+screwdriver = screwdriver or {}
+
+local function sit(pos, node, clicker)
+ local player = clicker:get_player_name()
+ if default.player_attached[player] == true then
+ pos.y = pos.y - 0.5
+ clicker:setpos(pos)
+ clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
+ clicker:set_physics_override(1, 1, 1)
+ default.player_attached[player] = false
+ default.player_set_animation(clicker, "stand", 30)
+ elseif default.player_attached[player] ~= true and
+ clicker:get_player_velocity().x == 0 and
+ clicker:get_player_velocity().y == 0 and
+ clicker:get_player_velocity().z == 0 then
+
+ clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
+ clicker:set_physics_override(0, 0, 0)
+ clicker:setpos(pos)
+ default.player_attached[player] = true
+ default.player_set_animation(clicker, "sit", 30)
+
+ if node.param2 == 0 then
+ clicker:set_look_yaw(3.15)
+ elseif node.param2 == 1 then
+ clicker:set_look_yaw(7.9)
+ elseif node.param2 == 2 then
+ clicker:set_look_yaw(6.28)
+ elseif node.param2 == 3 then
+ clicker:set_look_yaw(4.75)
+ else return end
+ else return end
+end
+
xpanes.register_pane("bamboo_frame", {
description = "Bamboo Frame",
tiles = {"xdecor_bamboo_frame.png"},
textures = {"xdecor_bamboo_frame.png", "xdecor_bamboo_frame.png", "xpanes_space.png"},
inventory_image = "xdecor_bamboo_frame.png",
wield_image = "xdecor_bamboo_frame.png",
- groups = {snappy=3, pane=1, flammable=2},
+ groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
recipe = {
{"default:papyrus", "default:papyrus", "default:papyrus"},
{"default:papyrus", "farming:cotton", "default:papyrus"},
walkable = false,
inventory_image = "xdecor_baricade.png",
tiles = {"xdecor_baricade.png"},
- groups = {snappy=3, flammable=3},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
damage_per_second = 4,
selection_box = xdecor.nodebox.slab_y(0.3)
})
inventory = {size=24},
infotext = "Barrel",
tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
- groups = {choppy=3, flammable=3},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
sounds = default.node_sound_wood_defaults()
})
xdecor.register("cabinet", {
- description = "Cabinet",
+ description = "Wood Cabinet",
inventory = {size=24},
- infotext = "Cabinet",
- groups = {choppy=3, flammable=3},
+ infotext = "Wood Cabinet",
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
sounds = default.node_sound_wood_defaults(),
+ on_rotate = screwdriver.rotate_simple,
tiles = {
- "default_wood.png", "default_wood.png",
- "default_wood.png", "default_wood.png",
- "default_wood.png", "xdecor_cabinet_front.png"
+ "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
+ "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
+ "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"
}
})
xdecor.register("cabinet_half", {
- description = "Half Cabinet",
+ description = "Half Wood Cabinet",
inventory = {size=8},
- infotext = "Half Cabinet",
- groups = {choppy=3, flammable=3},
+ infotext = "Half Wood Cabinet",
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
sounds = default.node_sound_wood_defaults(),
node_box = xdecor.nodebox.slab_y(0.5, 0.5),
tiles = {
- "default_wood.png", "default_wood.png",
- "default_wood.png", "default_wood.png",
- "default_wood.png", "xdecor_cabinet_half_front.png"
+ "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
+ "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
+ "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"
}
})
tiles = {
{ name = "xdecor_candle_floor.png",
animation = {type="vertical_frames", length=1.5} },
+ { name = "xdecor_candle_ceiling.png",
+ animation = {type="vertical_frames", length=1.5} },
{ name = "xdecor_candle_wall.png",
animation = {type="vertical_frames", length=1.5} }
},
selection_box = {
type = "wallmounted",
+ wall_top = {-0.3, -0.4, -0.3, 0.3, 0.5, 0.3},
wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
}
})
-xdecor.register("cardboard_box", {
- description = "Cardboard Box",
- inventory = {size=8},
- infotext = "Cardboard Box",
- groups = {snappy=3, flammable=3},
- tiles = {"xdecor_cardbox_top.png", "xdecor_cardbox_top.png",
- "xdecor_cardbox_sides.png"},
- node_box = {
- type = "fixed", fixed = {{-0.3125, -0.5, -0.3125, 0.3125, 0, 0.3125}}
- }
-})
-
xdecor.register("cauldron", {
description = "Cauldron",
- groups = {cracky=2},
+ groups = {cracky=2, oddly_breakable_by_hand=1},
+ on_rotate = screwdriver.rotate_simple,
tiles = {
{ name = "xdecor_cauldron_top_anim.png",
animation = {type="vertical_frames", length=3.0} },
minetest.override_item("bucket:bucket_empty", {
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
- local player = user:get_player_name()
-
- if pointed_thing.type == "node" and
- minetest.get_node(pointed_thing.under).name == "xdecor:cauldron" then
+ if pointed_thing.type == "node" and minetest.get_node(pointed_thing.under).name == "xdecor:cauldron" then
if inv:room_for_item("main", "bucket:bucket_water 1") then
itemstack:take_item()
inv:add_item("main", "bucket:bucket_water 1")
else
- minetest.chat_send_player(player, "No enough room in your inventory.")
+ minetest.chat_send_player(user:get_player_name(), "No room in your inventory to add a filled bucket!")
end
return itemstack
else if original_bucket_on_use then
textures = {"xdecor_chainlink.png", "xdecor_chainlink.png", "xpanes_space.png"},
inventory_image = "xdecor_chainlink.png",
wield_image = "xdecor_chainlink.png",
- groups = {snappy=3, pane=1},
+ groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
recipe = {
{"default:steel_ingot", "", "default:steel_ingot"},
{"", "default:steel_ingot", ""},
description = "Chair",
tiles = {"xdecor_wood.png"},
sounds = default.node_sound_wood_defaults(),
- groups = {choppy=3, flammable=3},
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
+ on_rotate = screwdriver.rotate_simple,
node_box = {
type = "fixed",
fixed = {{-0.3125, -0.5, 0.1875, -0.1875, 0.5, 0.3125},
{-0.3125, -0.5, -0.3125, -0.1875, -0.125, -0.1875},
{0.1875, -0.5, -0.3125, 0.3125, -0.125, -0.1875},
{-0.3125, -0.125, -0.3125, 0.3125, 0, 0.1875}}
- }
-})
-
-xdecor.register("chandelier", {
- description = "Chandelier",
- drawtype = "plantlike",
- walkable = false,
- inventory_image = "xdecor_chandelier.png",
- tiles = {"xdecor_chandelier.png"},
- groups = {dig_immediate=3},
- light_source = 14,
- selection_box = xdecor.nodebox.slab_y(0.5, 0.5)
+ },
+ on_rightclick = function(pos, node, clicker)
+ local objs = minetest.get_objects_inside_radius(pos, 0.5)
+ for _, p in pairs(objs) do
+ if p:get_player_name() ~= clicker:get_player_name() or
+ node.param2 > 3 then return end
+ end
+ pos.y = pos.y + 0
+ sit(pos, node, clicker)
+ end,
+ can_dig = function(pos, player)
+ local pname = player:get_player_name()
+ local objs = minetest.get_objects_inside_radius(pos, 0.5)
+
+ for _, p in pairs(objs) do
+ if p:get_player_name() ~= nil or
+ default.player_attached[pname] == true or not
+ player or not player:is_player() then
+ return false
+ end
+ end
+ return true
+ end
})
xdecor.register("cobweb", {
for _, c in pairs(colors) do
xdecor.register("curtain_"..c, {
description = c:gsub("^%l", string.upper).." Curtain",
- use_texture_alpha = true,
walkable = false,
- tiles = {"xdecor_curtain.png^[colorize:"..c..":130"},
- inventory_image = "xdecor_curtain_open.png^[colorize:"..c..":130",
- wield_image = "xdecor_curtain.png^[colorize:"..c..":130",
+ tiles = {"wool_white.png^[colorize:"..c..":170"},
+ inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
+ wield_image = "wool_white.png^[colorize:"..c..":170",
drawtype = "signlike",
paramtype2 = "wallmounted",
groups = {dig_immediate=3, flammable=3},
})
xdecor.register("curtain_open_"..c, {
- tiles = {"xdecor_curtain_open.png^[colorize:"..c..":130"},
+ tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
drawtype = "signlike",
paramtype2 = "wallmounted",
- use_texture_alpha = true,
walkable = false,
groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
selection_box = {type="wallmounted"},
})
end
+xdecor.register("crate", {
+ description = "Crate",
+ inventory = {size=24},
+ infotext = "Crate",
+ tiles = {"xdecor_crate.png"},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ sounds = default.node_sound_wood_defaults()
+})
+
xdecor.register("cushion", {
description = "Cushion",
tiles = {"xdecor_cushion.png"},
groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
on_place = minetest.rotate_node,
- node_box = xdecor.nodebox.slab_y(-0.5, 0.5)
+ node_box = xdecor.nodebox.slab_y(-0.5, 0.5),
+ on_rightclick = function(pos, node, clicker)
+ local objs = minetest.get_objects_inside_radius(pos, 0.5)
+ for _, p in pairs(objs) do
+ if p:get_player_name() ~= clicker:get_player_name() or
+ node.param2 > 3 then return end
+ end
+ pos.y = pos.y + 0
+ sit(pos, node, clicker)
+ end,
+ can_dig = function(pos, player)
+ local pname = player:get_player_name()
+ local objs = minetest.get_objects_inside_radius(pos, 0.5)
+
+ for _, p in pairs(objs) do
+ if p:get_player_name() ~= nil or
+ default.player_attached[pname] == true or not
+ player or not player:is_player() then
+ return false
+ end
+ end
+ return true
+ end
})
local function door_access(door)
doors.register_door("xdecor:"..d[1].."_door", {
description = string.gsub(d[1]:gsub("^%l", string.upper), "_r", " R").." Door",
inventory_image = "xdecor_"..d[1].."_door_inv.png",
- groups = {choppy=3, flammable=2, door=1},
+ groups = {choppy=3, cracky=3, oddly_breakable_by_hand=1, flammable=2, door=1},
tiles_bottom = {"xdecor_"..d[1].."_door_b.png", "xdecor_"..d[2]..".png"},
tiles_top = {"xdecor_"..d[1].."_door_a.png", "xdecor_"..d[2]..".png"},
only_placer_can_open = door_access(d[1]),
inventory = {size=24},
infotext = "Empty Shelf",
tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"},
- groups = {choppy=3, flammable=3},
- sounds = default.node_sound_wood_defaults()
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ on_rotate = screwdriver.rotate_simple
})
xdecor.register("enderchest", {
"xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
"xdecor_enderchest_side.png", "xdecor_enderchest_front.png"
},
- groups = {cracky=2},
+ groups = {cracky=1, choppy=1, oddly_breakable_by_hand=1},
sounds = default.node_sound_stone_defaults(),
+ on_rotate = screwdriver.rotate_simple,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
inv:set_size("enderchest", 8*4)
end)
-xdecor.register("fence_wrought_iron", {
- description = "Wrought Iron Fence",
- drawtype = "fencelike",
- groups = {cracky=2},
- tiles = {"xdecor_wrought_iron.png"},
- selection_box = {
- type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}
- },
- inventory_image = "default_fence_overlay.png^xdecor_wrought_iron.png^default_fence_overlay.png^[makealpha:255,126,126"
-})
-
xdecor.register("fire", {
description = "Fancy Fire",
drawtype = "plantlike",
xdecor.register("lightbox", {
description = "Light Box",
tiles = {"xdecor_lightbox.png"},
- groups = {cracky=3},
+ groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
light_source = 13,
sounds = default.node_sound_glass_defaults()
})
drawtype = "normal",
description = "Packed Ice",
tiles = {"xdecor_packed_ice.png"},
- groups = {cracky=2},
+ groups = {cracky=1, puts_out_fire=1},
sounds = default.node_sound_glass_defaults()
})
for _, f in pairs(flowers) do
xdecor.register("potted_"..f, {
- description = "Potted Flowers ("..f..")",
+ description = string.gsub("Potted Flowers ("..f..")", "_", " "),
walkable = false,
groups = {dig_immediate=3, flammable=3, plant=1, flower=1},
tiles = {"xdecor_"..f.."_pot.png"},
paramtype2 = "wallmounted",
legacy_wallmounted = true,
walkable = false,
+ on_rotate = screwdriver.rotate_simple,
wield_image = "xdecor_painting.png",
selection_box = {type="wallmounted"},
groups = {dig_immediate=3, flammable=3, attached_node=1}
})
-xdecor.register("plant_pot", {
- description = "Plant Pot",
- groups = {snappy=3},
- tiles = {"xdecor_plant_pot_top.png", "xdecor_plant_pot_bottom.png",
- "xdecor_plant_pot_sides.png"},
- sounds = default.node_sound_stone_defaults(),
-})
-
-xdecor.register("metal_cabinet", {
- description = "Metal Cabinet",
- inventory = {size=24},
- groups = {snappy=3},
- infotext = "Metal Cabinet",
- tiles = {
- "xdecor_metal_cabinet_sides.png", "xdecor_metal_cabinet_sides.png",
- "xdecor_metal_cabinet_sides.png", "xdecor_metal_cabinet_sides.png",
- "xdecor_metal_cabinet_sides.png", "xdecor_metal_cabinet_front.png"
+for _, b in pairs({{"cactus", "cactus"}, {"moon", "stone"}}) do
+ xdecor.register(b[1].."brick", {
+ drawtype = "normal",
+ description = b[1]:gsub("^%l", string.upper).." Brick",
+ tiles = {"xdecor_"..b[1].."brick.png"},
+ groups = {cracky=2},
+ sounds = default.node_sound_stone_defaults(),
+ })
+
+ minetest.register_craft({
+ output = "xdecor:"..b[1].."brick",
+ recipe = {
+ {"default:brick", "default:"..b[2]}
}
})
-
-xdecor.register("moonbrick", {
- drawtype = "normal",
- description = "Moon Brick",
- tiles = {"xdecor_moonbrick.png"},
- groups = {cracky=2},
- sounds = default.node_sound_stone_defaults(),
-})
+end
xdecor.register("multishelf", {
description = "Multi Shelf",
inventory = {size=24},
infotext = "Multi Shelf",
+ on_rotate = screwdriver.rotate_simple,
tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
- groups = {choppy=3, flammable=3},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
sounds = default.node_sound_wood_defaults()
})
textures = {"xdecor_rust_bars.png", "xdecor_rust_bars.png", "xpanes_space.png"},
inventory_image = "xdecor_rust_bars.png",
wield_image = "xdecor_rust_bars.png",
- groups = {snappy=3, pane=1},
+ groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
recipe = {
{"", "default:dirt", ""},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
}
})
-xdecor.register("stereo", {
- description = "Stereo",
- groups = {snappy=3},
- tiles = {
- "xdecor_stereo_top.png", "xdecor_stereo_bottom.png",
- "xdecor_stereo_left.png^[transformFX", "xdecor_stereo_left.png",
- "xdecor_stereo_back.png", "xdecor_stereo_front.png"
- }
-})
-
xdecor.register("stonepath", {
description = "Garden Stone Path",
tiles = {"default_stone.png"},
- groups = {snappy=3, stone=1},
+ groups = {snappy=3},
+ on_rotate = screwdriver.rotate_simple,
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
node_box = {
type = "fixed",
- fixed = {{-0.4375, -0.5, 0.3125, -0.3125, -0.48, 0.4375},
- {-0.25, -0.5, 0.125, 0, -0.48, 0.375},
- {0.125, -0.5, 0.125, 0.4375, -0.48, 0.4375},
- {-0.4375, -0.5, -0.125, -0.25, -0.48, 0.0625},
- {-0.0625, -0.5, -0.25, 0.25, -0.48, 0.0625},
- {0.3125, -0.5, -0.25, 0.4375, -0.48, -0.125},
- {-0.3125, -0.5, -0.375, -0.125, -0.48, -0.1875},
- {0.125, -0.5, -0.4375, 0.25, -0.48, -0.3125}}
+ fixed = {{0, -0.5, 0, 0.375, -0.47, 0.375},
+ {-0.4375, -0.5, -0.4375, -0.0625, -0.47, -0.0625},
+ {-0.4375, -0.5, 0.125, -0.125, -0.47, 0.4375},
+ {0.125, -0.5, -0.375, 0.375, -0.47, -0.125}}
},
selection_box = xdecor.nodebox.slab_y(0.05)
})
description = string.sub(t:gsub("^%l", string.upper), 1, -6)
.." "..t:sub(-4):gsub("^%l", string.upper),
tiles = {"xdecor_"..t..".png"},
- groups = {cracky=2},
+ groups = {cracky=1},
sounds = default.node_sound_stone_defaults()
})
end
xdecor.register("table", {
description = "Table",
tiles = {"xdecor_wood.png"},
- groups = {choppy=3, flammable=3},
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
}
})
-xdecor.register("trash_can", {
- description = "Trash Can",
- tiles = {"xdecor_wood.png"},
- groups = {choppy=3, flammable=3},
- sounds = default.node_sound_wood_defaults(),
- node_box = {
- type = "fixed",
- fixed = {{-0.3125, -0.5, 0.3125, 0.3125, 0.5, 0.375},
- {0.3125, -0.5, -0.375, 0.375, 0.5, 0.375},
- {-0.3125, -0.5, -0.375, 0.3125, 0.5, -0.3125},
- {-0.375, -0.5, -0.375, -0.3125, 0.5, 0.375},
- {-0.3125, -0.5, -0.3125, 0.3125, -0.4375, 0.3125}}
- },
- collision_box = {
- type = "fixed", fixed = {{-0.375, -0.5, -0.375, 0.375, 0.19, 0.375}}
- },
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "Trash Can - throw your waste here.")
- end
-})
-
-local old_on_step = minetest.registered_entities["__builtin:item"].on_step
-minetest.registered_entities["__builtin:item"].on_step = function(self, dtime)
- if minetest.get_node(self.object:getpos()).name == "xdecor:trash_can" then
- self.object:remove()
- return
- end
- old_on_step(self, dtime)
-end
-
xdecor.register("tv", {
description = "Television",
light_source = 11,
groups = {snappy=3},
+ on_rotate = screwdriver.rotate_simple,
tiles = {
"xdecor_television_left.png^[transformR270",
"xdecor_television_left.png^[transformR90",
}
})
+xpanes.register_pane("wood_frame", {
+ description = "Wood Frame",
+ tiles = {"xdecor_wood_frame.png"},
+ drawtype = "airlike",
+ paramtype = "light",
+ textures = {"xdecor_wood_frame.png", "xdecor_wood_frame.png", "xpanes_space.png"},
+ inventory_image = "xdecor_wood_frame.png",
+ wield_image = "xdecor_wood_frame.png",
+ groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ recipe = {
+ {"group:wood", "group:stick", "group:wood"},
+ {"group:stick", "group:stick", "group:stick"},
+ {"group:wood", "group:stick", "group:wood"}
+ }
+})
+
xdecor.register("woodframed_glass", {
description = "Wood Framed Glass",
drawtype = "glasslike_framed",
- tiles = {"xdecor_framed_glass.png", "xdecor_framed_glass_detail.png"},
- groups = {cracky=3},
+ tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
+ groups = {cracky=3, oddly_breakable_by_hand=2},
sounds = default.node_sound_glass_defaults()
})
description = "Wood Tile",
tiles = {"xdecor_wood_tile.png"},
drawtype = "normal",
- groups = {choppy=2, wood=1, flammable=2},
+ groups = {choppy=1, oddly_breakable_by_hand=1, wood=1, flammable=2},
sounds = default.node_sound_wood_defaults()
})