {
+ description = c:gsub("^%l", string.upper).." Curtain",
+ walkable = false,
+ tiles = {"wool_white.png^[colorize:"..c..":170"},
+ inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
+ wield_image = "wool_white.png^[colorize:"..c..":170",
+ drawtype = "signlike",
+ paramtype2 = "wallmounted",
+ groups = {dig_immediate=3, flammable=3},
+ selection_box = {type="wallmounted"},
+ on_rightclick = function(pos, node, _, _)
+ minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
+ end
+ })
+
+ xdecor.register("curtain_open_"..c, {
+ tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
+ drawtype = "signlike",
+ paramtype2 = "wallmounted",
+ walkable = false,
+ groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
+ selection_box = {type="wallmounted"},
+ drop = "xdecor:curtain_"..c,
+ on_rightclick = function(pos, node, _, _)
+ minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
+ end
+ })
+
+ minetest.register_craft({
+ output = "xdecor:curtain_"..c.." 4",
+ recipe = {
+ {"", "wool:"..c, ""},
+ {"", "wool:"..c, ""}
+ }
+ })
end
+xdecor.register("crate", {
+ description = "Crate",
+ inventory = {size=24},
+ infotext = "Crate",
+ tiles = {"xdecor_crate.png"},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ sounds = default.node_sound_wood_defaults()
+})
+
xdecor.register("cushion", {
- description = "Cushion", tiles = {"xdecor_cushion.png"},
- groups = {snappy=3}, on_place = minetest.rotate_node,
- node_box = {type="fixed", fixed={{-0.5, -0.5, -0.5, 0.5, 0, 0.5}}} })
+ description = "Cushion",
+ tiles = {"xdecor_cushion.png"},
+ groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
+ on_place = minetest.rotate_node,
+ node_box = xdecor.nodebox.slab_y(-0.5, 0.5),
+ on_rightclick = function(pos, node, clicker)
+ local objs = minetest.get_objects_inside_radius(pos, 0.5)
+ for _, p in pairs(objs) do
+ if p:get_player_name() ~= clicker:get_player_name() or
+ node.param2 > 3 then return end
+ end
+ pos.y = pos.y + 0
+ sit(pos, node, clicker)
+ end,
+ can_dig = function(pos, player)
+ local pname = player:get_player_name()
+ local objs = minetest.get_objects_inside_radius(pos, 0.5)
+
+ for _, p in pairs(objs) do
+ if p:get_player_name() ~= nil or
+ default.player_attached[pname] == true or not
+ player or not player:is_player() then
+ return false
+ end
+ end
+ return true
+ end
+})
+
+local function door_access(door)
+ if door:find("prison") then return true end
+ return false
+end
-xdecor.register("empty_shelf", {
- description = "Empty Shelf", inventory = {size=24}, infotext = "Empty Shelf",
- tiles = {"default_wood.png", "xdecor_empty_shelf.png"},
- groups = {snappy=3}, sounds = default.node_sound_wood_defaults() })
+local door_types = {
+ {"japanese", "brown"}, {"prison", "grey"}, {"prison_rust", "rust"},
+ {"screen", "brownb"}, {"slide", "brownc"}, {"woodglass", "brown"}
+}
+
+for _, d in pairs(door_types) do
+ doors.register_door("xdecor:"..d[1].."_door", {
+ description = string.gsub(d[1]:gsub("^%l", string.upper), "_r", " R").." Door",
+ inventory_image = "xdecor_"..d[1].."_door_inv.png",
+ groups = {choppy=3, cracky=3, oddly_breakable_by_hand=1, flammable=2, door=1},
+ tiles_bottom = {"xdecor_"..d[1].."_door_b.png", "xdecor_"..d[2]..".png"},
+ tiles_top = {"xdecor_"..d[1].."_door_a.png", "xdecor_"..d[2]..".png"},
+ only_placer_can_open = door_access(d[1]),
+ sounds = default.node_sound_wood_defaults(),
+ sunlight = false
+ })
+end
-local fence_sbox = {type="fixed", fixed={-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}}
-xdecor.register("fence_wrought_iron", {
- description = "Wrought Iron Fence", drawtype = "fencelike", groups = {snappy=2},
- tiles = {"default_stone.png^[colorize:#2a2420:180"}, selection_box = fence_sbox,
- inventory_image = "default_fence_overlay.png^default_stone.png^[colorize:#2a2420:160^default_fence_overlay.png^[makealpha:255,126,126" })
+xdecor.register("empty_shelf", {
+ description = "Empty Shelf",
+ inventory = {size=24},
+ infotext = "Empty Shelf",
+ tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ on_rotate = screwdriver.rotate_simple
+})
+
+xdecor.register("enderchest", {
+ description = "Ender Chest",
+ tiles = {
+ "xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
+ "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
+ "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"
+ },
+ groups = {cracky=1, choppy=1, oddly_breakable_by_hand=1},
+ sounds = default.node_sound_stone_defaults(),
+ on_rotate = screwdriver.rotate_simple,
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
+ meta:set_string("formspec", "size[8,9]"..xbg..
+ "list[current_player;enderchest;0,0;8,4;]"..
+ "list[current_player;main;0,5;8,4;]")
+ meta:set_string("infotext", "Ender Chest")
+ end
+})
+
+minetest.register_on_joinplayer(function(player)
+ local inv = player:get_inventory()
+ inv:set_size("enderchest", 8*4)
+end)
xdecor.register("fire", {
- description = "Fake Fire", light_source = 14, walkable = false,
- tiles = {{name="xdecor_fire_anim.png",
- animation={type="vertical_frames", length=1.5}}},
- drawtype = "plantlike", damage_per_second = 2, drop = "",
- groups = {dig_immediate=3, not_in_creative_inventory=1} })
+ description = "Fancy Fire",
+ drawtype = "plantlike",
+ light_source = 14,
+ walkable = false,
+ tiles = {
+ { name = "xdecor_fire_anim.png",
+ animation = {type="vertical_frames", length=1.5} }
+ },
+ damage_per_second = 2,
+ drop = "",
+ selection_box = {
+ type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, -0.3, 0.3}
+ },
+ groups = {dig_immediate=3, hot=3, not_in_creative_inventory=1}
+})
minetest.register_tool("xdecor:flint_steel", {
- description = "Flint & Steel", stack_max = 1,
+ description = "Flint & Steel",
inventory_image = "xdecor_flint_steel.png",
- tool_capabilities = {groupcaps={flamable={uses=65, maxlevel=1}}},
+ tool_capabilities = {
+ groupcaps = { igniter = {uses=10, maxlevel=1} }
+ },
on_use = function(itemstack, user, pointed_thing)
- if pointed_thing.type == "node" and minetest.get_node(pointed_thing.above).name == "air" then
- if not minetest.is_protected(pointed_thing.above, user:get_player_name()) then
+ local player = user:get_player_name()
+ if pointed_thing.type == "node" and
+ minetest.get_node(pointed_thing.above).name == "air" then
+ if not minetest.is_protected(pointed_thing.above, player) then
minetest.set_node(pointed_thing.above, {name="xdecor:fire"})
- else minetest.chat_send_player(user:get_player_name(), "This area is protected!") end
+ else
+ minetest.chat_send_player(player, "This area is protected.")
+ end
else return end
- itemstack:add_wear(65535/65)
+ itemstack:add_wear(1000)
return itemstack
- end })
+ end
+})
+
+minetest.register_tool("xdecor:hammer", {
+ description = "Hammer",
+ inventory_image = "xdecor_hammer.png",
+ wield_image = "xdecor_hammer.png",
+ on_use = function(...) do return end end
+})
+
+xdecor.register("ivy", {
+ description = "Ivy",
+ drawtype = "signlike",
+ walkable = false,
+ climbable = true,
+ groups = {dig_immediate=3, flammable=3, plant=1},
+ paramtype2 = "wallmounted",
+ selection_box = {type="wallmounted"},
+ legacy_wallmounted = true,
+ tiles = {"xdecor_ivy.png"},
+ inventory_image = "xdecor_ivy.png",
+ wield_image = "xdecor_ivy.png",
+ sounds = default.node_sound_leaves_defaults()
+})
xdecor.register("lantern", {
- description = "Lantern", light_source = 12, drawtype = "torchlike",
- inventory_image = "xdecor_lantern_floor.png",
+ description = "Lantern",
+ light_source = 12,
+ drawtype = "torchlike",
+ inventory_image = "xdecor_lantern_floor.png",
wield_image = "xdecor_lantern_floor.png",
- paramtype2 = "wallmounted", legacy_wallmounted = true,
- walkable = false, groups = {dig_immediate=3, attached_node=1},
- tiles = {"xdecor_lantern_floor.png", "xdecor_lantern_ceiling.png", "xdecor_lantern.png"},
- selection_box = {type="wallmounted",
+ paramtype2 = "wallmounted",
+ legacy_wallmounted = true,
+ walkable = false,
+ groups = {dig_immediate=3, attached_node=1},
+ tiles = {"xdecor_lantern_floor.png", "xdecor_lantern_ceiling.png",
+ "xdecor_lantern.png"},
+ selection_box = {
+ type = "wallmounted",
wall_top = {-0.25, -0.4, -0.25, 0.25, 0.5, 0.25},
wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25},
- wall_side = {-0.5, -0.5, -0.15, 0.5, 0.5, 0.15}} })
-
-flowerstype = {"dandelion_white", "dandelion_yellow", "geranium", "rose", "tulip", "viola"}
-for _, f in ipairs(flowerstype) do
-xdecor.register("potted_"..f, {
- description = "Potted Flowers ("..f..")", walkable = false,
- groups = {dig_immediate=3},
- tiles = {"xdecor_"..f.."_pot.png"}, inventory_image = "xdecor_"..f.."_pot.png",
- drawtype = "plantlike", sounds = default.node_sound_leaves_defaults() })
-
-minetest.register_craft({
- type = "shapeless", output = "xdecor:potted_"..f.." 2",
- recipe = {"flowers:"..f, "xdecor:plant_pot"} })
+ wall_side = {-0.5, -0.5, -0.15, 0.5, 0.5, 0.15}
+ }
+})
+
+xdecor.register("lightbox", {
+ description = "Light Box",
+ tiles = {"xdecor_lightbox.png"},
+ groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
+ light_source = 13,
+ sounds = default.node_sound_glass_defaults()
+})
+
+xdecor.register("packed_ice", {
+ drawtype = "normal",
+ description = "Packed Ice",
+ tiles = {"xdecor_packed_ice.png"},
+ groups = {cracky=1, puts_out_fire=1},
+ sounds = default.node_sound_glass_defaults()
+})
+
+local flowers = {"dandelion_white", "dandelion_yellow", "geranium",
+ "rose", "tulip", "viola"}
+
+for _, f in pairs(flowers) do
+ xdecor.register("potted_"..f, {
+ description = string.gsub("Potted Flowers ("..f..")", "_", " "),
+ walkable = false,
+ groups = {dig_immediate=3, flammable=3, plant=1, flower=1},
+ tiles = {"xdecor_"..f.."_pot.png"},
+ inventory_image = "xdecor_"..f.."_pot.png",
+ drawtype = "plantlike",
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = xdecor.nodebox.slab_y(0.3)
+ })
+
+ minetest.register_craft({
+ output = "xdecor:potted_"..f,
+ recipe = {
+ {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
+ {"", "default:clay_brick", ""}
+ }
+ })
end
xdecor.register("painting", {
- description = "Painting", drawtype = "signlike",
- tiles = {"xdecor_painting.png"}, inventory_image = "xdecor_painting.png",
- paramtype2 = "wallmounted", legacy_wallmounted = true, walkable = false,
- wield_image = "xdecor_painting.png", selection_box = {type = "wallmounted"},
- groups = {dig_immediate=3, attached_node=1},
- sounds = default.node_sound_wood_defaults() })
-
-xdecor.register("plant_pot", {
- description = "Plant Pot", groups = {snappy=3},
- tiles = {"xdecor_plant_pot_top.png", "xdecor_plant_pot_sides.png"} })
-
-xdecor.register("metal_cabinet", {
- description = "Metal Cabinet", inventory = {size=24},
- tiles = {"xdecor_metal_cabinet_sides.png", "xdecor_metal_cabinet_sides.png",
- "xdecor_metal_cabinet_sides.png", "xdecor_metal_cabinet_sides.png",
- "xdecor_metal_cabinet_sides.png", "xdecor_metal_cabinet_front.png"},
- groups = {snappy=1}, infotext = "Metal Cabinet" })
-
-xdecor.register("moonbrick", {
- drawtype = "normal", description = "Moonbrick", tiles = {"xdecor_moonbrick.png"},
- groups = {snappy=2}, sounds = default.node_sound_stone_defaults() })
+ description = "Painting",
+ drawtype = "signlike",
+ tiles = {"xdecor_painting.png"},
+ inventory_image = "xdecor_painting.png",
+ paramtype2 = "wallmounted",
+ legacy_wallmounted = true,
+ walkable = false,
+ on_rotate = screwdriver.rotate_simple,
+ wield_image = "xdecor_painting.png",
+ selection_box = {type="wallmounted"},
+ groups = {dig_immediate=3, flammable=3, attached_node=1}
+})
+
+for _, b in pairs({{"cactus", "cactus"}, {"moon", "stone"}}) do
+ xdecor.register(b[1].."brick", {
+ drawtype = "normal",
+ description = b[1]:gsub("^%l", string.upper).." Brick",
+ tiles = {"xdecor_"..b[1].."brick.png"},
+ groups = {cracky=2},
+ sounds = default.node_sound_stone_defaults(),
+ })
+
+ minetest.register_craft({
+ output = "xdecor:"..b[1].."brick",
+ recipe = {
+ {"default:brick", "default:"..b[2]}
+ }
+})
+end
xdecor.register("multishelf", {
- description = "Multi Shelf", inventory = {size=24}, infotext = "Multi Shelf",
- tiles = {"default_wood.png", "xdecor_multishelf.png"},
- groups = {snappy=3}, sounds = default.node_sound_wood_defaults() })
-
-local rope_sbox = {type="fixed", fixed={-0.15, -0.5, -0.15, 0.15, 0.5, 0.15}}
-xdecor.register("rope", {
- description = "Rope", walkable = false, climbable = true,
- groups = {dig_immediate=3}, selection_box = rope_sbox,
- tiles = {"xdecor_rope.png"}, inventory_image = "xdecor_rope_inv.png",
- wield_image = "xdecor_rope_inv.png", drawtype = "plantlike" })
-
-xdecor.register("stereo", {
- description = "Stereo", groups = {snappy=3},
- tiles = {"xdecor_stereo_top.png", "xdecor_stereo_bottom.png",
- "xdecor_stereo_left.png^[transformFX", "xdecor_stereo_left.png",
- "xdecor_stereo_back.png", "xdecor_stereo_front.png"} })
-
-xdecor.register("stone_rune", {
- description = "Stone Rune", tiles = {"xdecor_stone_rune.png"}, drawtype = "normal",
- groups = {snappy=3}, sounds = default.node_sound_stone_defaults() })
-
-xdecor.register("stone_tile", {
- description = "Stone Tile", tiles = {"xdecor_stone_tile.png"}, drawtype = "normal",
- groups = {snappy=3}, sounds = default.node_sound_stone_defaults() })
+ description = "Multi Shelf",
+ inventory = {size=24},
+ infotext = "Multi Shelf",
+ on_rotate = screwdriver.rotate_simple,
+ tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ sounds = default.node_sound_wood_defaults()
+})
+
+xpanes.register_pane("rust_bar", {
+ description = "Rust Bars",
+ tiles = {"xdecor_rust_bars.png"},
+ drawtype = "airlike",
+ paramtype = "light",
+ textures = {"xdecor_rust_bars.png", "xdecor_rust_bars.png", "xpanes_space.png"},
+ inventory_image = "xdecor_rust_bars.png",
+ wield_image = "xdecor_rust_bars.png",
+ groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
+ recipe = {
+ {"", "default:dirt", ""},
+ {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
+ {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
+ }
+})
+
+xdecor.register("stonepath", {
+ description = "Garden Stone Path",
+ tiles = {"default_stone.png"},
+ groups = {snappy=3},
+ on_rotate = screwdriver.rotate_simple,
+ sounds = default.node_sound_stone_defaults(),
+ sunlight_propagates = true,
+ node_box = {
+ type = "fixed",
+ fixed = {{0, -0.5, 0, 0.375, -0.47, 0.375},
+ {-0.4375, -0.5, -0.4375, -0.0625, -0.47, -0.0625},
+ {-0.4375, -0.5, 0.125, -0.125, -0.47, 0.4375},
+ {0.125, -0.5, -0.375, 0.375, -0.47, -0.125}}
+ },
+ selection_box = xdecor.nodebox.slab_y(0.05)
+})
+
+local stonish = {"desertstone_tile", "stone_tile", "stone_rune",
+ "coalstone_tile", "hard_clay"}
+
+for _, t in pairs(stonish) do
+ xdecor.register(t, {
+ drawtype = "normal",
+ description = string.sub(t:gsub("^%l", string.upper), 1, -6)
+ .." "..t:sub(-4):gsub("^%l", string.upper),
+ tiles = {"xdecor_"..t..".png"},
+ groups = {cracky=1},
+ sounds = default.node_sound_stone_defaults()
+ })
+end
xdecor.register("table", {
- description = "Table", tiles = {"xdecor_wood.png"},
- groups = {snappy=3}, sounds = default.node_sound_wood_defaults(),
- node_box = {type="fixed", fixed={
- {-0.5, 0.4, -0.5, 0.5, 0.5, 0.5},
- {-0.15, -0.5, -0.15, 0.15, 0.4, 0.15}}} })
+ description = "Table",
+ tiles = {"xdecor_wood.png"},
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "fixed",
+ fixed = {{-0.5, 0.4, -0.5, 0.5, 0.5, 0.5},
+ {-0.15, -0.5, -0.15, 0.15, 0.4, 0.15}}
+ }
+})
+
+xdecor.register("tatami", {
+ description = "Tatami",
+ tiles = {"xdecor_tatami.png"},
+ wield_image = "xdecor_tatami.png",
+ groups = {snappy=3, flammable=3},
+ node_box = {
+ type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}}
+ }
+})
xdecor.register("tv", {
- description = "Television", light_source = 11, groups = {snappy=3},
+ description = "Television",
+ light_source = 11,
+ groups = {snappy=3},
+ on_rotate = screwdriver.rotate_simple,
tiles = {
"xdecor_television_left.png^[transformR270",
"xdecor_television_left.png^[transformR90",
"xdecor_television_left.png^[transformFX",
- "xdecor_television_left.png",
- "xdecor_television_back.png",
- {name="xdecor_television_front_animated.png",
- animation = {type="vertical_frames", length=80.0}}} })
-
+ "xdecor_television_left.png", "xdecor_television_back.png",
+ { name = "xdecor_television_front_animated.png",
+ animation = {type="vertical_frames", length=80.0} }
+ }
+})
+
+xpanes.register_pane("wood_frame", {
+ description = "Wood Frame",
+ tiles = {"xdecor_wood_frame.png"},
+ drawtype = "airlike",
+ paramtype = "light",
+ textures = {"xdecor_wood_frame.png", "xdecor_wood_frame.png", "xpanes_space.png"},
+ inventory_image = "xdecor_wood_frame.png",
+ wield_image = "xdecor_wood_frame.png",
+ groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ recipe = {
+ {"group:wood", "group:stick", "group:wood"},
+ {"group:stick", "group:stick", "group:stick"},
+ {"group:wood", "group:stick", "group:wood"}
+ }
+})
+
xdecor.register("woodframed_glass", {
- description = "Wood Framed Glass", drawtype = "glasslike_framed",
- tiles = {"xdecor_framed_glass.png", "xdecor_framed_glass_detail.png"},
- groups = {snappy=3}, sounds = default.node_sound_glass_defaults() })
+ description = "Wood Framed Glass",
+ drawtype = "glasslike_framed",
+ tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
+ groups = {cracky=3, oddly_breakable_by_hand=2},
+ sounds = default.node_sound_glass_defaults()
+})
xdecor.register("wood_tile", {
- description = "Wood Tile", tiles = {"xdecor_wood_tile.png"}, drawtype = "normal",
- groups = {snappy=2, wood=1}, sounds = default.node_sound_wood_defaults() })
+ description = "Wood Tile",
+ tiles = {"xdecor_wood_tile.png"},
+ drawtype = "normal",
+ groups = {choppy=1, oddly_breakable_by_hand=1, wood=1, flammable=2},
+ sounds = default.node_sound_wood_defaults()
+})