]> git.lizzy.rs Git - xdecor.git/blobdiff - nodes.lua
update craft recipes
[xdecor.git] / nodes.lua
index cb02fa0b7ff826fe51a659f49515115df7f3e50b..ba1a6b44eea28230ea911fd92e4fa121718e00f8 100644 (file)
--- a/nodes.lua
+++ b/nodes.lua
 screwdriver = screwdriver or {}
 
-xpanes.register_pane("bamboo_frame", {
-       description = "Bamboo Frame",
-       tiles = {"xdecor_bamboo_frame.png"},
-       drawtype = "airlike",
-       paramtype = "light",
-       textures = {"xdecor_bamboo_frame.png", "xdecor_bamboo_frame.png", "xpanes_space.png"},
-       inventory_image = "xdecor_bamboo_frame.png",
-       wield_image = "xdecor_bamboo_frame.png",
+function xdecor.register_pane(name, desc, def)
+       xpanes.register_pane(name, {
+               description = desc,
+               tiles = {"xdecor_"..name..".png"},
+               drawtype = "airlike",
+               paramtype = "light",
+               textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
+               inventory_image = "xdecor_"..name..".png",
+               wield_image = "xdecor_"..name..".png",
+               groups = def.groups,
+               sounds = def.sounds or default.node_sound_defaults(),
+               recipe = def.recipe
+       })
+end
+
+xdecor.register_pane("bamboo_frame", "Bamboo Frame", {
        groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
-       recipe = { {"default:papyrus", "default:papyrus", "default:papyrus"},
-                  {"default:papyrus", "farming:cotton",  "default:papyrus"},
-                  {"default:papyrus", "default:papyrus", "default:papyrus"} }
+       recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
+                 {"default:papyrus", "farming:cotton",  "default:papyrus"},
+                 {"default:papyrus", "default:papyrus", "default:papyrus"}}
+})
+
+xdecor.register_pane("chainlink", "Chainlink", {
+       groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
+       recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
+                 {"", "default:steel_ingot", ""},
+                 {"default:steel_ingot", "", "default:steel_ingot"}}
+})
+
+xdecor.register_pane("rusty_bar", "Rusty Iron Bars", {
+       sounds = default.node_sound_stone_defaults(),
+       groups = {cracky=2, pane=1},
+       recipe = {{"", "default:dirt", ""},
+                 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
+                 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
+})
+
+xdecor.register_pane("wood_frame", "Wood Frame", {
+       sounds = default.node_sound_wood_defaults(),
+       groups = {choppy=2, pane=1, flammable=2},
+       recipe = {{"group:wood", "group:stick", "group:wood"},
+                 {"group:stick", "group:stick", "group:stick"},
+                 {"group:wood", "group:stick", "group:wood"}}
 })
 
 xdecor.register("baricade", {
        description = "Baricade",
        drawtype = "plantlike",
-       walkable = false,
+       paramtype2 = "facedir",
        inventory_image = "xdecor_baricade.png",
        tiles = {"xdecor_baricade.png"},
        groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
        damage_per_second = 4,
-       selection_box = xdecor.nodebox.slab_y(0.3)
+       selection_box = xdecor.nodebox.slab_y(0.3),
+       collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
 })
 
 xdecor.register("barrel", {
        description = "Barrel",
-       inventory = {size=24},
-       infotext = "Barrel",
-       tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
+       tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
+       on_place = minetest.rotate_node,
        groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
        sounds = default.node_sound_wood_defaults()
 })
 
-xdecor.register("cabinet", {
-       description = "Wood Cabinet",
-       inventory = {size=24},
-       infotext = "Wood Cabinet",
-       groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
-       sounds = default.node_sound_wood_defaults(),
+function xdecor.register_storage(name, desc, def)
+       xdecor.register(name, {
+               description = desc,
+               inventory = {size=def.inv_size or 24},
+               infotext = desc,
+               tiles = def.tiles,
+               node_box = def.node_box,
+               on_rotate = def.on_rotate,
+               on_place = def.on_place,
+               groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
+               sounds = default.node_sound_wood_defaults()
+       })
+end
+
+xdecor.register_storage("cabinet", "Wooden Cabinet", {
        on_rotate = screwdriver.rotate_simple,
        tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
                 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
                 "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
 })
 
-xdecor.register("cabinet_half", {
-       description = "Half Wood Cabinet",
-       inventory = {size=8},
-       infotext = "Half Wood Cabinet",
-       groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
-       sounds = default.node_sound_wood_defaults(),
+xdecor.register_storage("cabinet_half", "Half Wooden Cabinet", {
+       inv_size = 8,
        node_box = xdecor.nodebox.slab_y(0.5, 0.5),
+       on_rotate = screwdriver.rotate_simple,
        tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
                 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
                 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
 })
 
+xdecor.register_storage("empty_shelf", "Empty Shelf", {
+       on_rotate = screwdriver.rotate_simple,
+       tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
+})
+
+xdecor.register_storage("multishelf", "Multi Shelf", {
+       on_rotate = screwdriver.rotate_simple,
+       tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
+})
+
 xdecor.register("candle", {
        description = "Candle",
        light_source = 12,
@@ -65,19 +112,18 @@ xdecor.register("candle", {
        inventory_image = "xdecor_candle_inv.png",
        wield_image = "xdecor_candle_wield.png",
        paramtype2 = "wallmounted",
-       legacy_wallmounted = true,
        walkable = false,
        groups = {dig_immediate=3, attached_node=1},
        tiles = {{name = "xdecor_candle_floor.png",
                        animation = {type="vertical_frames", length=1.5}},
-               {name = "xdecor_candle_ceiling.png",
+               {name = "xdecor_candle_floor.png",
                        animation = {type="vertical_frames", length=1.5}},
                {name = "xdecor_candle_wall.png",
                        animation = {type="vertical_frames", length=1.5}}
        },
        selection_box = {
                type = "wallmounted",
-               wall_top = {-0.3, -0.4, -0.3, 0.3, 0.5, 0.3},
+               wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
                wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
                wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
        }
@@ -90,34 +136,18 @@ xdecor.register("chair", {
        groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
        on_rotate = screwdriver.rotate_simple,
        node_box = xdecor.pixelbox(16, {
-               {3,  0, 11,   2, 16, 2},
-               {11, 0, 11,   2, 16, 2},
-               {5,  9, 11.5, 6,  6, 1},
-               {3,  0,  3,   2,  6, 2},
-               {11, 0,  3,   2,  6, 2},
-               {3,  6,  3,   10, 2, 8}
+               {3,  0, 11,   2, 16, 2}, {11, 0, 11,  2, 16, 2},
+               {5,  9, 11.5, 6,  6, 1}, {3,  0,  3,  2,  6, 2},
+               {11, 0,  3,   2,  6, 2}, {3,  6,  3, 10, 2, 8}
        }),
        can_dig = xdecor.sit_dig,
        on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
                pos.y = pos.y + 0  -- Sitting position.
                xdecor.sit(pos, node, clicker, pointed_thing)
+               return itemstack
        end
 })
 
-xpanes.register_pane("chainlink", {
-       description = "Chain Link",
-       tiles = {"xdecor_chainlink.png"},
-       drawtype = "airlike",
-       paramtype = "light",
-       textures = {"xdecor_chainlink.png", "xdecor_chainlink.png", "xpanes_space.png"},
-       inventory_image = "xdecor_chainlink.png",
-       wield_image = "xdecor_chainlink.png",
-       groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
-       recipe = { {"default:steel_ingot", "", "default:steel_ingot"},
-                  {"", "default:steel_ingot", ""},
-                  {"default:steel_ingot", "", "default:steel_ingot"} }
-})
-
 xdecor.register("cobweb", {
        description = "Cobweb",
        drawtype = "plantlike",
@@ -131,7 +161,7 @@ xdecor.register("cobweb", {
        liquid_range = 0,
        walkable = false,
        selection_box = {type = "regular"},
-       groups = {dig_immediate=3, liquid=3, flammable=3},
+       groups = {snappy=3, liquid=3, flammable=3},
        sounds = default.node_sound_leaves_defaults()
 })
 
@@ -146,8 +176,9 @@ for _, c in pairs({"red"}) do  -- Add more curtains colors simply here.
                paramtype2 = "wallmounted",
                groups = {dig_immediate=3, flammable=3},
                selection_box = {type="wallmounted"},
-               on_rightclick = function(pos, node)
+               on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
                        minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
+                       return itemstack
                end
        })
 
@@ -159,8 +190,9 @@ for _, c in pairs({"red"}) do  -- Add more curtains colors simply here.
                groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
                selection_box = {type="wallmounted"},
                drop = "xdecor:curtain_"..c,
-               on_rightclick = function(pos, node)
+               on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
                        minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
+                       return itemstack
                end
        })
 
@@ -171,8 +203,6 @@ for _, c in pairs({"red"}) do  -- Add more curtains colors simply here.
        })
 end
 
-minetest.register_alias("xdecor:crate", "default:chess")
-
 xdecor.register("cushion", {
        description = "Cushion",
        tiles = {"xdecor_cushion.png"},
@@ -181,27 +211,14 @@ xdecor.register("cushion", {
        node_box = xdecor.nodebox.slab_y(0.5),
        can_dig = xdecor.sit_dig,
        on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-               pos.y = pos.y + 0
+               pos.y = pos.y + 0  -- Sitting position.
                xdecor.sit(pos, node, clicker, pointed_thing)
-
-               local wield_item = clicker:get_wielded_item():get_name()
-               if wield_item == "xdecor:cushion" and clicker:get_player_control().sneak then
-                       local player_name = clicker:get_player_name()
-                       if minetest.is_protected(pos, player_name) then
-                               minetest.record_protection_violation(pos, player_name) return
-                       end
-
-                       minetest.set_node(pos, {name="xdecor:cushion_block", param2=node.param2})
-
-                       if not minetest.setting_getbool("creative_mode") then
-                               itemstack:take_item()
-                       end
-                       return itemstack
-               end
+               return itemstack
        end
 })
 
 xdecor.register("cushion_block", {
+       description = "Cushion Block",
        tiles = {"xdecor_cushion.png"},
        groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
 })
@@ -211,73 +228,47 @@ local xdecor_doors = {
        japanese = {
                {"group:wood", "default:paper"},
                {"default:paper", "group:wood"},
-               {"group:wood", "default:paper"}
-       },
+               {"group:wood", "default:paper"} },
        prison = {
-               {"xpanes:bar", "xpanes:bar"},
-               {"xpanes:bar", "xpanes:bar"},
-               {"xpanes:bar", "xpanes:bar"}
-       },
+               {"xpanes:bar_flat", "xpanes:bar_flat",},
+               {"xpanes:bar_flat", "xpanes:bar_flat",},
+               {"xpanes:bar_flat", "xpanes:bar_flat"} },
        rusty_prison = {
-               {"xpanes:rusty_bar", "xpanes:rusty_bar"},
-               {"xpanes:rusty_bar", "xpanes:rusty_bar"},
-               {"xpanes:rusty_bar", "xpanes:rusty_bar"}
-       },
+               {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
+               {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
+               {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"} },
        screen = {
                {"group:wood", "group:wood"},
-               {"xpanes:chainlink", "xpanes:chainlink"},
-               {"group:wood", "group:wood"}
-       },
+               {"xpanes:chainlink_flat", "xpanes:chainlink_flat"},
+               {"group:wood", "group:wood"} },
        slide = {
                {"default:paper", "default:paper"},
                {"default:paper", "default:paper"},
-               {"group:wood", "group:wood"}
-       },
+               {"group:wood", "group:wood"} },
        woodglass = {
                {"default:glass", "default:glass"},
                {"group:wood", "group:wood"},
-               {"group:wood", "group:wood"}
-       }
+               {"group:wood", "group:wood"} }
 }
 
 for name, recipe in pairs(xdecor_doors) do
        if not doors.register then break end
        doors.register(name.."_door", {
                tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
-               description = string.gsub(" "..name, "%W%l", string.upper):sub(2):gsub("_", " ").." Door",
+               description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
                inventory_image = "xdecor_"..name.."_door_inv.png",
                protected = door_access(name),
                groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
                recipe = recipe
        })
-       minetest.register_alias("xdecor:"..name.."_door", "doors:"..name.."_door")
-       minetest.register_alias("xdecor:"..name.."_door_t_1", "air")
-       minetest.register_alias("xdecor:"..name.."_door_t_2", "air")
-       minetest.register_alias("xdecor:"..name.."_door_b_1", "doors:"..name.."_door_a")
-       minetest.register_alias("xdecor:"..name.."_door_b_2", "doors:"..name.."_door_b")
 end
-minetest.register_alias("xdecor:prison_rust_door", "doors:rusty_prison_door")
-minetest.register_alias("xdecor:prison_rust_door_t_1", "air")
-minetest.register_alias("xdecor:prison_rust_door_t_2", "air")
-minetest.register_alias("xdecor:prison_rust_door_b_1", "doors:rusty_prison_door_a")
-minetest.register_alias("xdecor:prison_rust_door_b_2", "doors:rusty_prison_door_b")
-
-xdecor.register("empty_shelf", {
-       description = "Empty Shelf",
-       inventory = {size=24},
-       infotext = "Empty Shelf",
-       tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"},
-       groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
-       sounds = default.node_sound_wood_defaults(),
-       on_rotate = screwdriver.rotate_simple
-})
 
 xdecor.register("enderchest", {
        description = "Ender Chest",
        tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
                 "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
                 "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
-       groups = {cracky=1, choppy=1, oddly_breakable_by_hand=1},
+       groups = {cracky=1, choppy=1},
        sounds = default.node_sound_stone_defaults(),
        on_rotate = screwdriver.rotate_simple,
        on_construct = function(pos)
@@ -297,21 +288,14 @@ minetest.register_on_joinplayer(function(player)
        inv:set_size("enderchest", 8*4)
 end)
 
-if rawget(_G, "fire") then
-       minetest.register_alias("xdecor:fire", "fire:basic_flame")
-else
-       minetest.register_alias("xdecor:fire", "air")
-end
-
 xdecor.register("ivy", {
        description = "Ivy",
        drawtype = "signlike",
        walkable = false,
        climbable = true,
-       groups = {dig_immediate=3, flammable=3, plant=1},
+       groups = {snappy=3, flora=1, attached_node=1, plant=1, flammable=3},
        paramtype2 = "wallmounted",
        selection_box = {type="wallmounted"},
-       legacy_wallmounted = true,
        tiles = {"xdecor_ivy.png"},
        inventory_image = "xdecor_ivy.png",
        wield_image = "xdecor_ivy.png",
@@ -320,21 +304,15 @@ xdecor.register("ivy", {
 
 xdecor.register("lantern", {
        description = "Lantern",
-       light_source = 12,
-       drawtype = "torchlike",
-       inventory_image = "xdecor_lantern_floor.png",
-       wield_image = "xdecor_lantern_floor.png", 
+       light_source = 13,
+       drawtype = "plantlike",
+       inventory_image = "xdecor_lantern_inv.png",
+       wield_image = "xdecor_lantern_inv.png",
        paramtype2 = "wallmounted",
-       legacy_wallmounted = true,
        walkable = false,
-       groups = {dig_immediate=3, attached_node=1},
-       tiles = {"xdecor_lantern_floor.png", "xdecor_lantern_ceiling.png", "xdecor_lantern.png"},
-       selection_box = {
-               type = "wallmounted",
-               wall_top = {-0.25, -0.4, -0.25, 0.25, 0.5, 0.25},
-               wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25},
-               wall_side = {-0.5, -0.5, -0.15, 0.5, 0.5, 0.15}
-       }
+       groups = {snappy=3, attached_node=1},
+       tiles = {{name = "xdecor_lantern.png", animation = {type="vertical_frames", length=1.5}}},
+       selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
 })
 
 for _, l in pairs({"iron", "wooden"}) do
@@ -347,22 +325,12 @@ for _, l in pairs({"iron", "wooden"}) do
        })
 end
 
-minetest.register_alias("xdecor:lightbox", "xdecor:wooden_lightbox")
-
-xdecor.register("packed_ice", {
-       drawtype = "normal",
-       description = "Packed Ice",
-       tiles = {"xdecor_packed_ice.png"},
-       groups = {cracky=1, puts_out_fire=1},
-       sounds = default.node_sound_glass_defaults()
-})
-
 for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
                "rose", "tulip", "viola"}) do
        xdecor.register("potted_"..f, {
-               description = string.gsub("Potted Flowers ("..f..")", "_", " "),
+               description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
                walkable = false,
-               groups = {dig_immediate=3, flammable=3, plant=1, flower=1},
+               groups = {snappy=3, flammable=3, plant=1, flower=1},
                tiles = {"xdecor_"..f.."_pot.png"},
                inventory_image = "xdecor_"..f.."_pot.png",
                drawtype = "plantlike",
@@ -377,28 +345,31 @@ for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
        })
 end
 
+local painting_box = {
+       type = "wallmounted",
+       wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
+       wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
+       wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
+}
+
 xdecor.register("painting_1", {
        description = "Painting",
        tiles = {"xdecor_painting_1.png"},
        inventory_image = "xdecor_painting_empty.png",
        wield_image = "xdecor_painting_empty.png",
        paramtype2 = "wallmounted",
-       legacy_wallmounted = true,
-       wield_image = "xdecor_painting_empty.png",
        sunlight_propagates = true,
        groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
        sounds = default.node_sound_wood_defaults(),
-       node_box = {
-               type = "wallmounted",
-               wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
-               wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
-               wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
-       },
-       on_construct = function(pos)
-               local node = minetest.get_node(pos)
-               local random = math.random(4)
-               if random == 1 then return end
-               minetest.set_node(pos, {name="xdecor:painting_"..random, param2=node.param2})
+       node_box = painting_box,
+       node_placement_prediction = "",
+       on_place = function(itemstack, placer, pointed_thing)
+               local num = math.random(4)
+               local leftover = minetest.item_place_node(ItemStack("xdecor:painting_"..num), placer, pointed_thing)
+               if leftover:get_count() == 0 and not minetest.setting_getbool("creative_mode") then
+                       itemstack:take_item()
+               end
+               return itemstack
        end
 })
 
@@ -406,65 +377,14 @@ for i = 2, 4 do
        xdecor.register("painting_"..i, {
                tiles = {"xdecor_painting_"..i..".png"},
                paramtype2 = "wallmounted",
-               legacy_wallmounted = true,
                drop = "xdecor:painting_1",
                sunlight_propagates = true,
                groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1, not_in_creative_inventory=1},
                sounds = default.node_sound_wood_defaults(),
-               node_box = {
-                       type = "wallmounted",
-                       wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
-                       wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
-                       wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
-               }
-       })
-end
-
-for _, b in pairs({{"cactus", "cactus"}, {"moon", "stone"}}) do
-       xdecor.register(b[1].."brick", {
-               drawtype = "normal",
-               description = b[1]:gsub("^%l", string.upper).." Brick",
-               tiles = {"xdecor_"..b[1].."brick.png"},
-               groups = {cracky=2},
-               sounds = default.node_sound_stone_defaults(),
-       })
-       
-       minetest.register_craft({
-               output = "xdecor:"..b[1].."brick",
-               type = "shapeless",
-               recipe = {"default:brick", "default:"..b[2]}
+               node_box = painting_box
        })
 end
 
-xdecor.register("multishelf", {
-       description = "Multi Shelf",
-       inventory = {size=24},
-       infotext = "Multi Shelf",
-       on_rotate = screwdriver.rotate_simple,
-       tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
-       groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
-       sounds = default.node_sound_wood_defaults()
-})
-
-xpanes.register_pane("rusty_bar", {
-       description = "Rusty Iron Bars",
-       tiles = {"xdecor_rusty_bars.png"},
-       drawtype = "airlike",
-       paramtype = "light",
-       textures = {"xdecor_rusty_bars.png", "xdecor_rusty_bars.png", "xpanes_space.png"},
-       inventory_image = "xdecor_rusty_bars.png",
-       wield_image = "xdecor_rusty_bars.png",
-       groups = {cracky=2, pane=1},
-       recipe = { {"", "default:dirt", ""},
-                  {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
-                  {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"} }
-})
-
-minetest.register_alias("xpanes:rust_bar", "xpanes:rusty_bar")
-for i = 1, 15 do
-       minetest.register_alias("xpanes:rust_bar_"..i, "xpanes:rusty_bar_"..i)
-end
-
 xdecor.register("stonepath", {
        description = "Garden Stone Path",
        tiles = {"default_stone.png"},
@@ -473,25 +393,37 @@ xdecor.register("stonepath", {
        sounds = default.node_sound_stone_defaults(),
        sunlight_propagates = true,
        node_box = xdecor.pixelbox(16, {
-               {8,  0,  8, 6, .5, 6},
-               {1,  0,  1, 6, .5, 6},
-               {1,  0, 10, 5, .5, 5},
-               {10, 0,  2, 4, .5, 4}
+               {8, 0,  8, 6, .5, 6}, {1,  0, 1, 6, .5, 6},
+               {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
        }),
        selection_box = xdecor.nodebox.slab_y(0.05)
 })
 
-for _, t in pairs({"desertstone_tile", "stone_tile", "stone_rune",
-               "coalstone_tile", "hard_clay"}) do
-       xdecor.register(t, {
-               drawtype = "normal",
-               description = string.gsub(" "..t, "%W%l", string.upper):sub(2):gsub("_", " "),
-               tiles = {"xdecor_"..t..".png"},
-               groups = {cracky=1},
-               sounds = default.node_sound_stone_defaults()
+function xdecor.register_hard_node(name, desc, def)
+       xdecor.register(name, {
+               description = desc,
+               tiles = {"xdecor_"..name..".png"},
+               groups = def.groups or {cracky=1},
+               sounds = def.sounds or default.node_sound_stone_defaults()
        })
 end
 
+xdecor.register_hard_node("cactusbrick", "Cactus Brick", {})
+xdecor.register_hard_node("coalstone_tile", "Coal Stone Tile", {})
+xdecor.register_hard_node("desertstone_tile", "Desert Stone Tile", {})
+xdecor.register_hard_node("hard_clay", "Hardened Clay", {})
+xdecor.register_hard_node("moonbrick", "Moon Brick", {})
+xdecor.register_hard_node("stone_tile", "Stone Tile", {})
+xdecor.register_hard_node("stone_rune", "Runestone", {})
+xdecor.register_hard_node("packed_ice", "Packed Ice", {
+       groups = {cracky=1, puts_out_fire=1},
+       sounds = default.node_sound_glass_defaults()
+})
+xdecor.register_hard_node("wood_tile", "Wooden Tile", {
+       groups = {choppy=1, wood=1, flammable=2},
+       sounds = default.node_sound_wood_defaults()
+})
+
 xdecor.register("table", {
        description = "Table",
        tiles = {"xdecor_wood.png"},
@@ -507,50 +439,37 @@ xdecor.register("tatami", {
        tiles = {"xdecor_tatami.png"},
        wield_image = "xdecor_tatami.png",
        groups = {snappy=3, flammable=3},
+       sunlight_propagates = true,
        node_box = xdecor.nodebox.slab_y(0.0625)
 })
 
+xdecor.register("trampoline", {
+       description = "Trampoline",
+       tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
+       groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-80, bouncy=90},
+       node_box = xdecor.nodebox.slab_y(0.5),
+       sounds = {footstep = {name="xdecor_bouncy", gain=0.8}}
+})
+
 xdecor.register("tv", {
        description = "Television",
        light_source = 11,
-       groups = {snappy=3},
+       groups = {cracky=3, oddly_breakable_by_hand=2},
        on_rotate = screwdriver.rotate_simple,
-       tiles = { "xdecor_television_left.png^[transformR270",
-                 "xdecor_television_left.png^[transformR90",
-                 "xdecor_television_left.png^[transformFX",
-                 "xdecor_television_left.png", "xdecor_television_back.png",
-               {name = "xdecor_television_front_animated.png",
+       tiles = {"xdecor_television_left.png^[transformR270",
+                "xdecor_television_left.png^[transformR90",
+                "xdecor_television_left.png^[transformFX",
+                "xdecor_television_left.png", "xdecor_television_back.png",
+               {name="xdecor_television_front_animated.png",
                 animation = {type="vertical_frames", length=80.0}} }
 })
 
-xpanes.register_pane("wood_frame", {
-       description = "Wood Frame",
-       tiles = {"xdecor_wood_frame.png"},
-       drawtype = "airlike",
-       paramtype = "light",
-       textures = {"xdecor_wood_frame.png", "xdecor_wood_frame.png", "xpanes_space.png"},
-       inventory_image = "xdecor_wood_frame.png",
-       wield_image = "xdecor_wood_frame.png",
-       groups = {choppy=2, pane=1, flammable=2},
-       sounds = default.node_sound_wood_defaults(),
-       recipe = { {"group:wood", "group:stick", "group:wood"},
-                  {"group:stick", "group:stick", "group:stick"},
-                  {"group:wood", "group:stick", "group:wood"} }
-})
-
 xdecor.register("woodframed_glass", {
        description = "Wood Framed Glass",
        drawtype = "glasslike_framed",
+       sunlight_propagates = true,
        tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
        groups = {cracky=2, oddly_breakable_by_hand=1},
        sounds = default.node_sound_glass_defaults()
 })
 
-xdecor.register("wood_tile", {
-       description = "Wood Tile",
-       tiles = {"xdecor_wood_tile.png"},
-       drawtype = "normal",
-       groups = {choppy=1, wood=1, flammable=2},
-       sounds = default.node_sound_wood_defaults()
-})
-